

Thanks for sharing!
I feel like they completely skipped over the first question though. Didn't really get an answer. Is it so hard to say, 'Yes, we'll be giving Red Mages and Samurai party-wide buffs/debuffs to give them the necessary synergy to be competitive in the end-game.' They just spoke about the combat system revamp with cross class skills again.
In that case, SE please go back and merge the maps for our existing cities...Oh, and adding flight to ARR zones would be nice too.
I don't know about that, to my knowledge PvP is hardly the most popular content int the game and many players only do it to gain access to the 'stuff' not because they enjoy it. Personally I feel this is an aspect of the game that needs to be greatly de-emphasized.
In my opinion, The PVP in this game is some of the worst I've ever seen. It seems the developers agree with that to some extent if they're going change all aspects of PvP.In that case, SE please go back and merge the maps for our existing cities...Oh, and adding flight to ARR zones would be nice too.
I don't know about that, to my knowledge PvP is hardly the most popular content int the game and many players only do it to gain access to the 'stuff' not because they enjoy it. Personally I feel this is an aspect of the game that needs to be greatly de-emphasized.


I don't disagree. I've never enjoyed PvP in any game I've played. I like FFXIV for its emphasis on cooperation and PvE. I don't mind PvP being here for those who enjoy it, but stuff like the Garo event did not sit well with me. Please, SE, do not try and, 'Tempt,' me into PvP. I don't want to do it, PvP'ers will be happier if I'm not.


I think probably it would be easiest to give a weight addition to jobs that are in the party to the loot list so while you can still get unplayed gear it is less likely vs now when you can go a few weeks and get drops for job no one is playing.
Personally I don't think the ARR zones should ever be flight capable. When you are new to this game you need to be able to take in the sights and sounds of ARR from the ground. Not to mention those zones are so small.





Hopefully there'll be Ala Mhigan/ Highlander inspired outfits because this is looking more and more like an Othard expansion that people have been talking about.Oriental glamour gear planned for 4.0. Some Instance Dungeon and Raid gear might have an oriental design as well.
Anyways, I am surprised that Isle of Val will play a part in the MSQ. Guess we'll find out how and why it disappeared.





It needs some work sure, and I really feel the three (1 v 1 v 1) really throws stuff off balance and adds negative dynamic to the battle field - making PvP not related to GC and fixed around Freelancing would help a lot (lost and won so many matches not due to people's skills but because one of the GC groups decided to mess up the other one).
I like PvP in general, did A LOT in WoW, but it'll be nice if it was tightened up here. Besides removing the random factor of 3 teams at once they should probably make the roulette more complete, like they did to the Feast, and then add a master PvP roulette so it's as snappy as can be (it searches for any and all non-ranked PvP).
Well so long as they keep the point that you unlock flying where it is, I don't think adding flight to old zones would really change that ground up experience. Certain zones appear to be flight ready already, but a few I guess would take a bit of resources to fix up first.. I'd like to see it in all areas just because I feel it's silly not to but it's not high priority certainly. If they add flight to old areas they could add some new areas and zones around the old ones for new content as well, that could be advantageous (efficient use of old resources).
Last edited by Shougun; 03-02-2017 at 03:39 AM.
Good thing Yoshi-P mentions Tanks and DPS, the only two roles in the game. Almost gives me a look into the future of what to expect.Yoshida: It has been around 2 years since the release of Heavensward, and the population for different roles hasn’t changed. For example, players who played tank as their main job, ultimately stayed with that role. We think the same will happen in Stormblood with the 2 new DPS. People who played DPS as their main might change it into the new DPS jobs. When talking about sub jobs, it might be different though. We plan on adding more merits when playing tank roles in Instanced Dungeons. As for the leveling process itself, with the addition of the Deep Dungeon, etc., players have much more choice, so I think that will be more popular at the start of Stormblood.
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