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  1. #21
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Shougun View Post
    (lost and won so many matches not due to people's skills but because one of the GC groups decided to mess up the other one).
    Truth be told, I consider that a good thing, because games in a 1vs1 set-up tend to be largely pre-determined, as in: You can tell quite accurately which team will win by knowing the players on each team. It's something you don't notice much when there are a great many players, like in a random game of LoL, where you get completely different people each game, but it becomes quite noticeable when the community is smaller and you play with/against the same people a lot.
    Ideally, matchmaking can feather that effect by ensuring that everyone on the field is close enough in skill that it comes down to very small, human errors, but...tight matchmaking in this game? Pardon if I laugh >.>
    (1)

  2. #22
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Niroken View Post
    We plan on adding more merits when playing tank roles in Instanced Dungeons.
    Good thing Yoshi-P mentions Tanks and DPS, the only two roles in the game. Almost gives me a look into the future of what to expect.
    Regarding the bit you bolded, all I have to say is this. Does this mean that Yoshida and the dev team have finally woken up to the fact that their tank incentives (mount) that rest on full-party end-game content are not the solution to tank shortages? In the end I cannot imagine that the actual number of tanks was changed by that particular incentive since anyone wanting the mount played tank in that content specifically and retired as soon as they have the mount. While players like me will never see that mount despite playing tank and running DF for years because I run comparatively few things that are ever on the list of what is needed for the mount. But then I play tank to play tank, though seeing rewards aimed at johnny come lately tanks who don't have to really support basic dungeon instances to obtain their reward is rather galling.

    P.S. my other roles are healers, and as a career tank I know that healers are my best friends, so you can count on me to ensure that SE does not forget healers.
    (1)

  3. #23
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    In that case, SE please go back and merge the maps for our existing cities...Oh, and adding flight to ARR zones would be nice too.
    Oh man, I would kill for flight in AAR areas, even limited flight.
    (0)

  4. #24
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Not sure if this has been shared yet or not. http://gamerescape.com/2017/03/01/ne...rview-summary/
    (2)
    Last edited by Vexander; 03-02-2017 at 04:23 AM.

  5. #25
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vexander View Post
    Not sure if this has been shared yet or not. http://gamerescape.com/2017/03/01/ne...rview-summary/
    - Changes to Parry, Accuracy, Blocking, PIE, etc., coming in 4.0. Details will be announced at a later time

    This is where my real interest lies.
    (3)

  6. #26
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Yoshida
    the revamp of all PvP aspects.
    Is it too much to hope that they'll re-balance old Frontline content to the new max level?
    (1)

  7. #27
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ErikMynhier View Post
    - Changes to Parry, Accuracy, Blocking, PIE, etc., coming in 4.0. Details will be announced at a later time

    This is where my real interest lies.
    Super excited for this. Im hoping its something interesting and unique, WE CAN HOPE RIGHT?
    (0)

  8. #28
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Regarding the bit you bolded, all I have to say is this. Does this mean that Yoshida and the dev team have finally woken up to the fact that their tank incentives (mount) that rest on full-party end-game content are not the solution to tank shortages?
    Sadly they have not.

    – New mounts for tanks will be implemented
    (0)

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