No. I'm not disappointed.
I'm more so concerned about how paladin/warrior/Dark knight will change in the next expansion.
probably could make beast master a pet-based tank class, and add templar from tactics advance as a tank (maybe even blue mage, seeing as how it was one of the more versatile classes). theres also the possibility of ffxiv exclusive jobs. i wouldn't mind seeing a job that exclusively uses a greatshield for both offense and defense.
Last edited by saber_alter; 03-02-2017 at 01:28 AM.
Nope, I'll be playing all my healers anyways when 4.0 is out maybe tank as well. I will lvl the new jobs later although if you see me in your party give me those comms thx in advance![]()
There was at least a bit of discussion about New Job ideas for tanks (Blue Mage, Samurai as tank, Gunblade/Garlean themed Tank, Red Mage as Tank, Dancer as Evasion Tank), but it's much harder to focus discussion on new Tank ideas then changes to existing ones. It's easy to see the problems with Paladins or the current Tanking meta, but it's harder to envision an entire new class from start-to-finish. As players, we don't know exactly what kind of mechanics are feasible from the game engine, and we lack a lot of knowledge about future encounters or development features. For all we know, 5.0 could turn the entire combat system into Rock Paper Scissors. Building new jobs from scratch at anything more than a surface level is difficult, and even harder to discuss. There's not too much to critique if all you can reasonably say is "I want a Garlean themed tank".
It's far easier to give feedback on existing jobs and abilities then build from nothing. Even for DPS you'll see more discussion on edits to existing jobs then the addition of new ones. We can't give feedback on things we don't actually know anything about. Which is also why I'm disappointed by the lack of information on the supposed class revamps. I would love to give some feedback a little bit earlier, but we have nothing to discuss in that regard.
As I mentioned earlier, I am disappointed by the lack of a new Tank/Healer, and I was especially disappointed by their poor arguments. I understand they were just trying to assuage the (very real) concerns about queue times, but it felt like a bit of a slap in the face. During the stream, you could tell a fair number of people in the audience were disappointed with this part of the announcement. Most people (including myself for the most part) have cooled off, but I think some disappointment is perfectly appropriate. New Jobs/Classes are always one of the most exciting part of an expansion, and a good number of players feel a bit left out. It was kind of inevitable since Heavensward added three new jobs and this one is only adding two, especially since Ninja came out shortly before Heavensward as well.
That said, hopefully in the next expansion we'll have new Jobs to be excited for. If the balance updates are phenomenal, we'll have more room for expansion. At the very least, they won't have that excuse anymore. It's just very long off into the horizon right now, and discussion of possible new Tanks/Healers is basically pointless for the time being. Giving feedback on existing Tanks/Healers can still be valuable, since those revamps are probably very early in development or still very much subject to change.
Last edited by Claymore65; 03-02-2017 at 02:00 AM.
If you're saying that the tank meta needs to be fixed and we need to properly understand tanking in FFXIV and frame it properly with the existing tanks before we embark on a 4th, broken, tank job, I agree completely.There was at least a bit of discussion about New Job ideas for tanks (Blue Mage, Samurai as tank, Gunblade/Garlean themed Tank, Red Mage as Tank, Dancer as Evasion Tank), but it's much harder to focus discussion on new Tank ideas then changes to existing ones. It's easy to see the problems with Paladins or the current Tanking meta, but it's harder to envision an entire new class from start-to-finish. As players, we don't know exactly what kind of mechanics are feasible from the game engine, and we lack a lot of knowledge about future encounters or development features.
im gonna try to sound like im not a noob, but here i go.
im not even sure if there are other options. meaning that there are not many role-play concepts for tanks and healers that the game already does not have. however, there are a few concepts that i had briefly seen, such as a dancer healer or a hammer/club-wielding tank. meanwhile, there are numerous role-playing concepts options for DPS' that the game does not already have.
There is still an old job from FFIII that can be the hammer tank people are looking for that may possibly be added later, Viking.
Please no. I don't really see a problem with AST, but I know some people don't like it because it's no WHM or SCH. It doesn't need to be.Astro : Just rework this entire job, or nearly all. Remove the 2 stances. Remove all the HoT (excepted these from Collective Unconscious). Remove at least Balance and Arrow or it will be top job healer again. Make Shuffle 20 sec cd, add a hotbar to put cards drawn and choose if you want spread or solo when launched.
Keep instant cast concept and shield from nocturnal stance, make its shield act like a HoT which will be turn into SoT. It need a dps cycle more interesting.
I switched from WHM to AST before the changes. I tried SCH after, and it was just not as fun.
I'm happy with what they did to Redraw, and the % changes on card buffs. The only thing that could 'maybe' improve it, is removing the stance swap restriction while on battles... And maybe either upping the duration for spear, or having it reduce cooldown on already-cast spells too. Removing balance and arrow doesn't make sense. Adding a hotbar for cards... more hotbars, really? You're just too used to playing SCH.
I'm very, very happy with AST as it is. Most people are just bad at it (sorry :<).
On topic, I was a bit dissapointed that they won't add a 4th healer or tank role. I'm eager to see the queue times for DPS when stormblood hits xP
Why do people keep saying this? Ranged, caster, pet/summon, shapeshifting, 1-handed, 2-handed, duel-wield, bare-handed, guns, whatever. Pretty much any concept you can apply to DPS can and has been used for tanks and healers in other games. RIFT, ESO, WoW, Archeage, Wildstar, DCUO, CoX, etc... I'm sure there are others but you get the idea. FFXIV is nowhere close to being all out of concepts for non-DPS jobs. The idea that they are is laughable.
Last edited by Drakkaelus; 03-02-2017 at 07:14 AM.
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