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  1. #171
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by DeadRiser View Post
    All I'm saying is in 5.0, there better be NO new dps classes.

    I don't care if I sound "salty", fair is fair.
    Sadly there be as most of the ff classes that can be tanks or healers are gone.
    Well maybe dancer for healer.
    But as tank go you have nothing.
    (0)

  2. #172
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    No. I'm not disappointed.

    I'm more so concerned about how paladin/warrior/Dark knight will change in the next expansion.

    Quote Originally Posted by XSamsaraLotusX View Post
    Sadly there be as most of the ff classes that can be tanks or healers are gone.
    Well maybe dancer for healer.
    But as tank go you have nothing.
    probably could make beast master a pet-based tank class, and add templar from tactics advance as a tank (maybe even blue mage, seeing as how it was one of the more versatile classes). theres also the possibility of ffxiv exclusive jobs. i wouldn't mind seeing a job that exclusively uses a greatshield for both offense and defense.
    (1)
    Last edited by saber_alter; 03-02-2017 at 01:28 AM.

  3. #173
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Nope, I'll be playing all my healers anyways when 4.0 is out maybe tank as well. I will lvl the new jobs later although if you see me in your party give me those comms thx in advance
    (1)

  4. #174
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ADVSS View Post
    got any ideas for a new healer or tank that youd like to see?
    There was at least a bit of discussion about New Job ideas for tanks (Blue Mage, Samurai as tank, Gunblade/Garlean themed Tank, Red Mage as Tank, Dancer as Evasion Tank), but it's much harder to focus discussion on new Tank ideas then changes to existing ones. It's easy to see the problems with Paladins or the current Tanking meta, but it's harder to envision an entire new class from start-to-finish. As players, we don't know exactly what kind of mechanics are feasible from the game engine, and we lack a lot of knowledge about future encounters or development features. For all we know, 5.0 could turn the entire combat system into Rock Paper Scissors. Building new jobs from scratch at anything more than a surface level is difficult, and even harder to discuss. There's not too much to critique if all you can reasonably say is "I want a Garlean themed tank".

    It's far easier to give feedback on existing jobs and abilities then build from nothing. Even for DPS you'll see more discussion on edits to existing jobs then the addition of new ones. We can't give feedback on things we don't actually know anything about. Which is also why I'm disappointed by the lack of information on the supposed class revamps. I would love to give some feedback a little bit earlier, but we have nothing to discuss in that regard.

    As I mentioned earlier, I am disappointed by the lack of a new Tank/Healer, and I was especially disappointed by their poor arguments. I understand they were just trying to assuage the (very real) concerns about queue times, but it felt like a bit of a slap in the face. During the stream, you could tell a fair number of people in the audience were disappointed with this part of the announcement. Most people (including myself for the most part) have cooled off, but I think some disappointment is perfectly appropriate. New Jobs/Classes are always one of the most exciting part of an expansion, and a good number of players feel a bit left out. It was kind of inevitable since Heavensward added three new jobs and this one is only adding two, especially since Ninja came out shortly before Heavensward as well.

    That said, hopefully in the next expansion we'll have new Jobs to be excited for. If the balance updates are phenomenal, we'll have more room for expansion. At the very least, they won't have that excuse anymore. It's just very long off into the horizon right now, and discussion of possible new Tanks/Healers is basically pointless for the time being. Giving feedback on existing Tanks/Healers can still be valuable, since those revamps are probably very early in development or still very much subject to change.
    (5)
    Last edited by Claymore65; 03-02-2017 at 02:00 AM.

  5. #175
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Claymore65 View Post
    There was at least a bit of discussion about New Job ideas for tanks (Blue Mage, Samurai as tank, Gunblade/Garlean themed Tank, Red Mage as Tank, Dancer as Evasion Tank), but it's much harder to focus discussion on new Tank ideas then changes to existing ones. It's easy to see the problems with Paladins or the current Tanking meta, but it's harder to envision an entire new class from start-to-finish. As players, we don't know exactly what kind of mechanics are feasible from the game engine, and we lack a lot of knowledge about future encounters or development features.
    If you're saying that the tank meta needs to be fixed and we need to properly understand tanking in FFXIV and frame it properly with the existing tanks before we embark on a 4th, broken, tank job, I agree completely.
    (2)

  6. #176
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    im gonna try to sound like im not a noob, but here i go.

    im not even sure if there are other options. meaning that there are not many role-play concepts for tanks and healers that the game already does not have. however, there are a few concepts that i had briefly seen, such as a dancer healer or a hammer/club-wielding tank. meanwhile, there are numerous role-playing concepts options for DPS' that the game does not already have.
    (2)

  7. #177
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    There is still an old job from FFIII that can be the hammer tank people are looking for that may possibly be added later, Viking.
    (2)

  8. #178
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Deedsie View Post
    There is still an old job from FFIII that can be the hammer tank people are looking for that may possibly be added later, Viking.
    really?

    (4)

  9. #179
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ceasaria View Post
    Astro : Just rework this entire job, or nearly all. Remove the 2 stances. Remove all the HoT (excepted these from Collective Unconscious). Remove at least Balance and Arrow or it will be top job healer again. Make Shuffle 20 sec cd, add a hotbar to put cards drawn and choose if you want spread or solo when launched.
    Keep instant cast concept and shield from nocturnal stance, make its shield act like a HoT which will be turn into SoT. It need a dps cycle more interesting.
    Please no. I don't really see a problem with AST, but I know some people don't like it because it's no WHM or SCH. It doesn't need to be.

    I switched from WHM to AST before the changes. I tried SCH after, and it was just not as fun.
    I'm happy with what they did to Redraw, and the % changes on card buffs. The only thing that could 'maybe' improve it, is removing the stance swap restriction while on battles... And maybe either upping the duration for spear, or having it reduce cooldown on already-cast spells too. Removing balance and arrow doesn't make sense. Adding a hotbar for cards... more hotbars, really? You're just too used to playing SCH.

    I'm very, very happy with AST as it is. Most people are just bad at it (sorry :<).

    On topic, I was a bit dissapointed that they won't add a 4th healer or tank role. I'm eager to see the queue times for DPS when stormblood hits xP
    (2)

  10. #180
    Player
    Drakkaelus's Avatar
    Join Date
    Feb 2015
    Posts
    129
    Character
    Drakkaelus Grimkaiser
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mysticdraggon View Post
    im not even sure if there are other options. meaning that there are not many role-play concepts for tanks and healers that the game already does not have.
    Why do people keep saying this? Ranged, caster, pet/summon, shapeshifting, 1-handed, 2-handed, duel-wield, bare-handed, guns, whatever. Pretty much any concept you can apply to DPS can and has been used for tanks and healers in other games. RIFT, ESO, WoW, Archeage, Wildstar, DCUO, CoX, etc... I'm sure there are others but you get the idea. FFXIV is nowhere close to being all out of concepts for non-DPS jobs. The idea that they are is laughable.
    (7)
    Last edited by Drakkaelus; 03-02-2017 at 07:14 AM.

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