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  1. #161
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by bass9020 View Post
    So would you prefer another healer or tank thats exactly like what we have now because they couldn't think of something more unique? Of course DPS will always be the most bloated role but its better than getting more clones with just a different name attached.
    You're implying that new dps jobs reinvent the wheel when they dont. MCH was a copy of brd just as much as drk was a copy of pld and ast a copy of whm/sch. You assume that RDM will be drastically different than BLM, and that SAM will be drastically different from the other melee dps.

    On top of that, just because the 3 jobs for HW were more copies than anything, doesn't mean that ever tank or healer they add would be copies too. The situation is different.
    (7)

  2. #162
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shippuu View Post
    You're implying that new dps jobs reinvent the wheel when they dont. MCH was a copy of brd just as much as drk was a copy of pld and ast a copy of whm/sch. You assume that RDM will be drastically different than BLM, and that SAM will be drastically different from the other melee dps.

    On top of that, just because the 3 jobs for HW were more copies than anything, doesn't mean that ever tank or healer they add would be copies too. The situation is different.
    They didnt have to be though, did they? So what real evidence can we go by? It couldnt be that a lot of the same is consistently repeated, imo mostly due to playing it safe. This was totally apparent, with these new jobs. Again though, youll probably disagree i personally feel like dps have more lee way in order to
    get the jerb done" over the other 2 toles, that are extremely tied to a kit.
    (1)

  3. #163
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    To answer this: Personally, myself, I'm not disappointed.

    I think the balance of Three tanks and Three Healers is adequate enough for everything in the game.

    However, I'm hoping that they will be spending a fair amount of time tweaking the tanks and healers to make them feel a bit more special and a bit more interesting. While I get you want to have people jumping into the classes, and right now, I have no issues on how the tanks work, I will say that it feels like there's little difference between the three tanks. While I completely get the Warrior aspect versus the Dark Knight aspect, all three are rather generic with their ways. It'd be more fun, as a tank, to have different flavours.

    Paladins are masters of mitigation? Make it happen with potent mitigating abilities. Make them the stalwart defenders.

    Dark Knights have magical resistances? Have more of those; make the fights do more of those, just make it so that it's more interesting to use those abilities and really work on the lore of the class.

    Warriors are meatshields that can take a hit? They're in a good place right now with the health, but work with that.

    I feel the biggest thing about the classes, as a tank perspective, is that we're losing the identity in favor of making every tank be viable. I'm okay with having some fights benefit one class over the other. So long as that class still can do it, that's fine. But I personally would love to see some tanks have edges here and there.

    And trust me, I know what I'm asking may be very well impossible, but the fact that there's no extra tanks or healers, they should put some focus on making it more interesting for those roles, too.

    I'm not bitter or angry at all about the DD getting two new classes. I just hope they take the time that they would have put towards a new class for tanking/healing and make the current ones 'better'.
    (2)

  4. #164
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    As a WHM main, I'm eststatic that we're not getting another healer. WHM is in such a was right now, we don't need another healer to make balance issues worse than they already are.
    (2)

  5. #165
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,482
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Considering that Immortal Flames STILL doesn't have a starting city healer class, yes, I am disappointed. It's taken nearly 450 frontline runs to get 101 Immortal Flames victories. The majority of those loses are from 24 people, 0 of them being healers. I am assuming that MOST people pick their starting city based off the class they want to main, and as such this results in IF getting the short end of the stick in PVP. The freelancer stuff has helped a good bit, but still not the same, and if I was a healer for Mael or Adders I would NOT be running as freelancer.
    (0)

  6. #166
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    All I'm saying is in 5.0, there better be NO new dps classes.

    I don't care if I sound "salty", fair is fair.
    (5)

  7. #167
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by DeadRiser View Post
    All I'm saying is in 5.0, there better be NO new dps classes.
    That is how everyone who doesn't play tank or healer and didn't like MCH felt two years ago. This train of thought is very self-centered and terrible from a design standpoint.
    (2)

  8. #168
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shippuu View Post
    You're implying that new dps jobs reinvent the wheel when they dont. MCH was a copy of brd just as much as drk was a copy of pld and ast a copy of whm/sch. You assume that RDM will be drastically different than BLM, and that SAM will be drastically different from the other melee dps.

    On top of that, just because the 3 jobs for HW were more copies than anything, doesn't mean that ever tank or healer they add would be copies too. The situation is different.
    Im not implying anything. I know MCH was a copy of bard but this thread is about tanks and healers not dps. Adding dps is easier than adding tanks and healers since they require two kits as ADVSS said, the dps side of the kit probably isn't an issue since it would follow every other job with dots, single target and aoe. The heal mechanics and tank mechanics are more tricky since it requires more thought, we clearly see SE doesn't like to go out of the box (which is a shame) because of the Dark Knight and Astrologian skill sets. So all I'm saying it until they decide to change things up or come up with a unique idea I think just adding dps was a safe choice.
    (2)

  9. #169
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I'm not disapointed.

    If we split the classes as:

    tank / healer / caster /range dps / melee dps

    Everyone should understand they are taking turns. we got ninja which was melee, then tank + healer + ranged dps, now it's time for melee + caster. Everyone gets their "turn" so to speak. i don't think adding tanks + healers every single expansion is also healthy for the game.

    I appreciate the fact the dev team is actually trying to balance things out before adding more classes to the mix and possibly making things more difficult for them in the long run.
    I like my WHM/ PLD the way they are. I personally find them fun to play. Could they use some love? yes, but this is a MMO. The classes are still growing.

    Patience seems to be severely lacking these days.
    (1)

  10. #170
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ceasaria View Post
    What I think about healers reworked :

    - Sch : Selene should be entirely reworked + some spells as Emergency Tactics, Dissipation
    - Whm : Stoneskins II should be available in content, need more spells related to elements (water, wind and earth)
    - Astro : Just rework this entire job, or nearly all. Remove the 2 stances. Remove all the HoT (excepted these from Collective Unconscious). Remove at least Balance and Arrow or it will be top job healer again. Make Shuffle 20 sec cd, add a hotbar to put cards drawn and choose if you want spread or solo when launched.
    Keep instant cast concept and shield from nocturnal stance, make its shield act like a HoT which will be turn into SoT. It need a dps cycle more interesting.

    If they could do this kind of thing, I will be happy even if we don't have a new healer job
    ...... *hugs astrometer* ;w;
    (0)

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