No way im missing the golden opportunity... Why dont we all just make DPS players pay the tanks to be in a shorter que? (Unless FC mates or friends ofc) Bet we can make loads of gils...
Is what people are saying
No way im missing the golden opportunity... Why dont we all just make DPS players pay the tanks to be in a shorter que? (Unless FC mates or friends ofc) Bet we can make loads of gils...
Is what people are saying
Last edited by Minnel; 02-22-2017 at 10:24 PM.
I'm still kinda new but..
Aren't all the classes getting a bit of working + whatever skills happen in the 61-70 range? Maybe I'm off track, but I thought we were losing cross-class skills and gaining role skills. I'd assume we'd have some culling of less useful skills to clean up bloat while they're in there. I think that's plenty to be excited about without fixating on having a whole new job. Tank ques for raids are sometimes bad I hear, for lack of DPS! I expect that will ease up with the fancy new DPS jobs.
I intend to keep tanking as usual. I'll probably be queuing in PF a lot for EXP when I'm not running with friends.
I expect any real 'protest' will be limited to tank maining players trying out the new DPS jobs, with most eventually returning to their tank jobs after the shine wears off. That is perfectly acceptable! There will most definitely be a tank and healer shortage (moreso than usual) at SB launch because the new jobs are all DPS. Those of us that stick around get to be belles of the ball for a while. I'm looking forward to it!
I for one have always mainly been dps and am not happy that Stormblood will only bring DPS as new jobs.
Would have switched to Dancer but that dream may come by 6.0 i guess since 5.0 will prob be dps again and blu, lol
1 tank, 1 heal and 1 dps would have been better. 9 dps is overkill....
I'm not sure if someone mentioned it already, but seeing DPS roles as "just DPS" isn't super accurate, since DPS are classified into melee, ranged, and then the ranged are divided into physical and caster. There hasn't been a melee or caster DPS class since ARR, so I really don't see why it's bad that we're getting one of each of those. Maybe we'll see 1 tank, 1 healer and one physical ranged again with the next expansion.
Perhaps tanks should just really enjoy the continuing instant queues we'll have with two new DPS classes for people to level and want dungeons for?
You see...it`s not that I want to punish DPS player for getting two new jobs. It`s more like I rarely want to tank for people I don`t know. Tanking requires alot of attention and while your friends are playfully comparing their dps to each other, you are busy holding hate and having a good overview over the battle. This became even more of an issue after the 3.2 tank nerfs, which was SE way of telling people: A tank should tank, nothing else. Although I realize that the STR tank meta got a little bit out of hand.
No, it wasn't. It was a way of saying "tanks should not have to pay millions of gils for pentamelded accessories when other jobs don't".
The same weight for STR and VIT was made so that STR is never the best choice (Unless extreme bad itemization for secondary stats) and the 0.45 weight was made to ensure that tanks would never end with higher attack power than DPS, since VIT values increase faster than STR values on armor.
Last edited by Reynhart; 03-01-2017 at 11:38 PM.
This. In all fairness though, the far more obvious solution to that was to make all but Piety share main stat caps, so that tanks were no longer more advantaged by or dependent on materia than everyone else, period.No, it wasn't. It was a way of saying "tanks should not have to pay millions of gils for pentamelded accessories when other jobs don't".
The same weight for STR and VIT was made so that STR is never the best choice (Unless extreme bad itemization for secondary stats) and the 0.45 weight was made to ensure that tanks would never end with higher attack power than DPS, since VIT values increase faster than STR values on armor.
I'm not sure where l heard this from, or if l even heard it correctly, and of course I would take it with a grain of salt. That being said, I think, since the dev team is ahead of schedule on the expansion and has a larger budget this time around, might add another job sometime after Stormblood's initial launch like they did with ninja. It's obviously not confirmed in the slightest if I even heard the statement correctly from whatever interview translation l was watching at the time. If they do though, maybe they'll even think about adding two jobs. One healer and one tank. It's not the best situation but It'd be better than waiting two plus years for more tank and healer jobs. Just my filthy-casual two cents on the matter. I do hope that tanks and healers get some love with new and existing jobs during Stormblood's life cycle though.
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