Monk:
Fists of Earth defensive boost reduced to 5% in PVP areas.
SE Where's the rest of the balancing?
http://na.finalfantasyxiv.com/lodest...cd375129aa498e
Monk:
Fists of Earth defensive boost reduced to 5% in PVP areas.
SE Where's the rest of the balancing?
http://na.finalfantasyxiv.com/lodest...cd375129aa498e
I believe that is it...wwwww
Though I do find it funny that they know players speed hack, so they'll give us a legit one anyways..;Dwww
Last edited by Natashio; 02-28-2017 at 01:46 PM.
We have almost a month of preseason, I think some other changes will land before the new season will start.
What kind of jobs balancing would you like to see?
To be 100% honest. I feel the burst for Machinist needs to be re-evaluated. I won't go into how, because I don't really want a debate over it. Just my opinion.
Scholar needs some help in the CC department.
White Mage could do with a little bit of a readjusting.
Dark Knight could do with some adjustment as far as damage output.
MCH, MNK, WAR need to be nerfed a bit. Broken jobs at the moment.
NIN, SMN and SCH need to be buffed a bit. Underperforming jobs at the moment.
DRK needs to be massively buffed to be taken seriously. A waste of party slot at the moment.
BLM is tricky to balance, from one side Fire IV spam is a massive burst but if you'll not let him cast he's completelly harmless.
Last edited by SuperZay; 02-28-2017 at 03:28 PM.
As one who has mained Ninja for three seasons i can say we need some kind of buff in the survivalbilty department. Monk got fist of earth, better feather foot , Second wind and Mantra, Dragoon got mail armor, more hp strong keen flurry and better blood for blood.
Maybe make so you get like 10% dmg reduction for 10 seconds after you use schucuchi or something.
Or make smoke screen give evasion or something for 15 sec and make it so you can use it on yourself.
I totally agree on between the eyes for machinist ive seen that shit crit for 7k+ >.<
Last edited by snipski; 02-28-2017 at 03:46 PM.
Please note that we are in preseason until 3.56 and more adjustments could be coming in 2.55b.
The Wolf's Heart Kits will be changing the meta and they can't make to many adjustments with out seeing how the meta is changed.
Outside of our burst, we MCH don't have much else. We're glass cannons with no defensive anything and only one self heal compared to the other physical dps' two. Being able to deal high burst damage makes up for our defensive deficiencies.
MCH need adjustments their burst is not only way to strong also they have enough CC to protect themself/party members.
Where does WAR needs a nerf? Their burst easily counterable.
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