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  1. #31
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    I might be able to play a bit more during my maternal leave this June.
    Here's hoping you have a problem-free pregnancy and a healthy child you'll share a life full of love with.

    Perhaps we'll see you both playing "FFXVIII Online" together some day, doing VR crafting, pounding your virtual hammer on your virtual anvil - clang! - and pulling a virtual needle through virtual cloth. Be sure to keep the stitches even if you want HQ!
    (4)
    Last edited by Silverbane; 02-27-2017 at 12:09 PM.

  2. #32
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,426
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Laerune View Post
    I was confused at first when it came to crafting, but after reading the guides and leveling all my crafters (all are around 57-59), I am starting to understand them alot better. I have so far never used any macros and been able to HQ craft stuff with no difficulties. My question to the experienced crafters is: When is the best time to start using macros?
    There is no best time. I was using macros in 2.x. I have macros for crafting low level stuff as well as one for 35 duration materials. I guess as soon as you are comfortable with them.
    (1)

  3. #33
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    I am glad you brought this up. I ALWAYS take at least 1 Trick of Trade during that first SH if available
    I do mostly freehand crafting, and this is one of the most situational circumstances I come across. For me, the stacks of inner quite is the determining factor. Modifiers to quality progression can make or break a synthesis, even in the early stages, so it has to be carefully evaluated because every failure hurts just as much as progression helps. Ability to recover from failure, value of mats vs risk, level of recipe, gear, food, etc. So much goes into the decision making of how to proceed.

    In the simplest of methods, I almost always use ToT if IQ stacks are at 1 or less. At 2 stacks, I will think about it because risk vs reward immediately comes into play at this point. The higher the IQ stacks get, the less I use hasty touch as it eventually gets to a point where 80% is not worth the risk. This stack number though, is up to the crafter.

    From my own experience, I have had more success taking ToT the majority of the time. The IQ stacks have to be 3+, and I have to have plenty of CP to warrant a CP touch. CP is also what allows you to recover from a mistake/failure. I dunno, it really just comes down to risk vs reward. And how big your balls are.
    (0)

  4. #34
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Gemina View Post
    I do mostly freehand crafting, and this is one of the most situational circumstances I come across. For me, the stacks of inner quite is the determining factor. Modifiers to quality progression can make or break a synthesis, even in the early stages, so it has to be carefully evaluated because every failure hurts just as much as progression helps. Ability to recover from failure, value of mats vs risk, level of recipe, gear, food, etc. So much goes into the decision making of how to proceed.

    In the simplest of methods, I almost always use ToT if IQ stacks are at 1 or less. At 2 stacks, I will think about it because risk vs reward immediately comes into play at this point. The higher the IQ stacks get, the less I use hasty touch as it eventually gets to a point where 80% is not worth the risk. This stack number though, is up to the crafter.

    From my own experience, I have had more success taking ToT the majority of the time. The IQ stacks have to be 3+, and I have to have plenty of CP to warrant a CP touch. CP is also what allows you to recover from a mistake/failure. I dunno, it really just comes down to risk vs reward. And how big your balls are.
    Yea, I agree with your analysis. Usually, the first Good is better to be taken as ToT for CP. Precise Touch seems to work better after IQ becomes a bit higher. But of course, everything is situational at the end.

    I agree with your switching of Hasty to Basic Touches near the end too. For instance, if you are at IQ7, and you have a choice of doing 4x Hasty vs 2x Basic. If you know IQ9 gives >90% HQ rate, then there's no point to push the 4x Hasty. Might as well go for the 2x Basic instead.
    (0)

  5. #35
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Silverbane View Post
    Here's hoping you have a problem-free pregnancy and a healthy child you'll share a life full of love with.
    Thank you!
    (0)

  6. #36
    Player
    NJA's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Tesla Silvermane
    World
    Odin
    Main Class
    Conjurer Lv 70
    Welcome back Caimie

    Minerva has actually made the point I was going to make in response to the OP. Whilst in ARR each new crafting endgame level required thought and analysis to master, in HW each patch simply introduced a new stat requirement - which would allow you to use almost exactly the same rotation once you had the new gear. This 'dumbing down' has allowed people to just copy over-cited rotations (mainly Rath's) again and again without really needing to understand them. I don't blame new crafters for this at all - the problem is that without changing and challenging endgame content, there is simply no drive for anyone to further their understanding. We are effectively, as you say, in the same boat as someone who quickly levels a DPS to 60 through PotD and then just looks up their endgame rotation.

    I have hopes that SB will find a happy middle ground. HW clearly intended specialist skills and scrips to be the focus of the new crafting content, but both were so terribly executed that there were never really taken further. The new Zhloe content introduced this morning is far more entertaining and has a lot of potential, so is a good sign that they have given a lot of thought to changing things in SB. The fact that even combat cross-class skills are being replaced suggests big skill changes may be afoot. And with great changes comes the fun of relearning the system!

    Anyway, hope all goes well in RL Caimie and I look forward to hearing your thoughts once we know more about SB
    (1)

  7. #37
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I want to get into high end crafting always have a problem with gearing and getting the materials, espwcially when HQ is sought after, I don't know what to do without blowojg a lot of money or spending weeks trying to gather scrips.
    (0)

  8. #38
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Kallera View Post
    I want to get into high end crafting always have a problem with gearing and getting the materials, espwcially when HQ is sought after, I don't know what to do without blowojg a lot of money or spending weeks trying to gather scrips.
    I don't think there's any easy solution to this. In order to get into high end crafting, you either have to spend the time to gather/earn scrips or spend time earning the gil to buy your materials (and maybe startup gear). I got into crafting back in the day by first farming shards for over a week and then starting a small lowish level (30-45) weaver crafted gear business. It actually earned enough for me to upgrade to level 50 3* (single class glamour) crafting and then eventually to 4* once I leveled my other classes.

    Fortunately, in terms of materials, if you have all of the level 50 cross class skills and half decent starting crafting gear, you won't ever have to spend gil on any HQ materials from level 50 crafts all the way to level 60 non star (or even 1*) crafts. The only time I found some HQ materials to be really worthwhile in HW was when crafting 2* scrip materials at the minimum 2* requirements and that was only because I didn't want to risk NQing my crafted materials due to their scarcity at the time. Once I upgraded my CP and offhand, I switched to all NQ.

    I'd recommend starting a small business selling lower level crafts (if there are still markets left) or maybe selling some gathered materials if you can get them. Then spend time practicing level 60 crafts to work out effective crafting strategies. It will save you gil and time in the long run if you don't have to buy HQ materials or craft HQ intermediate materials.
    (0)
    Last edited by MN_14; 03-03-2017 at 05:00 PM.

  9. #39
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    At Caimie Tsukino, Minerva Nakts and Alya Mizar, thank you for responding. I have decided for now not use any macro's, gonna focus on leveling my crafters and gearing them up, when I am geared and experienced with endgame crafting, that is when I will start using macro's.
    (0)

  10. #40
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It was a sad day when that guy didn't want to learn to fish.
    (0)

    http://king.canadane.com

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