
Originally Posted by
Gemina
I do mostly freehand crafting, and this is one of the most situational circumstances I come across. For me, the stacks of inner quite is the determining factor. Modifiers to quality progression can make or break a synthesis, even in the early stages, so it has to be carefully evaluated because every failure hurts just as much as progression helps. Ability to recover from failure, value of mats vs risk, level of recipe, gear, food, etc. So much goes into the decision making of how to proceed.
In the simplest of methods, I almost always use ToT if IQ stacks are at 1 or less. At 2 stacks, I will think about it because risk vs reward immediately comes into play at this point. The higher the IQ stacks get, the less I use hasty touch as it eventually gets to a point where 80% is not worth the risk. This stack number though, is up to the crafter.
From my own experience, I have had more success taking ToT the majority of the time. The IQ stacks have to be 3+, and I have to have plenty of CP to warrant a CP touch. CP is also what allows you to recover from a mistake/failure. I dunno, it really just comes down to risk vs reward. And how big your balls are.