Quote Originally Posted by Berethos View Post
One that is filled with all sorts of interesting creatures and NPCs and other areas that add to world building and detail do make for a fuller world and you don't need more map to have that.
I'm fine with instanced zones when the game actually utilizes them to richly populate the space, create interesting terrain, and make structures accessible. Guild Wars 2, for example, has massive instanced zones and you can pretty much go anywhere in those zones you please. Unfortunately, even in Heavensward zones, invisible walls reign supreme in FFXIV. This is especially painful with flying. Why am I not allowed to land on top of a massive hill or statue or mountain? Why does a cliff that drops into an otherwise accessible region have an invisible wall that forces me down a narrow path? Why can I not cross this shallow river? Invisible walls and noninteractable surfaces really hurt the experience with Eorzea's zones.

Quote Originally Posted by Enur View Post
When i look at the world of Ffxiv i am disapointed. When lvling we visit every single location. There are no secrets. There are nothing that indicates its a world as opposed to a themepark ride. There should be empty expanses. There should be empty places, random caves reachable useless mountain tops. Yes gameplay wise it might be weird from a dev standpoint to make these, but if they make the world feel like a world i think its worth it.
I agree. There are STILL places I keep uncovering in WildStar, even after playing that game for 2+ years - little nooks and crannies I hadn't thought to wander into that Carbine decided to hide some secret object or landform or just a really nice view. That kind of experience is impossible in this game.