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  1. #1
    Player
    Berethos's Avatar
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    Sep 2013
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    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Yep that is what I was talking about. i really hate the artificial making maps bigger.

    They did things right in ffxi, why screw up such an easy concept in ffxiv?
    Technology is the short answer.

    The game's engine and the hardware range they wanted it to run on at ARR launch meant there was an upper limit to what they could realistically do to have zones filled with stuff (ffxi has a different game engine...one that has noticeably less detail in it).

    Removing transition areas and having the maps be of a certain size is a reflection of and trade off of those limitations.
    (1)

  2. #2
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    Technology is the short answer.

    The game's engine and the hardware range they wanted it to run on at ARR launch meant there was an upper limit to what they could realistically do to have zones filled with stuff (ffxi has a different game engine...one that has noticeably less detail in it).

    Removing transition areas and having the maps be of a certain size is a reflection of and trade off of those limitations.
    fuller world like ffxi > ffxiv

    I am tried of things being sacrificed in the name of shinny graphics.

    graphics should be the first sacrificed, not bending everything to graphics.

    Quote Originally Posted by Masekase_Hurricane View Post
    This is where Yoshi fails and doesn't think outside the box. He only has to look at FFXI to see how things can be fun without the need of mobs, flashy effects etc.

    Climbing Parradamo Tor
    https://youtu.be/ITQorG_B-6o
    yep, that was epic, lol
    (1)

  3. #3
    Player
    Berethos's Avatar
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    Celie Lothaire
    World
    Maduin
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    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    fuller world like ffxi > ffxiv
    Larger maps and more transition areas represented don't make for a fuller world.

    One that is filled with all sorts of interesting creatures and NPCs and other areas that add to world building and detail do make for a fuller world and you don't need more map to have that.

    FFXI has a lot of empty space in it...areas just filled with mobs and not much detail. That is what you lost in the name of modern graphics. I welcome the trade if it means the space we do have has more detail to it.

    Of course, you should also recognize the fact that the reasons the areas were so sparse in many cases was due to sacrificing having them be of a certain graphics quality based on the limitations of the day.

    In other words, even your precious ffxi sacrificed for the sake of graphics.
    (4)
    Last edited by Berethos; 02-28-2017 at 03:06 AM.

  4. #4
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    Larger maps and more transition areas represented don't make for a fuller world.

    One that is filled with all sorts of interesting creatures and NPCs and other areas that add to world building and detail do make for a fuller world and you don't need more map to have that.
    and that is something ffxiv does not have.
    (3)

  5. #5
    Player
    Berethos's Avatar
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    Celie Lothaire
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    Maduin
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    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    and that is something ffxiv does not have.
    You're kidding only yourself if you think ffxiv isn't filled with detail and world building elements.
    (1)

  6. #6
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Balmung
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    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    You're kidding only yourself if you think ffxiv isn't filled with detail and world building elements.
    again FFXI > shinny fxiv graphics

    fill the world for once.

    FFXIV is too small, and ffxi 1.0 was too much copy/ paste, lol
    (1)

  7. #7
    Player
    Naunet's Avatar
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    Aug 2013
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    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Berethos View Post
    One that is filled with all sorts of interesting creatures and NPCs and other areas that add to world building and detail do make for a fuller world and you don't need more map to have that.
    I'm fine with instanced zones when the game actually utilizes them to richly populate the space, create interesting terrain, and make structures accessible. Guild Wars 2, for example, has massive instanced zones and you can pretty much go anywhere in those zones you please. Unfortunately, even in Heavensward zones, invisible walls reign supreme in FFXIV. This is especially painful with flying. Why am I not allowed to land on top of a massive hill or statue or mountain? Why does a cliff that drops into an otherwise accessible region have an invisible wall that forces me down a narrow path? Why can I not cross this shallow river? Invisible walls and noninteractable surfaces really hurt the experience with Eorzea's zones.

    Quote Originally Posted by Enur View Post
    When i look at the world of Ffxiv i am disapointed. When lvling we visit every single location. There are no secrets. There are nothing that indicates its a world as opposed to a themepark ride. There should be empty expanses. There should be empty places, random caves reachable useless mountain tops. Yes gameplay wise it might be weird from a dev standpoint to make these, but if they make the world feel like a world i think its worth it.
    I agree. There are STILL places I keep uncovering in WildStar, even after playing that game for 2+ years - little nooks and crannies I hadn't thought to wander into that Carbine decided to hide some secret object or landform or just a really nice view. That kind of experience is impossible in this game.
    (4)

  8. #8
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naunet View Post
    I'm fine with instanced zones when the game actually utilizes them to richly populate the space, create interesting terrain, and make structures accessible. Guild Wars 2, for example, has massive instanced zones and you can pretty much go anywhere in those zones you please. Unfortunately, even in Heavensward zones, invisible walls reign supreme in FFXIV. This is especially painful with flying. Why am I not allowed to land on top of a massive hill or statue or mountain? Why does a cliff that drops into an otherwise accessible region have an invisible wall that forces me down a narrow path? Why can I not cross this shallow river? Invisible walls and noninteractable surfaces really hurt the experience with Eorzea's zones...
    This. Allowing for layers within the open world does exponentially more harm than good, if done right.

    But as for the zones themselves, it's not just their size completely fails to deliver on the premise of each zone, making them feel like a pre-settled world where the doodads have little apparent reason for existing (one keep within a quarter mile of another, bazaars with no visitors, "vast deserts" no larger than the yet unbuilt little hilly section of my crowded Southern Californian housing track, cities of hundreds that barely fit tens and whose walls are facades, spire cities of which only two out of some ten levels can be explored, naval cities without a single pathable boat and few even at the docks, etc.), its the lack of utility, the lack of native systems already in place and running regardless of you. And the damn invisible walls (which, oddly enough, have gotten worse in some areas since ARR; I used to be able to port to Central Coerthas and jump off the west wall onto the cliffs and bounce my way up to the ogre FATE that spawns up there, but they have since blocked that path off, apparently as an "exploit").
    (2)

  9. #9
    Player
    Astyrah's Avatar
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    Aug 2016
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    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    damn invisible walls

    i really really hate these things more than the loading screens and the "disconnected world" feeling.
    (0)

  10. #10
    Player
    Berethos's Avatar
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    Celie Lothaire
    World
    Maduin
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    Paladin Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    again FFXI > shinny fxiv graphics

    fill the world for once.

    FFXIV is too small, and ffxi 1.0 was too much copy/ paste, lol
    Not just talking about the graphics of each zone, but I don't think I'm going to get that point across to you...

    So keep believing your bigger but emptier zones are somehow so much better.
    (2)

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