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  1. #1901
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I love how endless this debate is (until they actually start selling these pots). I go a day or two not seeing it then boom, right back up again.
    (0)

  2. #1902
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SendohJin View Post
    it's not because a parser is a tool for toxicity whereas a jump potion is an excuse to be toxic.

    if they were going to be an ass they will find an excuse whether or not the jump potions exist but if they didn't have an official tool, they can't proudly claim to use a 3rd party one.
    Parsers don't generate toxicity themselves.
    It's the player who decides to be toxic.

    Parsers are just a tool, people will be toxic if they have a parser or not.



    I used to be neutral on the subject of parsers, but the more arguments I heard from the anti parser crowd the more I supported adding parsers.
    (4)

  3. #1903
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SDaemon View Post
    So then we are in agreement that the jump potion won't create bad players.
    Yes.

    And no.

    Let me explain. When these potions go into effect, we'll see an increase in players only a few short steps from endgame. Skill levels will most likely reflect the current status quo, with 2% being poop sockers, 58% being midcore of varying levels, and the other 40% being emote spamming dungeon afk plzcarryme's who have zero intentions of bettering themselves. Indirectly, jump potions will increase the number of each category. The catch that can skew the numbers towards that 40% more heavily is the type of customers the product is primarily being aimed at.

    Likelihood is the word of choice for this discussion. In all likelihood, jump potions will bring in more low tier players than mid or hardcore. We can assume this based on preexisting numbers. Predicting the future can be a grey zone. The potion won't literally create these players, but it does enable them to omit and bypass days of learning.

    Unless Yoshi posts hard data that outright states "level jumpers parse a third of non-jumpers" of course, which wouldn't be a thing anyways...
    (2)

  4. #1904
    Quote Originally Posted by TaranTatsuuchi View Post
    Parsers don't generate toxicity themselves.
    i didn't say it did. what i said was the potion isn't even a tool and the parser is, that's why it's not hypocrisy.
    (1)

  5. #1905
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by NolLacnala View Post
    snip
    "In all likelihood" as you put it, the jump potion won't create what isn't already going to be present regardless. Those players that jumped just a few short steps from endgame will get there with or without a jump potion. Their skill level will be completely independent of how they got there as well, as leveling does not determine their skill level. You will get shitty level jumpers and you will get incredibly skilled level jumpers just the same as you get shitty normal levelers and incredibly skilled normal levelers now. They aren't omitting learning by level jumping. With how leveling works in this game and how it can be done, leveling does not equal learning.
    (2)

  6. #1906
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SDaemon View Post
    "In all likelihood" as you put it, the jump potion won't create what isn't already going to be present regardless. Those players that jumped just a few short steps from endgame will get there with or without a jump potion. Their skill level will be completely independent of how they got there as well, as leveling does not determine their skill level. You will get shitty level jumpers and you will get incredibly skilled level jumpers just the same as you get shitty normal levelers and incredibly skilled normal levelers now. They aren't omitting learning by level jumping. With how leveling works in this game and how it can be done, leveling does not equal learning.
    As I said, yes and no. What the potion will be doing is accelerating their presence. You're not wrong in that bad players will be bad, but it will be increasing their frequency, quite possibly dramatically.
    (1)

  7. #1907
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by NolLacnala View Post
    As I said, yes and no. What the potion will be doing is accelerating their presence. You're not wrong in that bad players will be bad, but it will be increasing their frequency, quite possibly dramatically.
    At the same time as increasing the frequency of good players as well, no? So in a way, nothing will change. The chances of getting a bad player and a good player will be similar to what it is now.
    (4)

  8. #1908
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by NolLacnala View Post
    As I said, yes and no. What the potion will be doing is accelerating their presence. You're not wrong in that bad players will be bad, but it will be increasing their frequency, quite possibly dramatically.
    No it won't. All it is doing it cutting out the "wait time" between level 1 and level cap. Their presence will still be here regardless if they jumped the levels or leveled normally.
    (2)

  9. #1909
    Player
    szalkerous's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Lauralanthlas Kyiardi
    World
    Excalibur
    Main Class
    Bard Lv 70
    I still hope they earn a special colored sprout for 30 days after using that potion so we all know what we're getting. Maybe that will force them to run content to learn their damn class in the meantime.

    And yet again I'm going to say -- doing all the work to get through the MSQ and level to 60 shows that a player is willing to put in the time and effort to achieve their goals and not give up. That's an attribute in a player that I want in my raid group.

    What I don't want is a lazy instant-gratification snowflake that will quit the second they don't win. That wastes my and everyone else's time waiting to refill slots. No thanks, we already have enough of that horse-sh from people already. I don't need it to be multiplied.

    I will also toss this out there: My FC is already working to set up policies and premades internally to avoid forcing our members to DF/PF *any* content. These types of BS moves from Square will cause the DF/PF to be a ghost town and screw over the solo players. For many people it's going to be even more silos of FCs that don't want to deal with a polluted community.
    (4)
    Last edited by szalkerous; 02-28-2017 at 02:58 AM.

  10. #1910
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by szalkerous View Post
    I still hope they earn a special colored sprout for 30 days after using that potion so we all know what we're getting. Maybe that will force them to run content to learn their damn class in the meantime.

    And yet again I'm going to say -- doing all the work to get through the MSQ and level to 60 shows that a player is willing to put in the time and effort to achieve their goals and not give up. That's an attribute in a player that I want in my raid group.

    What I don't want is a lazy instant-gratification snowflake that will quit the second they don't win. That wastes my and everyone else's time waiting to refill slots. No thanks, we already have enough of that horse-sh from people already. I don't need it to be multiplied.

    I will also toss this out there: My FC is already working to set up policies and premades internally to avoid forcing our members to DF/PF *any* content. These types of BS moves from Square will cause the DF/PF to be a ghost town and screw over the solo players. For many people it's going to be even more silos of FCs that don't want to deal with a polluted community.
    Then don't add them to your raid group. And..yeah duh, run content with your FC. That's why you have one.

    Problem solved.
    (7)

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