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  1. #71
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Belhi View Post
    Dividing DPS up into Ranged and Melee is understandable but your getting a bit carried away.
    When was the last time you asked your BLM, SMN, DRG, NIN, or MNK for MP? Heavenward got a ranged support DPS role while leaving mele and ranged casters out in the cold. Further, you can break this down by primary stat:

    VIT+STR: WAR DRK PLD
    STR: MNK DRG
    DEX: NIN BRD MCH
    INT: BLM SMN
    MND: WHM SCH AST

    See where there's 3 classes and where there are 2? They're adding 2 new classes to fill the missing 3rd on STR and INT. By the way, that should give you an indication of what your primary and secondary roles are within a party.
    (3)

  2. #72
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by SDaemon View Post
    Grouping all tanks into an umbrella group and all healers into an umbrella group while trying to argue that the differences between DPS jobs make them each unique roles that need attention is closed minded.
    In all honesty, your statement earlier about PLD being "different" to WAR and DRK..

    They really just aren't..

    They are literally the same base class with some sort of mechanic overlayed over the top of it.
    They have a handful of mitigation skills, many which are close enough to a copy + paste, with a couple of skills that does one the other doesn't in terms of % mitigated and type of mitigation it is.
    They have a damage combo, an enmity combo, and some form of damage reduction debuff (RoH / Delerium / Path / Repraisal).
    Pair that with a couple of AoE hate tools.. There, I just described basically all 3 tanks.

    The only "unique" one is arguably WAR due to its managment of stacks, however the base class of all 3 are relatively the same.

    Now try and make that same comparison to a MCH and a DRG. They don't even queue the same - the DF algorithm prioritizes 1 melee and 1 ranged in every dungeon you queue into.

    Again, the only argument you can honestly make here is that melee got NIN, and that ranged supports now have cast bars.

    Quote Originally Posted by Belhi View Post
    snip
    Honestly I can't say a whole lot about this because I don't necesarilly disagree with much of it.

    They ruined role differentiation between Caster and Ranged with the introduction to cast bars for Ranged. Which I don't agree with, however is a completely different argument to the one in this thread.

    As for NIN, while it is a melee, it is primarily focused on support. It bridges the gap between support and heavy melee classes to some degree, however for those that actually want a heavy melee, we have still been sitting on our hands and waiting.

    However all of this is the kind of thing that Tank and Healer only players just don't understand... Just because there are more DPS classes in the game, it does not mean that there are more options for DPS roles in the party.

    The preferred setup for any 8-man group is MNK/DRG - NIN - MCH/BRD - Caster

    Currently we have these options:
    Tank x2 - PLD/DRK/WAR
    Healer x2 - AST/WHM/SCH
    DPS Slot 1 - MNK / DRG (SAM)
    DPS Slot 2 - NIN
    DPS Slot 3 - MCH / BRD
    DPS Slot 4 - BLM / SMN

    I mean.. That alone should show you where we are missing our roles..
    (4)
    Last edited by Altena; 02-27-2017 at 08:34 AM.

  3. #73
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Xlantaa View Post
    It is obvious. Yes.

    On the other hand. We will rule Duty Finder (again).

    I expect something to compensate in the future. But NOT, please, no a hammer welding tank or a BLue Mage tank or beast master tank. Pleae not. Those NOT. That are no tanks. If you don't want give us Samurai, then a Gunblade tank.
    I actually think a hammer wielding tank would be a great idea. Synergy with MNK would improve since hammer = blunt damage
    (1)

  4. #74
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Oscura View Post
    This flat out isn't true. With two new DPS it'll definitely mix things up.
    You literally ignored the rest of my post where I specified that it was in regards to tanks and healers, thanks for reading it.
    (3)

  5. #75
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Llus View Post
    I actually think a hammer wielding tank would be a great idea. Synergy with MNK would improve since hammer = blunt damage

    I prefer a DPS with a Racket, like Crystal Chronicles. Hammers are ugly. And warrior is too similar in battlestyle to a hammer welding class.

    (0)

  6. #76
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Altena View Post
    boop
    Let's also not forget that Dark Knight flat out copy pasted the riot blade combo, some of Paladin's defensive cooldowns, and shield oath. The tanks really are not that different, but people will pretend they are.

    Quote Originally Posted by Kyne_Lyons View Post
    You literally ignored the rest of my post where I specified that it was in regards to tanks and healers, thanks for reading it.
    I didn't ignore the rest of your post. I'm just saying we have no idea what utility will be added for Tanks, Healers and DPS in 4.0. For all we know, there could be DPS utility that could ease up the pressure on tank and healer necessity. The problem is that we don't know anything. I just didn't reply to the rest of your post because the context was still the same, "same meta, they won't change PLD/DRK, talking about how (you) know how class balance works blah blah," I'm not going to waste my time replying to assumptions and uneducated guesses.
    (3)
    Last edited by Oscura; 02-27-2017 at 08:33 AM.

  7. #77
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Llus View Post
    When was the last time you asked your BLM, SMN, DRG, NIN, or MNK for MP? Heavenward got a ranged support DPS role while leaving mele and ranged casters out in the cold. Further, you can break this down by primary stat:

    VIT+STR: WAR DRK PLD
    STR: MNK DRG
    DEX: NIN BRD MCH
    INT: BLM SMN
    MND: WHM SCH AST

    See where there's 3 classes and where there are 2? They're adding 2 new classes to fill the missing 3rd on STR and INT. By the way, that should give you an indication of what your primary and secondary roles are within a party.
    So by that logic NIN is similar to BRD? O.o

    This is my point. People seem to be trying to divide DPS into a dozen different sub roles to justify there being two dps. There is one logical reason and one alone why we aren't having a tank and healer. They could only make two jobs and tanks and healers missed out this time. Beyond that it starts to get ridiculous. Next you will be dividing them up by the type of damage they do to justify it. Hell with the stats NIN and BRD/MCH and MNK and DRG don't share gear beyond accessories so why the hell does primary stats matter?
    (11)

  8. #78
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Llus View Post
    I actually think a hammer wielding tank would be a great idea. Synergy with MNK would improve since hammer = blunt damage
    I am actually in two minds about weapon damage types... On one hand I like how classes support each other to some degree however it leaves the few that don't out in the cold a little.. Sometimes I wonder if they should just do away with them.. While it adds a little bit of complexity to compositions, it also forces them.

    MCH is too valuable for hypercharge, and BRD is too valuable for casters (Foe), so you should pretty much always have one of these..
    If you have a MCH / BRD you pretty much always want a DRG (Disembowel)..
    If you have a DRG then the only other slot for melee should be a NIN (Trick attack is too valuable)..

    Where is MNK in this?

    I don't even particularly like MNK, and I much prefer playing DRG.. However there is a reason MNK is rather undesirable for a lot of raid comps in the current meta.

    Quote Originally Posted by Belhi View Post
    So by that logic NIN is similar to BRD? O.o

    This is my point. People seem to be trying to divide DPS into a dozen different sub roles to justify there being two dps. There is one logical reason and one alone why we aren't having a tank and healer. They could only make two jobs and tanks and healers missed out this time. Beyond that it starts to get ridiculous. Next you will be dividing them up by the type of damage they do to justify it. Hell with the stats NIN and BRD/MCH and MNK and DRG don't share gear beyond accessories so why the hell does primary stats matter?
    Playstyle? No.
    Role? It actually is.. Hence why it's more of a support based DPS than a personal damage based DPS.
    Their main role in a party is actually to support Tanks and melee.

    Goad and enmity control is a thing. Not to mention enhancing the party's burst damage with Trick.
    Goad is TP regen for everyone else ASIDE from the ninja.. That alone should show you how selfless of a class they are meant to be.
    As for Enmity control - they allow the tanks to push out more damage by dropping enmity stances and combos in favour of damage, with both Shadewalker and Smokescreen.

    They also tried to design Ninjutsu around tossing a bunch of utility onto the role. While it doesn't work for the most part because of reasons, they have them there.. Looking at the class as a whole it is definitely more of a support role than a heavy DPS. Compare all of this to DRG and MNK..

    As for the ninjutsu comment, Doton and Hyoton aren't really used for their utility - however they are there for that reason. That is more of a community thing than anything else I realise so I won't press this argument.
    (3)
    Last edited by Altena; 02-27-2017 at 08:54 AM.

  9. #79
    Player
    Kyne_Lyons's Avatar
    Join Date
    Oct 2013
    Posts
    134
    Character
    Kyne Lyons
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Oscura View Post
    I didn't ignore the rest of your post. I'm just saying we have no idea what utility will be added for Tanks, Healers and DPS in 4.0. For all we know, there could be DPS utility that could ease up the pressure on tank and healer necessity.
    Warrior/Dark Knight
    Warrior/Paladin
    Paladin/Dark Knight

    These are all the possible configurations of Tanks and the bottom one is bad. Unless they do something to fix this then we're left with the other two, which is what is viable right now, meaning nothing changes, which is what I posted. Keep up. This is pretty simple logic, thanks for calling me uneducated.
    (7)

  10. #80
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Oscura View Post
    This flat out isn't true. With two new DPS it'll definitely mix things up. Let's also not forget that the whole point is to optimize tanks and healers so you can take a combination of any that you please rather than the "two best ones." Even before MCH became a "necessary" class for comps due to buffs, people were constantly shifting compositions because of the changes to Bard, Dragoon, Monk, BLM and SMN. It took almost a year for this patch to find its identity, and then AST came after that.

    Also, am I disappointed in no new healer or tank? Actually, yes. Despite my arguments against people wanting them, I think it would've been cool to see either one.
    This however, does not mean we needed either to get a new job.
    I am guessing the "Same old Meta" was in regards to tanks/healers specifically.
    (4)

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