This isn't a bad excuse now, but if this stays the excuse healers and tanks are going to stop due to not having anything new to even try.
But they're rebalancing *all* the jobs in 4.0 and, as I said, just because adding new tanks and healers doesn't get people to change jobs doesn't mean the people who play tanks and healers don't like new things too so why do we have to get left out? That doesn't really answer the question. Tanks and healers like new things too, but they decided to just give us the cold shoulder.
Last edited by Reiryuu; 02-26-2017 at 05:27 PM.
If people need to be given incentive to keep playing their role then it simply means they aren't dedicated. You shouldn't need a shiny new class to keep you convinced to keep playing your role.
What baffles me is anyone who mains healer complaining. Did everyone memory-wipe themselves of how bad AST was for a long while? Do you really want a repeat of it?
Not dedicated is not the same as "Okay with not being able to try new things in the role you want to play in"If people need to be given incentive to keep playing their role then it simply means they aren't dedicated. You shouldn't need a shiny new class to keep you convinced to keep playing your role.
What baffles me is anyone who mains healer complaining. Did everyone memory-wipe themselves of how bad AST was for a long while? Do you really want a repeat of it?
I've been hearing "Healers and tanks are gonna stop if you don't X!" since 2.0, dude(Though in 2.x it was mostly white mages bawwwing about holy getting nerfed). Turns out, we still have healers and tanks, and probably more than before.
I play Warrior alongside Monk and Machinist. And if we had a new tank, I probably wouldn't wanna play it. I'd prefer what we have is balanced to get better so all of them are viable- so that Paladins don't end up in a position like they are now, or god forbid, we end up with 3.0 Astrologians again. Poor things.
Perhaps but how many of the people on AST are still playing healers right now because we were bored of WHM and SCH and went to that. I know that is why I switched and atm have grown a bit bored of it as well. I am atm looking for a new job to play for 4.0 so while I can only speak for myself there is at LEAST 1 less healer that will be in the pool to pull from as I will be moving to some sort of dps or another and adding to that pool instead (idk which dps yet since I am trying everything to see what suits my fancy but something).
I am fairly big on healing. I was a healer in 1.0 (which all we had then was whm) I was WHM in 2.0-2.2 and SCH 2.2-2.55. I changed to AST in 3.0 and had decent success raiding on it. Healing is what I have always done in games even so far as tending to lean on being a healer even in single player RPG's where I control a single character (Tales of series, .hack series, FFXII, FFXIII, etc) but at some point I get bored. I like to try new things and work on mastering a new ability set. That doesnt mean I am not dedicated but if I am playing a game to have fun and am bored of a certain job I am going to find entertainment elsewhere be it another job in this game or a healer in another game.If people need to be given incentive to keep playing their role then it simply means they aren't dedicated. You shouldn't need a shiny new class to keep you convinced to keep playing your role.
What baffles me is anyone who mains healer complaining. Did everyone memory-wipe themselves of how bad AST was for a long while? Do you really want a repeat of it?
Last edited by Yurimi; 02-26-2017 at 09:25 PM.
I don't fundamentally have an issue with them adding to dps beyond the hassles that will probably arise from the queues at launch but your argument makes little sense. By the same logic they shouldn't add another job for any role. If Tank and Healer don't need new jobs, why would dps?If people need to be given incentive to keep playing their role then it simply means they aren't dedicated. You shouldn't need a shiny new class to keep you convinced to keep playing your role.
What baffles me is anyone who mains healer complaining. Did everyone memory-wipe themselves of how bad AST was for a long while? Do you really want a repeat of it?
Being blunt I don't like the balance argument as an excuse because balance is something we should expect in the first place. It basically comes across at least to me as 'you wont be left out because we are going to give you something that we should be given in the first place'. Does that mean that getting balanced jobs is something we are lucky to get?
I don't think that was the intention of what they were saying but it still isn't an excuse I like. It just highlights issues that have been in need of fixing for a while.
Someone was always going to get the short end of the stick, and if tanks and healers get a new job every expansion then two of the three types of dps would have to wait. Casters will have waited 4 years at this point for a new dps...and without a second both melee and ranged would also be waiting 4 years till the next one. If they kept that pattern up and gave melee the job for the next expansion then ranged would end up going 6 years since the last of their type was added...
While Tanks and Healers got a new one every two years.
Does that sound particularly fair to you?
Glamour book.
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