Glad you asked, because there are many things that could be changed, like Tomestone Grind.
The game emphasizes a lot on the multi-class aspect of the character yet you're allowed to gear up only one with the current tomestone because of the tight weekly cap, without mentioning that one week is not even enough to get a single piece of armor (not accessories). A good way to fix this is, for one thing, to raise the cap at least (maybe 650, so you can get 2 accessories at once or 1 piece of armor) AND to make each class have their tomestone cap: this would ensure you're making progress on your current job and it's a good way to force people into trying new jobs (and being rewarded in the process). I mean, the game allows you to do all classes in one character, but it's so limited that I might as well have 2 characters instead: at least I can ACTUALLY maximize the gear of two classes at once. Just like every other mmorpg in existence.
Also there's a serious lack of longterm rewards from basically anything: a few months later the gear becomes obsolete, no exception, unlike others games where as long as the stats are good and the effects are useful, they tend to stay a while longer in your inventory. This could be easily solved by actually making dungeons and raids more rewarded and there are SO many ways: Tier sets, special effects, unique gear in raid (make it 275 for example), unique versions, customizable stats, additional upgrade to raid gear (remember SCOB savage? it wasn't worth it because it rewarded nothing but titles, but what if they gave 120 loot?) and so on. The possibilities are endless in here but they obviously won't change because...........I dunno, lazyness?
Another issue is to actually stop forcing everyone to redo old content for the sake of doing old content, without mentioning that they should "fix" the DF: Expert roulette is a chore and not fun since that you're forced to redo the same 2 dungeons over and over again and "normal" roulette will always make you run the most "picked" dungeon anyway, so I'd say remove expert and include the new dungeons into "normal" and just make it 60 dungeon roulette (just like 50 dungeon roulette) and make the new dungeons have a higher chance to pop: that way every dungeon might be picked. On top fo that, make a way that you won't go back into the same dungeon twice: you have NO idea how many times I went into Sohm Al HM and forgot about Baelsar's wall even existing.
Also, "fix" main scenario roulette by ACTUALLY adding main scenario related parts (like the prison part, or the instanced fights) so that you won't do the same exact 2 dungeons of the last 4 years.
Improve Mentor roulette as well by making the non-mentors give a score to the mentor and REWARD HIM/HER according to how many grades received. Again, endless possibilities, but none taken or even thought on.
And on top of that, remove the two tomestomes and just put one...or what, are we going to have 10 tomestomes to keep track off in 10 years?
Also make the world actually worth exploring: what's the point of having huge and large areas if they're dead on arrival? Except for the torrents for flying, I absolutely have no reason to go around in, say, Sea of Clouds and explore the area, since that there's just no need and nothing worthwhile. They're huge yes but dead and basically barren and that's bad considering that even ARR had more people running around in the later areas. Meanwhile, how many people actually explore and search around in Azys Ila?
Hunts? Please no, they died and should stay dead: hunts should just become instanced fights for 8 people to fight: in other word they should be World Bosses, especially when nobody cares to wait for everyone. This IS an mmorpg afterall.
FATEs are also objectively worse than dungeons now so nobody even do them because of the large exp gap (3m exp split between 40k fates it's...a lot of fates, almost triple than ARR)...so either remove them or just buff them. A lot.
Oh and Leves...a pain to deal with and not worth the time cause of the low exp rewards and being able to take 2-3 at once. It's either all or nothing...and if nothing, then might as well pop my queue and run a dungeon.
Oh and sure, there's the sightseeing log....did anyone actually remember that existing? I actually forgot that long ago when it was launched! And it gives basically nothing worthwhile except a silly pet. This is easy to fix anyway...uhm, just uhm...put stuff in them? Y'know, repeatable quests (more than 3 per day please), random events/fates (More than one please) that actually give nice but simple rewards (costumes, money, mgp, anything), and just...you know, a good reason to revisit the area? I mean look no further than Gw2: the game rewards the player for exploring the map in depth and it's actually fun. Need I say more?
Frankly there are many ways to change the current game elements for the best, so many that I would actually need to type them down on a note but I don't care enough: I'm not paid for doing this. Still I'm a customer so I'm allowed to complain and if they decide to go their way and keep the same stuff the same once again... well more power to them: afterall HW brought a lot of new players than ARR and we're having so many players right now! Right?
...R-r-right?



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