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  1. #1
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    i hope to see in the future, a blunt damage tank that uses a hammer or mace or gunhammer like nero maybe something that synergize with MNK blunt down gcd
    (2)

  2. #2
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Astyrah View Post
    i hope to see in the future, a blunt damage tank that uses a hammer or mace or gunhammer like nero maybe something that synergize with MNK blunt down gcd
    I want Nero to give us the job quest.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Astyrah View Post
    i hope to see in the future, a blunt damage tank that uses a hammer or mace or gunhammer like nero maybe something that synergize with MNK blunt down gcd
    The attack typology of the game is beyond ridiculous; I can only hope such effects as blunt/slashing/piercing resistance down will be removed or modified by the time such a job joins the game, rather than Monk being used as a (poor) excuse to implement it.

    That said, the gameplay of a two-handed mace tanks doesn't necessarily seem all that different from Warrior. Unless additional universal mechanics were added that it could take advantage of to take on a unique spin, it doesn't really seem worth the development time.
    ...If they were added, however, it could be a pretty amazing and distinct tank.
    (1)

  4. #4
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    Good points. Yeah, the attack types and the certain dps that can put debuffs specific to these is what forces and what alienates certain jobs from being "meta", --- well one of the factors anyway. But if they don't remove this, it would be necessary that they introduce certain jobs that will synergize with those that currently do not. And we wont know for sure until they announce whatever combat system revamps they have in store for us in 4.x
    (1)