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  1. #81
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly being undergeared shouldn't be an excuse.
    You should be geared for the dungeon. A tank doing a level 50 dungeon shouldn't be strutting around in lvl 30 armor.. That is purely the tank's fault if undergeared. Spend the time to prepare yourself for the content.

    What is a reasonable excuse is inexperience. Yet this still falls on the Tank for being at fault - however DPS should be more flexible with this situation..

    Flat out sitting in Umbral Ice and only using Thunder/Thundercloud is being more than flexible.. If that's pulling hate then there is something seriously wrong..

    I honestly think the OP was dealing with 2x people with broken weapons.. It's the only real explanation for it.
    (1)

  2. #82
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Venoshock View Post
    What?

    Aggro loss isn\\\\\\\\'t as black and white as you want it to be. If you\\\\\\\\'re overhealing, using butchers block when it would rip aggro, not using aggro mitigation cds when doing your opener etc and forcing the main tank to use powerslash/RoH more than necessary , yeah the tank won\\\\\\\\'t lose aggro and should not lose aggro, but at the same time you\\\\\\\\'re being terrible team members which is just as bad as the tank losing aggro. I and many other raiders who know their shit would call it out.

    It\\\\\\\\'s one button which is on oGCD, press it ffs lol.
    The tank has one main job an that is to hold hate from the mobs, is the tanks foult for not doing his job, an why on earth are you bringing savage situation here?
    Like who is doing savage an don\\'t know that? That\\'s common sense...
    (2)

  3. #83
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by vigioX-Sun View Post
    The tank has one main job an that is to hold hate from the mobs, is the tanks foult for not doing his job, an why on earth are you bringing savage situation here?
    Like who is doing savage an don\\'t know that? That\\'s common sense...
    You're the one saying it's the tanks fault no matter the situation so I and another person on here brought up a situation where it isn't the tanks fault which just happened to be savage. Don't you even read what you post?
    (2)

  4. #84
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I'm curious, is the new tank meta not to use defense stance so they can push out a little more dps?
    (1)

  5. #85
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dyvid View Post
    I'm curious, is the new tank meta not to use defense stance so they can push out a little more dps?
    Yes but they Should rotate their cool dows to compensate for the lack of stance. Nothing in this game outside tankbusters and large pulls hits hard enough to warrant 100% tank stance usage.

    Think of it like healers using their dps skills, they do it because again nothing in this game outside pvp requires them to be in healing mode 24/7.
    (0)
    Last edited by Venoshock; 02-26-2017 at 02:25 AM.

  6. #86
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Venoshock View Post
    Yes but they Should rotate their cool dows to compensate for the lack of stance. Nothing in this game outside tankbusters and large pulls hits hard enough to warrant 100% tank stance usage.

    Think of it like healers using their dps skills, they do it because again nothing in this game outside pvp requires them to be in healing mode 24/7.
    Oh well in that case then 100% the tanks fault simple because they chose to lose the 20% enmity buff for extra dps. More so in the OP story because that tank was asking dps to not do their job. Just like a healer, if they have control of the fight they feel free to add some dps but you first goal is tank all the mobs. Grit, Shield Oath, and Defiance isn't just about the def boost, it's enmity control too. I guess rotation of stance is what separates the good tanks from the bad.
    (1)

  7. #87
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    I'm curious, is the new tank meta not to use defense stance so they can push out a little more dps?
    Technically speaking, the meta has always been to stance dance, being in DPS stance when not in danger and then utilizing the damage mitigation built in (PLD/DRK) or increased HP and healing incoming as well as access to other defensive cooldowns (WAR). The issue is many people forget the dancing part of stance dance and eat everything outside of the tank stance. This is fine for your raid team or people you know. This is not recommended with randoms of varying skill levels, hence there being a start to the issues.

    Also, a lot of tanks apparently like to start fights in DPS stance, or do 1 enmity combo at the start and that's it. <_< I've seen so many DPS pull hate, even after using things like Quelling, Shadewalker or Smokescreen. :\ Sometimes the skill and gear difference is that great and people don't want to admit it.
    (3)
    Last edited by JunseiKei; 02-26-2017 at 04:19 AM.

  8. #88
    Player
    Venoshock's Avatar
    Join Date
    Dec 2015
    Location
    Seal Rock
    Posts
    183
    Character
    Char Mae
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Dyvid View Post
    snip
    Oh of course, in the OPs case, that tank was garbage and so was his blm friend.

    A good tank would establish a good lead on aggro first before touching their dps stance, that's a no brainer, but Once hate is established they should switch to dps stance for obvious reasons.

    I haven't done any dungeons at all in weeks (all I do is raid n pvp), and when I raid with my static, we want to keep the mt in dps stance as much as possible without her having to use powerslash too much to push raidwide DPS. We do this through communication and use of cooldowns + me not using BB if I'm one BB away from ripping hate. If I use butchers when I could of used storms eye instead and rip hate from MT and the boss turns around cleaving the raid killing us all, that would be my fault as the offtank.

    That's one of the few situations where it's NOT the main tanks fault for aggro loss.
    (1)
    Last edited by Venoshock; 02-26-2017 at 04:29 AM.

  9. #89
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Wow the community in FFXIV is quite different than every other MMO out there. Everywhere else, this question has a VERY clear answer: If they DPS pulled aggro, the DPS messed up by not managing their threat. If the healer pulled aggro because DPS stands in the bad? That's DPS's fault. The only time it is the tank's fault is if the healer pulls aggro via healing the tank.
    (3)

  10. #90
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    It's not a straight forward answer because there are too many variables. A healer over healing in a low level dungeon is going to make it impossible for a tank with low mana to regain aggro.

    I tend to think players are more forgiving for tanks losing aggro in low level dungeons personally.
    (3)

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