Quote Originally Posted by craized View Post
On another note people who vote kick a healer for only healing are knobs. Being able to vote kick a player not playing your play style in a random selected group is aaaaaall kinds of stupid. They pay exactly the same per month as you do.
"It's my sub so I'll play as I want" is the most ridiculous statement you could ever bring to an argument. Unless you think that one person's subscription is worth more than the subscriptions (and time!) of the 3/7/23 other people in the duty with them, then I really have no words or time for you.

Just as I would kick a tank who isn't using his cooldowns/is failing to hold aggro, or a DPS who is AFKing/not putting any effort into their rotations, I will votekick a healer who doesn't touch half of their skillset because they have the ill-conceived notion that healers in FF14 aren't supposed to do anything other than cast regen/cure 1/cure2 while standing around like lemons waiting for something to happen.

Sometimes for the hell of it, I mentally count just how many healing spells I need to use to clear a boss when running a dungeon. Often it's a couple of medica 2 casts, a few regens, and some tetra/asylum here and there. What the hell else are you doing with all the time you have in a fight if that's all the healing you actually need to throw out? You can say that you're always doing -something- useful if you're not DPSing, but I'm not going to believe you, because healers don't -have- anything that will fill that much time beyond their DPS skills. Their utility skills are nearly always oGCD. You don't need 30 seconds to look at your party list to see that, yes indeed, there's -still- nobody hurt enough to require any healing.

They would have to change encounter design DRASTICALLY to make it so that healers have no room to do nothing but heal. Given how potent healing skills actually are, such a change would end up being far too challenging for most players in this game (and I would be willing to wager it'd be the "only want to heal" crowd who'd be struggling far more than those who stance dance currently). Alternatively, they would have to reduce healing potency pretty heavily while also toning down the frequency/potency of spike damage. This would make the game so -incredibly- boring.

To put it into perspective, an enemy would have to be doing something like Bahamut's Claw -constantly- to output enough damage to require 100% of the healer's time.