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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyth View Post
    Not really. MT and OT are designations which refer to which tank is actively tanking at a given point in time.
    I don't mean MT as who's actively tanking at the moment, since there are forced tank swaps so it's kinda pointless to classify tanks as such. What I meant was classifying tanks as "MT type" or "OT type" based on their skillsets. Having those two types of tanks doesn't mean the "MT type" has to tank the boss from pull to the end of the fight, since as you've mentioned there are cases where the "OT type" tank can help the group just like doing unchained pull. Warriors being the better choice to pull the boss doesn't make it more of an "MT type" than pld/drk, in the end they just do a few combos before the pld/drk provokes the boss, since that'd benefit the group dps more by having access to shield swipe, reprisal and blood price.

    Quote Originally Posted by Reynhart View Post
    Problem is, since every content can be accessed by a random party setup, you can't design content where one tank job can't MT. So, if all tanks can be good MT, all tanks should be good OT too.
    Being an "MT type" tank (at least based on what I meant above) doesn't necessarily mean you can't OT, vice versa. It just means you benefit more by MT-ing. Currently warrior is really good because it's the only tank having access to slashing debuff. Let's imagine if all tanks have slashing debuff (or none of them have), pld/drk combo wouldn't be as bad as it is now. But if you have a drk/war or pld/war combo you'd still want to have the war pull, then the other tank provoke after a few aggro combos, since war still benefits less by taking hits compared to the other two. Balancing tanks such that they can at least do decent job (not optimal) in either position is good enough imo.

    Quote Originally Posted by Reynhart View Post
    Well, right now, we have 3 tanks, and 2 clearly superior combinations. Create another OT (Still viable as an MT), and you'll probably end with only 1 superior combination.
    Come on let's be realistic here. Even if we have 3 tanks that are good at both MT and OT positions, we'll still have one mathematically superior combination even if by a really small margin (or at least one superior combination for any given fight), unless you make some of them virtually the same.
    (0)
    Last edited by aleph_null; 02-21-2017 at 07:14 PM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by aleph_null View Post
    What I meant was classifying tanks as "MT type" or "OT type" based on their skillsets.
    This is still a problem. The OT skillset needs to allow the tank to be a fully competent MT, but the other is not true. Just look at what PLD loses if it's not actively tanking.
    If SAM was designed to be an OT tank, you can be sure that all premade parties would have sought SAM+WAR.
    (3)

  3. #3
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    Pld can really use some offensive boost though.

    I think, the main strength of War is not only the dmg-output, but also because he doesn't have to give a f*** if the boss does magical or physical dmg because it's all the same to him.
    Make sthe War very flexible. Imo
    (0)