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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nayt View Post
    As stated before, in for instance Gamerescape's interview, the luminous isn't intended for MMO's. Though FFXIV uses a rebuilt version of it. They mentioned they want it to be able to display up towards 400 characters simultaneously, which would be quite impressive, I have to say.
    That would be ridiculous. Last game I played with no character on screen cap by default was RIFT, and when there were 50+ people fighting the same bazillion HP boss it was a slideshow with all the butt humping and skill/spell effects.

    I will have a doubletake if SE manages to bring out an engine that scales well and isn't horribly optimized. Coming from XI, I'm used to their coding. XIV has similar "issues" that XI had.
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  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vaer View Post
    That would be ridiculous. Last game I played with no character on screen cap by default was RIFT, and when there were 50+ people fighting the same bazillion HP boss it was a slideshow with all the butt humping and skill/spell effects.

    I will have a doubletake if SE manages to bring out an engine that scales well and isn't horribly optimized. Coming from XI, I'm used to their coding. XIV has similar "issues" that XI had.
    RIFT's engine was pretty poorly optimized. WOW and Aion used to have the same problems with displaying lots of characters on screen (WOW raids in early BC were awful, and Aion fortress raids were impossible), but they're at the point where you CAN have 200-300 characters on screen and still have an acceptable experience.

    But it took the Aion and WOW devs ~2-3 years to get that kind of optimization. I hope Yoshi's team is good enough to give us optimization on day one.
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