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  1. #71
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    They just need to remove Instances entirely (like how FFXI made you form a group and met up at the destination) or do like DC Universe does, and gives player the option to join instances with an open group comp, like FFXIV's Palace of the Dead.

    As for the comment about DRK when it was new, the thing was that PLDs became DRK, while less amount of DPS players became DRK, so the number stayed almost the same.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #72
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by dragonseth07 View Post
    The issue will always be that people don't want responsibility in a group setting. That's why they gravitate away from tanks and healers. There's no fixing that.
    People I know dropped their tank/heal to be DPS because as a tank or heal, they were being required to do dps. That said, they felt that if they need to do dps, the just became the DPS. Problem solved on one side.
    (3)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #73
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Amariel34 View Post
    I don't want to tank because I pull slowly. Not snail slow, but I don't like pulling fast or pulling too many. It's a self-confidence issue. And in the last game I tanked in people did NOT appreciate that at all. They wanted FASTFASTFASTFAST. Even when I said at the beginning of a dungeon I didn't do that, people still got pissed about it. They would pull themselves or just flat out leave. So I stopped tanking cause I'm not putting up with the stress and bull. *shrugs* But that's just me.
    Here's my take on that:

    It's on them if they waited a long time for the queue to pop, leave, and then get a lock-out penalty. People should NEVER be forced to do things they are not comfortable doing. This cause people to change jobs or roles.
    (4)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #74
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    They could alleviate some dps ques by changing dungeon designs. They could have a potd party makeup style dungeon by making the whole dungeon out to be similar to a /beckon levequest. Guide a NPC Party through a dungeon. All the mobs focus on the npc. The npc can heal himself a little but you still need to kill mobs fast. Maybe add some environmental incentives to hurry up... collaping tunnels, lava flows, etc.
    A group of 3 dps or 4 can queue up for it and get paired up with any type of job.
    (2)

  5. #75
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by AutoWhit View Post
    Using a parser isn't reportable. Using a parser to make yourself feel 1337 and telling everyone "Look at my numbers noobs! Git Gud! You all suck!" IS reportable.
    ... Erm, well... your example isn't reportable either.

    It's only when you use a parser and harass someone in your party not doing their best.
    (1)

  6. #76
    Player
    ShikiRyougi's Avatar
    Join Date
    Feb 2017
    Posts
    39
    Character
    Maleerie Soujourn
    World
    Siren
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ToasterMan View Post
    I don't think it's a complete lost cause. Sure it's not something that SE can fix. That's up to the community to try to fix, and to start, we need to look at WHY people don't want responsibility in a group setting.
    Part of the reason is the toxicity that occurs when other people call you out on not doing your tank job the way they want you to do it, for example. or when people expect a healer to dps when they're expending *all* their mana on healing and keeping the team alive.
    (3)

  7. #77
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SenorPatty View Post
    Adding new tank classes help in the short term. Aesthetics of a new class can appeal even those who like their comfort zone. The problem is what happens after the novelty factor wears off. I expect SAM to actually get the adventurer in need bonus to change for another role for a while.
    That's... not how Adventurer in Need works.
    (4)

  8. #78
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    For those 3.0 24men contents, queueing as tanks takes the longest time.

    And try queuing A5s for light farm then you will know there are too many Tanks and Healers.
    Obviously everyone has tank and heal, they just don't want to tank for some reasons like can't trust pug healers and don't want to heal for some reasons like can't trust pug tanks.

    So I am glad they add more DPS as it will help light farming 4.0 a lot ^^;
    (1)

  9. #79
    Player
    DuskTS's Avatar
    Join Date
    Oct 2015
    Posts
    217
    Character
    Cupid Duskysquirrel
    World
    Phoenix
    Main Class
    Gladiator Lv 90
    I don't queue into dungeons without a premade unless it's straight after reset and I really need tomes. Plenty of other ways to cap tomes which is all dungeons are good for now that PotD can be spammed for levelling.

    My biggest reason is regularly encountering DPS players that do the bare minimum or even less expected of their class, examples being not performing their full rotation, not using aoe on groups of mobs, failing basic mechanics repeatedly, inflating their ilvl with accessories not suited to their class and so on. Now it's sad when they are genuinely bad at the game but what actually bothered me is how many players were purposefully being a liability to the group. Point out that a DRG is just using true thrust over and over and you get snarky replies. You think you could vote-kick them but the rest of the party actually considers holding DPS to a higher standard 'try-hard' and refuses to comply. I honestly had a MNK think they could get away with merely auto-attacking the whole dungeon but fortunately I queued with one other friend that day and could kick them.
    Can't call DPS like that out on this as parsing is the only hard proof atm to show when a DPS isn't pulling their weight. I feel like a lot of players aren't even aware when it's happening because they can't easily notice it unlike how obvious it will be when a Tank or Healer refuses to perform the basic expectations of their roles.

    I recognise that dungeons are casual content and not all players will be particularly good or even decent, but sorry. The bad apples I've met in my time with this game that purposefully queue, in particular as DPS, and try to get away with playing badly have made this healer shun duty finder in general.
    Naturally I'm going to try to get through 4.0 levelling dungeons as quickly as possible in Early Access and hopefully the players I'm matched up with during that time will be interested in putting effort into their play as well but once I'm at 70, again it's going to be difficult to coax me into DF.

    TL;DR
    Players that want to get carried gravitate to DPS cause they can get away with it without it being obvious
    Tired of it so I don't want to heal in DF anymore
    (3)
    Last edited by DuskTS; 02-20-2017 at 03:01 PM.

  10. #80
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jim_Berry View Post
    Here's my take on that:

    It's on them if they waited a long time for the queue to pop, leave, and then get a lock-out penalty. People should NEVER be forced to do things they are not comfortable doing. This cause people to change jobs or roles.
    I'll add in two cents of my own:

    It also further breeds the hostility in random parties. When in a party "your" time ends, it's over with, done, finished. Now your on the "parties" time. If a tank or anyone feels uncomfortable with large pulls. Fine, great, no problem. We should be able to work with that with no issues at all. What creates the problem is players that still go off and try to do their own thing. Easy dungeons or not, they still require teamwork. This is especially true in trinity based games which by design need top teamwork to win whatever it is.This may work to some extent in action/skill based MMO's where players have a more diverse toolkit to do their own things on trash pulls. In a trinity game though, not so much.

    That said I'd happily come and heal for a tank like them. They like the role and spending a few extra minutes in a dungeon isn't an eternity and no big deal.
    (1)

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