Quote Originally Posted by Hunky View Post
I believe what makes it particularly more difficult for tanks and healers is having to juggle maximum dps output with role responsibilities.
It's not that they necessarily have to for the vast majority of fights, but between the level of convenience added by the damage increase in group content and certain content designed to require that extra damage provided from tanks and healers (mainly looking at Gordias) that the collective mentality within the culture of the community pressures healers and tanks to push their maximum possible damage output in addition to serving their primary group function to the fullest possible extent.

What's more important is a means of remedying this circumstance, and this can be done on two levels. The first is the community level, which requires a general understanding across the playerbase that essential roles (a.k.a. tanks and healers) are not just "dps that do other things"; a mindset which can be further aided on the development level in creating content that focuses less on dps checks and more on mechanical competency.