


The "We'd Like to" part shows their mentality, and general direction, even if they have to curve off that path a bit." but it's not as simple as buffing the other jobs will equal their strengths so we are still struggling"
did you understand only what you want or what?
apart he say "we'd like to push the other jobs up there" not "we'd go to push the other jobs up there" dont come with confirmations where is nothing.
It could curve enough they do the opposite, but it is the direction they are focusing their development ideas towards.
CLAIRE PENDRAGON



mm FoF now enhances Clemency potency by 30%....well we tried at least...



yeah sorry mess it a bit in that part, my point is ("we'd like to push only the other jobs up there") is not what yoshi say as brian try to defend when he say the WAR dont go to get a nerf, with the complete answer of yoshi explain they want to balance the jobs with buffs but at the same time with nerfs, the whole answer of the interview is pretty clear.



While Im too lazy to look for it, an even older interview did say that Yoshida thinks the average player wouldnt like a nerf to their job, so they feel its better to buff the opposing jobs instead if possible. (I think it was the WAR buff from 2.0)yeah sorry mess it a bit in that part, my point is ("we'd like to push only the other jobs up there") is not what yoshi say as brian try to defend when he say the WAR dont go to get a nerf, with the complete answer of yoshi explain they want to balance the jobs with buffs but at the same time with nerfs, the whole answer of the interview is pretty clear.
mainly due to nerfs made in 1.x series, and how people reacted.
CLAIRE PENDRAGON



yeah....Then the vit changes happened, i guess could be arguably some weird form of balancing, but i saw it as a nerf to bring warrior down to...i guess shorten the gap..While Im too lazy to look for it, an even older interview did say that Yoshida thinks the average player wouldnt like a nerf to their job, so they feel its better to buff the opposing jobs instead if possible. (I think it was the WAR buff from 2.0)
mainly due to nerfs made in 1.x series, and how people reacted.



not 3.2, i mean 2.0, when people stopped bringing WARs to Coils, because they could solo tank stuff with cheeze strategies. (One of which is using hallowed ground)
So they gave WAR an invulnerability, dmg mitigation, and drastically lowered their self heals.
WAR self healing was much harder to work with, but was always tested by the staff, to make sure it was possible to survive content through self healing.
But a lesser geared PLD could do the content sooner, and could work with pug healers, w/o the need to communicate when a WAR would self heal.
But that alone only made the devs consider "maybe" changing WAR, but they felt it wasnt a big enough deal, some players like the extra challenge.
But once players found ways to do content, that WAR couldnt (through hallow grounding through stuff) they said they now had to buff WAR to match PLD.
They felt PLD was too overpowered, since its mitigation was % based on the boss dmg, rather than the PLD base stats (liek foresight is)
but with the nerfs to jobs in the past, like ARCs doing less dmg in 1.x, and people not taking it well, they feel it would discourage people less, if they just buff WAR up, rather than nerf PLD mitigation CDs. (honestly, they should have, dmg taken -% mitigation is broken as heck, and actually creates a lot of issues for balance that hinders future tank ideas a LOT.)
Last edited by Claire_Pendragon; 02-18-2017 at 02:12 PM.
CLAIRE PENDRAGON
No. He's pretty crystal clear that they'd prefer to buff jobs but it's not as simple as just buffing the other jobs to have the same strength.yeah sorry mess it a bit in that part, my point is ("we'd like to push only the other jobs up there") is not what yoshi say as brian try to defend when he say the WAR dont go to get a nerf, with the complete answer of yoshi explain they want to balance the jobs with buffs but at the same time with nerfs, the whole answer of the interview is pretty clear.
And yea, it isn't that simple. You can't just give AST/WHM the same utility SCH has or a fairy. You can't just give DRK/PLD Storm's Path or Equilibrium.
So like he implied, they're going to have to find other ways of making the other jobs more desirable.
It was a nerf if you were a blind, DPS obsessed fake tank.
All three tanks got their DPS nerfed in exchange for a gigantic buff in HP. Damage scaled up to compensate but it was no where near proportional to the HP boost we got.
Seriously, I remember the days when we were running A3S and A4S with 15~18k HP and tanking was a tight-rope act.
I remember the topics here about it during the early weeks of Midas. People saying "well, they buffed our HP but I feel tank stance is still needed because the damage scaled up." Oh boy... were they wrong. Was it a nerf to the tanks wearing full slaying right-sides with 100% DPS stance up-time in Gordias? Yes. But that was a tiny, tiny portion of tanks with great healers enabling their DPS obsession. For everyone else, it was a buff.
Last edited by Brian_; 02-18-2017 at 11:46 AM.


Considering they buffed the enmity bonus on all tank stances at the same time, it wasn't a nerf in this category...and considering you could equip full VIT for a slight reduced damage but a huge buff in Max HP, it sure wasn't a nerf on tanking efficiency.
And they also buffed Savage Blade so that you would need less RoH to keep enmity, indirectly buffing PLD DPS in real situations.
As for the future, yes, it's very simple, and very clever. We'll have new actions from 60 to 70. They just need to give PLD and DRK slighty more useful and/or powerful actions without greatly touching everything below 60. And since you wouldn't know what tanks should have received were they already balanced, you can't complain that WAR is "nerfed" for Stormblood.
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