Why would people get pissed off at a screenshot?
Why would people get pissed off at a screenshot?
I think that different people have different expectations for doing endgame content. As it stands most people do content for loot, regardless of what you may think. I mean no offence by saying this...but you telling people to stop using the internet and lock up their modems....is almost as immature as people raging on the forums about their dislikes with the ifrit loot system. While i agree people are being harsh, it comes with a reason. The dev team must understand that this kind of system is too flawed for organized endgame content. It would be nice to get a Dev response on the ideas and concepts of this loot system. It seems odd having a free for all/random loot system with a highly organized boss fight.
I really think the people commenting that the drop rate is perfect as is has never fought ifrit, Much less killed it.
If you've done the fight, and learned how to adapt and overcome the Animation Lock Ifrit Hard-Mode, I'm pretty sure you'd be kind of sad consistently killing it... and Getting no weapons.
Right, let's try and put this into perspective. Say you and your sibling worked all day doing chores for your parents. They give your sibling a new car, and all you get is a brand new pair of socks... that would be fine by you? You wouldn't mind, because it was a fun and satisfying experience?If your idea of doing endgame is just grabbing new items, then again, IMHO you're doing it wrong. I would refrain from bunching 99% of the people with you.
Mind you even if you were right, it doesn't excuse some shameful posts I read around here. If someone can't get a point across without insulting and disrespecting the work of other people, then he has a problem way more serious than looting some shiny pixels or failing to.
What everyone seems to have missed is the simplest solution: it can easily be just a bug that surfaced just now as people are starting to beat ifrit.
But I know, simple solutions that don't warrant insults and extreme, overbearing and overdramatized negativity (not that it's warranted anyway, mind you), are normally overlooked on the internet.
I totally agree with this statement. It takes a lot of practice to get the timing right to avoid Ifrit's traps. Getting dark mater 10/10 times, when your party members have gotten multiple weapon drops is a bit dis-heartening. You'd have to be a hardcore masochist to enjoy that type of loot system.I really think the people commenting that the drop rate is perfect as is has never fought ifrit, Much less killed it.
If you've done the fight, and learned how to adapt and overcome the Animation Lock Ifrit Hard-Mode, I'm pretty sure you'd be kind of sad consistently killing it... and Getting no weapons.
0/10 on weapons. This is pretty cool. It's awesome when linkshells who've killed him once have 8x the weapons.
http://ffxiv.gamerescape.com/2011/10...ere/#more-9022Gamer Escape: Speaking about the Ifrit battle… I haven’t beaten it yet, but I’ve heard that when players beat it, the items are dropped into their inventory instead of the loot pool where they could then be transferred to somebody. I’d hate to spend this time beating it to get a Conjurer weapon for my Lancer and then I’d feel bad if there was a Conjurer in my group that wanted it and I couldn’t give it to them. Is there a reason it was made that way? Or is this a bug?
Yoshida: Currently that is pretty much what we had in mind, so it’s not a bug. Because the hard mode can be played by everyone, it depends if you have the lamp or not. If you have the Inferno Lamp when you go in, it means you have a chance to get a drop. And If you don’t, it means you’re just helping and you won’t get that drop. So it looks at each player and checks for the lamp and if they have the lamp then it will randomly choose the drop and it’ll give it to each player, so it’s chosen by each player rather than the whole group. There was a lot of talk within the development team whether to look at the class and say OK if it’s this class then they only get this item or it doesn’t look at the class and gives the random item. They went with not basing it on the class because they felt that with the armory system and the way it’s set up now, players probably play a lot of different classes and might not be participating in the Ifrit battle on whatever they consider to be their main job. For example, you might really be a Lancer but because of what the party needs, you went as Gladiator. We didn’t want to penalize that player by not giving them a chance at what they really want. But that doesn’t mean it’s a perfect system. We know that players have started complaining about it. We are moving towards having a system that is closer to the need/greed system like WoW uses. Where players can… if they’re that class they can “need” it, or “greed” it if they want to use it for another class and the “needs” will get precedence over it. We’re finding out how we want to adjust that system and fit it towards FFXIV. Before we do that, we want the opinions of the community on what they feel would be the best type of loot system.
How come they just don't put the items in a loot pool like on FFXI and you roll on the ones you want and pass what you don't want?
Because you need a keyitem to receive loot.
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