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  1. #25
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by neizero View Post
    I like the fact that everyone gets a chance to get SOMETHING, and not being able to trade actually eliminates any chance of loot drama so I'm not too unhappy about that either.

    Yes, there will come a time when you get a weapon you don't need and you cant give it to your friend who does, but since you can spam the raid, I don't see this as a massive problem, you keep running it and eventually everyone will have everything they want. I guess it's a way of making the raid last until 1.20...
    I wouldn't mind the system if the odds differentiation weren't so unbalanced. Tell me, how does 1 person get 0 weapon drops during 35 odd runs, while others get a few drops, even worse the lucky few who get 8 plus drops? This system is very unbalanced; some players will take years to get all the weapons, while others will take less than a week...doesn't seem logical at all. If they'd let duplicate items pop up in that person's loot window, it would at least help alleviate the skewed drop rates that's programed into this fight.

    To me, it seems like a reward the lucky few and punish the rest kinda of scenario. This system will only cause grief to the masses... while making those lucky few with high drop rates to get bored quickly and patiently wait for the next big patch. Why can't they make a more balanced and fair system. Even a token system would be better. Let's say Ifrit drops fragments of his horns that is guaranteed to each player with a lamp. Then said player would have to trade in a set number of horn fragments to a npc that in turn builds the weapon for them. Doesn't that sound more reasonable and fair to every player who participates, and not just the lucky few? It would also lengthen the time it takes to earn a weapon and feel some sort of hard fought achievement in doing so...instead of the instant gratification that we get now.
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    Last edited by EcchiMan; 10-21-2011 at 04:46 PM.