If on a shared cooldown with deployment tactics, then that short a cooldown might be reasonable, but separately a crit adlo is simply too strong.With Stormblood and possible new abilities/traits coming with the level cap raise, I was wondering what your thoughts are on a possible ability that guarantees the next galvanize cast is a crit.
There is still a lot of content I have yet to experience, and at this stage in the game for me, I don't see it as a huge impact, but I'm not sure about later in the game or if it would make a big difference in raids. However, I do like the idea of being able to forcefully put a crit galvanize on the tank or group for either clutch situations, or DPS increase.
If we could have such an ability, what would be a reasonable cooldown on it? I'm thinking 90-120 seconds.
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