Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Perhaps you would prefer more infrequent updates, or even no updates at all?
    Sigh. Really wish people stop using this strawman argument.

    The game is becoming very stale in content flow. You can predict exactly what we're getting for the next 2 years if we wanted to, with the occasional Diadem or PoTD every year or so.

    Not saying there should be new interesting things every single patch, but it could do with some freshening up.
    (17)

  2. #2
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by Exiled_Tonberry View Post
    Sigh. Really wish people stop using this strawman argument.

    The game is becoming very stale in content flow. You can predict exactly what we're getting for the next 2 years if we wanted to, with the occasional Diadem or PoTD every year or so.

    Not saying there should be new interesting things every single patch, but it could do with some freshening up.
    He's ok with whatever same stuff you throw at him
    (1)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Sigh. Really wish people stop using this strawman argument.

    The game is becoming very stale in content flow. You can predict exactly what we're getting for the next 2 years if we wanted to, with the occasional Diadem or PoTD every year or so.
    OK then. Predict 'exactly' what we will get over the next 2 years. Since you are being exact, I'd like dungeon names, boss names and which mechanics they will use as well as the same information about the raids and if it's not too much trouble, perhaps you could also tell us what's coming in the Gold Saucer too?

    Oh, wait, you can't do that, because they only way of being exact is to say we'll get one or more dungeons, 8-man raid every other patch and 24-man alliance raids on the odd patches. That's not very exact.

    Complaining about the format of updates in this way is rather like complaining that every day you have breakfast, lunch and dinner, and you're sick of that format and can predict exactly what you'll get for the next 2 years.

    You can't predict exactly what we'll get, you can predict broadly, but then you can predict that broadly with regard to just about any online game update.
    (1)

  4. #4
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kosmos992k View Post
    OK then. Predict 'exactly' what we will get over the next 2 years. Since you are being exact, I'd like dungeon names, boss names and which mechanics they will use as well as the same information about the raids and if it's not too much trouble, perhaps you could also tell us what's coming in the Gold Saucer too?

    Oh, wait, you can't do that, because they only way of being exact is to say we'll get one or more dungeons, 8-man raid every other patch and 24-man alliance raids on the odd patches. That's not very exact.

    Complaining about the format of updates in this way is rather like complaining that every day you have breakfast, lunch and dinner, and you're sick of that format and can predict exactly what you'll get for the next 2 years.

    You can't predict exactly what we'll get, you can predict broadly, but then you can predict that broadly with regard to just about any online game update.
    This is a little bit nitpicky; you're focusing on one word when you (and most everyone, I'd wager) know exactly what the OP is talking about. The content flow in FFXIV *is* very stale and predictable, because the core aspects of each version update are known in advance.

    Anyway, as others have said, including myself, the primary issue is twofold: stale content flow, and artificially limited content at the 'end-game' edges of FFXIV. It's these two factors working in conjunction that are so harmful.

    For instance, Duty Roulette: Expert invariably has only two dungeons in it at any given time. An update comes out, two new dungeons are added, but at the end of the day, Expert still has only two dungeons available. That's terrible design; it's not just that two dungeons is relatively bland from a content perspective, it's that they also replace previous content completely in the Roulette.

    Primals and Raids (both Alliance and otherwise) work in the same fashion. Because of the continuous iLevel creep, the problem of receiving only a small-ish chunk of content each update is compounded by the fact that it immediately renders the previous version irrelevant. So, people who are grinding for gear basically feel a 'hamster wheel' effect; the maps are different, but the grind doesn't vary in any meaningful way.

    There doesn't need to be some large wholesale change in the core patch content. There needs to be a few more 'experimental' types of content than we've seen, and they need to be better thought-out than Hunts or Diadem, but by and large, the changes can be relatively incremental. The catch is, SE *must* slow down the rate of content expiration. The end-game grind right now, in this period between 3.5 and Stormblood, should involve every bit of Alexander. Farming / participating in Alliance Raids should involve each of the three available Raids (Void Ark, Mhach, Dun Scaith), rather than just the most recent one. Expert Roulettes and Level 60 Roulettes should be one and the same, so that people still have a bit of variety when grinding Tomes.

    I don't care how they do it. There are options for keeping content relevant; side-grade gear, upgrade gear with required items dropping in previous dungeons or raids, probably other ideas, too. But it needs to be done. It's important to a lot of people, regardless of any individual's specific feelings. Any excuses made for the current system are tantamount to sticking your head in the sand.
    (12)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vhailor View Post
    For instance, Duty Roulette: Expert invariably has only two dungeons in it at any given time. An update comes out, two new dungeons are added, but at the end of the day, Expert still has only two dungeons available. That's terrible design; it's not just that two dungeons is relatively bland from a content perspective, it's that they also replace previous content completely in the Roulette.
    This. It's like they need to ensure us that, "alright, I know we have to try to meet genre expectations for producing new content, but don't worry—it's in no way cumulative; you will never have to experience more than two dungeons per tier, and you'll never have to choose which of the two unless you've procrastinated horribly on your daily rewards."
    (2)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    OK then. Predict 'exactly' what we will get over the next 2 years. Since you are being exact, I'd like dungeon names, boss names and which mechanics they will use as well as the same information about the raids and if it's not too much trouble, perhaps you could also tell us what's coming in the Gold Saucer too?

    Oh, wait, you can't do that, because they only way of being exact is to say we'll get one or more dungeons, 8-man raid every other patch and 24-man alliance raids on the odd patches. That's not very exact.

    Complaining about the format of updates in this way is rather like complaining that every day you have breakfast, lunch and dinner, and you're sick of that format and can predict exactly what you'll get for the next 2 years.

    You can't predict exactly what we'll get, you can predict broadly, but then you can predict that broadly with regard to just about any online game update.
    That is a terrible analogy. I do not have the exact same thing for breakfast, lunch and dinner everyday for nearly four months. People aren't complaining about dungeons themselves but the fact nothing about them has changed. While environments are different and you get the occasional few shifts in mechanics, it all bogs down to the standard "pull trash through a linear path and aoe them all down." Even small adjustments like we've seen in PotD would be a welcomed improvement. I want targets where melee have to kill them ASAP, mobs that break the aggro table, thus requiring the tank to reestablish threat and perhaps even multiple paths. Say the dungeons were larger in size but whenever you queued certain areas were cut off at random or if you complete certain objectives (speed, kills and etc) different things happen. They don't need to be major changes, just small things to breath some life into it. I will say Baelsar's Wall and Solm Ai Hard played with things a bit; you generally won't be in Cleric Stance so much, for example. So hopefully that is a start.

    And speaking of mechanics. Some are reused with far too much frequency. Look Away is a prime example. It seems nearly every patch, we have that mechanic pop up somewhere. Zurvan is equally guilty, using a mechanic we have already been dealing with since 3.4 dropped. When that starts to happen, fights feel tired even when they're brand new.
    (4)
    Last edited by Bourne_Endeavor; 02-16-2017 at 04:14 PM.