Results 1 to 10 of 62

Thread: FFXIV On Xbox1

Hybrid View

  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Kosmos992k View Post
    Not patches, no. But optional services like retainers and all the mob station stuff could be.
    Given Mog Station based services aren't offered through any other outlet such as PS Store or Steam, the only way I can see Microsoft attempting to monetize optional items is IF they required them to be purchased off the Xbox Marketplace. But XBL doesn't have it's own currency anymore, yet it uses real money amounts, so in this situation it's hard to determine how'd they attempt this. Also, given how certain items are set up to be either account wide or character based, setting up optional items via 3rd party outlets would likely not work. Honestly had SE not went the route of cash shop this would be one less hurdle for them to bring the game over. But that is a different discussion that has been done over and over again.
    (0)
    Last edited by Jetstream_Fox; 02-10-2017 at 07:59 PM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jetstream_Fox View Post
    Given Mog Station based services aren't offered through any other outlet such as PS Store or Steam, the only way I can see Microsoft attempting to monetize optional items is IF they required them to be purchased off the Xbox Marketplace. But XBL doesn't have it's own currency anymore, yet it uses real money amounts, so in this situation it's hard to determine how'd they attempt this. Also, given how certain items are set up to be either account wide or character based, setting up optional items via 3rd party outlets would likely not work. Honestly had SE not went the route of cash shop this would be one less hurdle for them to bring the game over. But that is a different discussion that has been done over and over again.
    The situation you described when XBL didn't use real money is exactly the policy I was referring to. Moving to real currency was about customer convenience, and nothing to do with interoperability.
    (0)