Well, that's unfortunate.. :/
Well, that's unfortunate.. :/
The xbox one is trash is my opinion, when Microsoft made that console they made it so it isn't compatible with any other gaming system at all not even wih their own xbox 360. For FF XIV to come out for the xbox one those people would only be able to play with other xbox one users and that's it.
There's also the demographic to consider. Bringing FFXIV to Xbox 1 would really serve next to no purpose in their (SE's) home demographic of Japan, seeing as Xbox has next to no presence there whatsoever. The only reason we saw XI on Xbox 360 was because at the time Microsoft was so desperate to expand their market in Japan that they broke both their "walled garden" and XBL Gold policies especially for Final Fantasy XI (idea being that Japanese players would see it as an upgrade to playing on the PS2 if PC wasn't an option for them). I imagine they've probably given up on expanding that market given that they aren't willing to do it a second time.
I remember Yoshi-P placed specific emphasis on the fact that he did not want FFXIV's playerbase to be split in any way, though I'm sure the double-sub thing contributed as well. Seeing as MS required gold for TESO before TESO went B2P, they proved they weren't shy about having a double-dip situation for MMO players.
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer
For FFXIV to be put on the xbox one there would only be like 1 server so there would be a sufficient population to be able to do all the content, maybe more depending on how many ppl would play it. Unless Microsoft changes the xbox one to where you can play a game with other people using another system like PC or ps4 FFXIV will never be released for it.
The server would not have enough people to sustain it.
Give you an example. DCUO recently launched on the Xbox1. The game hasnt been on the system for 10 months and they had to combine both their US and EU xbox servers due to the low population to where now it cost more to sustain the server than the income they receive from the playerbase.
That risk to launch on a system like the Xbox 1 is a gamble atm, due to it having to have its own server.
Sadly MS are stubborn fools.
While you're not wrong with how they handle DLC or optional services, do recall Warframe, MGS 5, and Neverwinter are both on Xbox and the microtransactions work the same. Patches aren't DLC either, I don't see a reason Xbox would charge for a game patch. I think it's more the whole separate issues, and needing xbl that hindered the games development on Xbox.Microsoft also generally requires game subs and any DLC or optional services to be charged through XBL and their commerce servers. That would mean SE giving up control of their own business, hardly a recipe for an Xbox 1 port, especially as MS seems more interested in PC Windows gaming.
PSN and Xbox live charge $40,000.00 for a patch. One of the many articles you can find online.
https://www.technobuffalo.com/2012/0...home-consoles/
The whole Xbox-exclusive server thing and not wanting to play with Playstation people is, more than likely, probably no longer true. If anyone has been paying attention to the moves they've been making, Microsoft has been slowly opening up their platform for lack of a better way to put it. Granted, that's because the platform got off to a terrible start and is still struggling to make up ground, but that's irrelevant to my point at the moment.
For example, there's this little game called Rocket League you may have heard of. Microsoft gave them the greenlight for cross-platform play between XB1, PS4, and PC, but Psyonix (the developers) couldn't make it a reality without permission from Sony. Guess what? Sony still refuses to budge. Phil Spencer, head of the Xbox division, has been out there saying he welcomes cross-platform games, but it's not all up to him. If the developer can't or won't do it or Sony won't allow it, there's literally nothing Microsoft can do. Point is, they are much more flexible than they were even just a few years ago.
Quite frankly, the only theory that holds water these days, aside from it just not being worth it to port it to XB1, is that it has something to do with the XB1 subscription fee. For some odd reason, Microsoft still refuses to budge on that. Even f2p games are gated behind the subscription.
However, if I may play devil's advocate for a sec, I think Microsoft refuses to budge because they don't want to show any favoritism - something Sony is very clearly doing. Overwatch, Elder Scrolls Online, and every other online-only retail game requires Playstation Plus. Not FFXIV though. Functionally, it's no different than those other games, but it's getting a free pass for some reason. To be fair, Sony and Square Enix have a long and storied relationship, but let's be honest - SE is getting special treatment other developers would kill for.
I'm not saying Microsoft isn't still stubborn in some ways, because clearly they are, but like many things in life, it's not as simple as it seems upon first glance.
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