All I can say is that its better than -not- having the option, both arguements are valid thoughIt wouldn't matter. People like the OP are already complaining about the one inventory slot that dark matter would take up, so they still wouldn't buy a repair kit/mammet even if it was an option. And let's be honest, this entire issue started because some people don't care enough to keep their gear conditioned, so even if we added additional repair options, these are the exact type of players that wouldn't care enough to obtain them, then you're back at square 1.
Difference of opinions doesn't make something "wrong" and I don't have anything against them but I would have that system work the same way, and not a one kit repairs everything.
Always check your gear before queuing for anything. Mistakes happen and you learn from them.
It is your fault and not the games' fault if you don't repair your gear.
Lets say your gear is at 0% and the repair NPC is far away. How would you handle this situation?
If he is at the entrance then this means you either run back or kill yourself and return to the starting point.
Are you going to repair as soon as you enter? Why not do it while waiting for queue to pop?
This is so unnecessary. It just makes player more carefree (In a bad way).
"BAAAAAARD!" - 2018
Just increase the price of the repair to triple the current cost if it's broken. People will soon remember to repair then.
No, in any game you can point stuff that it's poorly designed how repair works is one of those things: unless you have all neccesary DoH to fix all your gear is useless (it's even against current dev philosophy about not needing to level every single DoH). Same goes for storage vs amount of items (and I enjoy inventory management!), how outdate glamour system is or how annoying retainers menus are (even an old game like UO it's supperior here).
So then repair before you go in. If you are capable of walking over to a repair NPC after entering an instance then you are capable of walking over to one before entering.No, in any game you can point stuff that it's poorly designed how repair works is one of those things: unless you have all neccesary DoH to fix all your gear is useless (it's even against current dev philosophy about not needing to level every single DoH). Same goes for storage vs amount of items (and I enjoy inventory management!), how outdate glamour system is or how annoying retainers menus are (even an old game like UO it's supperior here).
Well glamour system is a mess, but as far as repairing gear no one even has to touch a doh class as can just go to a NPC mender and repair gear but apparently that too hard to people to do. The devs could kust bring back 1.0 feature that allows other people to repair gear like other have suggested.
Love this response because show how disconnect with the real problem some people is, but let me clear something first: I can repair my own gear.
Right now once you are in a duty there is only one way to repair your gear: leveling almost all your DoH, thats the problem, sure you can say "git gud and die less" but thats silly.
Last edited by Driavna; 02-10-2017 at 11:16 AM.
Other than "Bu-bu-but!!! It promotes laziness!!! I am triggered!!!" does anyone actually have a good reason to NOT add this? What does it harm and who does it hurt? Can't be making DoH any less relevant. People claim it will because people no longer have to level crafters to repair their gear. News flash, they already aren't and don't have to or else this wouldn't even be a suggestion. Waste of dev resources? Barely. Not very hard to add an npc to somewhere. They do it all the time for events. "BUT THE LORE!!" If so called lore is standing in the way of potential improvements to the game I think it's fairly self evident that the lore is the problem rather than a QoL improvement such as this.
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