You need to learn paragraphs, line spacing and punctuation. Dang, that is hard to read and really get anything out of it.No offense ...The only draw back really to farming is that we have a weekly limit, a nice alternative would be to do a type of raid O.o wait you can gear that is somewhat similar, in new raid and is also once a weak and not as many tomes in case you don't want to grind tomes and is also once a week. Wait what you have to depend on RNG and hope no one else wants it? That doesn't seem fair I guess crafting is an option. Wait Crafting is expensive and also a grind? wow hmmm darn MMO have become so complicated why can't it be like the good old days and just hunt. wait you can hunt get seals and get gear but it's not as powerful? Dang it's a different type of grind now...hmmm I know treasure maps? Dragon skin for treasure dungeon...wait what it's based on luck to unlock doors and must reach the bottom and not die to make it worth it? Darn is there an easier way? Why is this so difficult? It's not like other MMO's out there...really? See were I am going with this? We are all tired but is part of the game, it's not for everyone but hey maybe you can find someone that can do it for free and get you the gear? What player's aren't that nice? Well that is no fun. By the way FFXI was a lot harder and it's still active.People still complain about it. But hey it's only a game.
Sorry one other aspect to add.
One of the things that did make FF XI a little more interesting was the gear swap, making the macros to swap gear in and out to enhance this ability or that skill and so on. The gear swap made old gear still relevant because of how certain gear inhanced various skills and abilities. Without getting onto XI to get some good examples equipping I think it was a piece of monks af1 set of gear to enhance your boost ability, or a piece of thief's af to enhance your sneak attackortrick attack.
Yes it did take some work to get all the proper gear for the gear swap to maximize the potential of your job but it was still fun and it kept older content more alive and relevant.
hence the sarcasm
As much as I hated gear swapping at the time, mostly because SE made poor decisions on inventory and macros, I miss it tremendously now.
Sorry at work and doing four things at once. Thx for the correction will fix it up. Curse word to TXT software on forums.
Man... (short for your name.)
I joined the game 4-5 months after you did... roughly. (At least in accordance to you joining the forums.) (I didnt join the forums until 3 months after starting the game.)
So every thing you have done, I have done in nearly the exact same fashion. Except, I have all jobs 60 (which i'm only saying that to imply i've done a touch more in regards to leveling.) We have roughly the same amount of achievement points.
I'm full and well aware what there is to offer.
I'm not asking for there to be "give me give me give me" content. In fact,a lot of my other posts when I was more active, was in contrast to "give me" content.This isnt entirely true, I have some posts that are anti 'give me' and some that are for making things a little less time consuming. Its a bit of a mix. Point still stands though.
I think the game needs more "long term" and "medium term" rewards.
I personally *like* to farm relics. In my other thread I even said my *main* goal is to eventually have all 99's and each job with their respective expansions relic. Which is a very long term goal.
I even tried obtaining "Who wants to be a Gillionare" reward. I think i'm 4 million out of 10 million right now, and i didnt really start doing it until 2.0 because I didnt do too too many leves in 1.0 I did some, but not enough to grant me more than 800,000 gil or so.
What I am asking for, is because there is so much to do now, and i *want* to do those things, I want to spend *less* time doing dungeons *for* tomes specifically.
Yes, in the past I have done other things to get tomes, and for me then, it was easier/more fun to do those things. Right now all i want is to get tomes out of the way, and focus on the relic only. Unfortunately the dungeons I am doing arent giving me any tomes at all whatsoever. Which is unfortunate.
Its a request. Not a demand. I will come back when everything else is in align with what I want to do. As will anyone else. If that means I only come to level the expansions, then thats it. But whats so bad to ask that all dungeons give tomes respective to your level? I didnt think it was that much of "a knee jerk reaction" invoking, of a request.
Last edited by Daniolaut; 02-09-2017 at 09:00 AM. Reason: time frames
[QUOTE=Daniolaut;4028002]Man... (short for your name.)
My apologies if I sounded like a jerk, I understand your frustration believe me being my goal is to get all relics, all content, all achievements. Believe me I see were your going and to an extend it can be a bit of a pain. Perhaps if SE would reward us, lets say as a mentor program, to get x2 the normal tomes it would make things easier. I was one of the few lucky enough to attend the 2016 FANFEST in Las Vegas, that was a big point that Yoshi brought up. They have done a great job implementing rewards for new weekly quest for , darn forgot her name, book that you get stickers. Once it may not be much but it's something. He also mentioned trying to make dungeons take an average of 15-20min In some cases now I average about 15 min or so. Believe me I understand your frustration and I'm sure they have thought about it. From a business perspective though, is it worth for players to get and finish things right away? These forums are great and I'm glad people can voice their opinions. Tell me how does it feel when you complete a long grind? Tome it feels great. Imagine how newbies feel with nerfs and still complain. It's all do to feed back. From nerfing, squadron, weekly challenge books, even you have to admit it has become a lot better. We all want it to be easy, making people work for it builds character. Just like in RL. We work, give feed back, we change. So I'm sorry If I sounded like a jerk. I can't speak for SE, but I can say they are trying to improve the game. I just hope they don't over nerf it to the point were it no longer becomes a challenge and ends up just another game in the HD.
Last edited by ManuelBravo; 02-09-2017 at 09:15 AM. Reason: Character limit
No, I understand and agree.
From a business perspective though, is it worth for players to get and finish things right away? These forums are great and I'm glad people can voice their opinions. Tell me how does it feel when you complete a long grind? Tome it feels great. Imagine how newbies feel with nerfs and still complain. It's all do to feed back. From nerfing, squadron, weekly challenge books, even you have to admit it has become a lot better. We all want it to be easy, making people work for it builds character. Just like in RL. We work, give feed back, we change.
The thing is certain things *should* take a long time, and others should not. Then on top of that, there should be a medium.
Some things should be short term, medium term, then of course long term goals.
The example, is tomes shouldnt be focused into a handful of dungeons, then also locked weekly. One or the other. At least thats my opinion.
Let us gear all jobs at our leisure, or cap us into just 1 job, but make it not time consuming at all.
A full content cycle to gear 1-2 jobs, as well as requiring you to cap tomes every week for an entire content cycle is a bit absurd and quite restricting.
They put a cap on how many pieces of gear per cycle, then a cap for how much we can gear those jobs per week, then a cap on how many weapons per cycle, then a cap on how far we can upgrade that gear per cycle, then on top of that the gear is not customizable, the gear is not retainable (meaning its completely trash after the cycle) and to obtain it youre restricted to that cycles worth of content to obtain it in the first place.
To me thats a bit restrictive and repetitive, and not exciting much at all.
Possible Solutions:
-All gear is completely customizable (via materia)
-All gear is upgradable through each new cycle of content (for example upgrading item level 55 gear to 270 or what have you.)
-There isnt a cap on tomes so you can gear all jobs, but you still keep the weekly cap in raids for max level gear. (24 man or 8 man respectively.)
-All dungeons give tomes respective to your level
etc etc.
Last edited by Daniolaut; 02-09-2017 at 09:46 AM. Reason: Fixing the quote
I wasnt clear I guess.
How many times do you have to do PvP to cap?
How long is your wait time each time to get into said PvP?
Now with those questions out of the way, if youre trying to get tomes out of the way, so you can say, farm up a relic, will you want to do PvP to cap tomes, or queue up for expert?
Consider only wanting to get tomes out of the way, so you can do something else.
Basically what i was trying to say, is there arent a lot of options that arent significantly more time consuming in relation to expert roulette to obtain tomes, if one is trying to focus on something that doesnt give tomes.
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