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  1. #1751
    Player
    QuarIm's Avatar
    Join Date
    Jan 2017
    Posts
    51
    Character
    Dedjal Himereb
    World
    Omega
    Main Class
    White Mage Lv 88
    The faster the jump potion gets added, the earlier I can buy it.
    I like the lore, but I recent having to run around and do levemete and whatnot to gain another level in order to do the next MSQ. I want to be level 50/60 and enjoy the MSQ all in one go. And skills? Potd from level 1 and learn 'em that way. I just want to enjoy the story without having to go and do unrelated stuff in order to level up so that I can continue the MSQ. Ofcourse, 60 to 70 will present the same limitations, but I can't have everything my way.
    (1)

  2. #1752
    Player
    Avalynn_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    9
    Character
    Minako Swordsworn
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Yoshi P SPECIFICALLY SAID in regards to jump potions that if enough ppl said they DID NOT WANT THEM he would NOT ADD THEM. I for one think that it will be the death of the game and will cause more players like myself to leave the game than it would draw in new players. It's already bad enough that people are leveling their jobs in PoTD and have no clue how to play at 60. As a raider I don't want anyone like that anywhere NEAR end game content. Please Yoshi P I am BEGGING YOU TO RECONSIDER!
    (2)

  3. #1753
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Avalynn_Rose View Post
    It's already bad enough that people are leveling their jobs in PoTD and have no clue how to play at 60.
    Not any worse, actually a bit better, than the massive amount of players who leveled to 50 in 2.0 purely through FATE grinding in a massive horde of single button spamming madness. Leveling, in and of itself, does not teach a person how to play their class/job.
    (4)

  4. #1754
    Player
    Avalynn_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    9
    Character
    Minako Swordsworn
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    I would tend to disagree. Especially when you consider the amount of story involved in leveling your first class/job. I know people are impatient and want to get to where there friends are at, but at least in my personal opinion, FFXIV has a wonderful story and it is worth experiencing at least once. Now, if you want to buy a jump potion to level an alt on another server, that is fine. But I do not think that jump potions should be made available to new players and you should have to have at least one class to 50 (mininum) be be able to buy them.
    (2)

  5. #1755
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SDaemon View Post
    Not any worse, actually a bit better, than the massive amount of players who leveled to 50 in 2.0 purely through FATE grinding in a massive horde of single button spamming madness. Leveling, in and of itself, does not teach a person how to play their class/job.
    I agree with you about statistics and that if players want to learn they will, HOWEVER, while fate levelling people still get an awareness of what skills they have, even if people don't use a skill they still tend to look at it when they get it and go "neat". Jump potion will mean that players won't look at all of their skills because they are all given at once, even PotD allows players to look at their skills individually within the space of a few hours.

    This is my worry moving forward, I found it a slight inconvenience when I first got the new jobs to have to sit down for 10-20mins and work out what the skills did and how they fit together (it helped that most of the skills mirrored other jobs - like my thought process of DRK was "thats goes in the rampart slot, that goes in the sentinel slot, that goes in the basic combo slot"), but it will get worse with jobs being released at 50, and players using jump potion. A lot of skills will get ignored, because players simply haven't looked.

    Feel free to disagree and say that that isn't a big deal for you, but it is something that the game hasn't dealt with before post level 30.
    (1)

  6. #1756
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Avalynn_Rose View Post
    I would tend to disagree. Especially when you consider the amount of story involved in leveling your first class/job. I know people are impatient and want to get to where there friends are at, but at least in my personal opinion, FFXIV has a wonderful story and it is worth experiencing at least once. Now, if you want to buy a jump potion to level an alt on another server, that is fine. But I do not think that jump potions should be made available to new players and you should have to have at least one class to 50 (mininum) be be able to buy them.
    Thankfully, Yoshi P disagrees. As do I.

    Yes, the story of the game is very good. Yes, new players should run through it.

    But no, new players should not be hindered by the horrible design of the MSQ structure. Nothing wrong with letting them skip it and skip up to level 50/60. As the other poster mentioned (and I have mentioned before as well), the argument that they won't know their class is objectively invalid. People level fully through FATEs, which is no different.

    Should new players eventually run through the story? Absolutely. But they should be able to do it on their own time and pace.
    (4)

  7. #1757
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lambdafish View Post
    I agree with you about statistics and that if players want to learn they will, HOWEVER, while fate levelling people still get an awareness of what skills they have, even if people don't use a skill they still tend to look at it when they get it and go "neat". Jump potion will mean that players won't look at all of their skills because they are all given at once, even PotD allows players to look at their skills individually within the space of a few hours.

    This is my worry moving forward, I found it a slight inconvenience when I first got the new jobs to have to sit down for 10-20mins and work out what the skills did and how they fit together (it helped that most of the skills mirrored other jobs - like my thought process of DRK was "thats goes in the rampart slot, that goes in the sentinel slot, that goes in the basic combo slot"), but it will get worse with jobs being released at 50, and players using jump potion. A lot of skills will get ignored, because players simply haven't looked.

    Feel free to disagree and say that that isn't a big deal for you, but it is something that the game hasn't dealt with before post level 30.
    How are they aware? Skills appear on their hotbars and chances are they are never used or looked at while FATE grinding. Getting your skills slowly means nothing if you don't look at them and getting them all at once is not a detriment if you look them over and practice. Leveling isn't the catalyst to understanding your class/job here, it is learning and practice and that is carried by the individual, independent of leveling.

    What do you mean "this isn't something the game as dealt with before"? Not sure I understand what you are referring to there.
    (0)
    Last edited by SDaemon; 02-13-2017 at 10:01 AM.

  8. #1758
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    snip
    I'm starting to get a better idea of why people oppose this. There is no reason for it to take you 20 minutes to figure out a job at level 30. You have 13 skills, after the job quest. It is not that hard to figure out how abilities work in this game if you have any sort of MMO experience.

    If it took you 20 minutes to figure out level 30 DRK, then yes, you will have serious trouble with a boosted job. But, many of us have no issues reading a tooltip and putting a skill into practice. The boost won't be an issue at all for most.
    (3)

  9. #1759
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dragonseth07 View Post
    If it took you 20 minutes to figure out level 30 DRK, then yes, you will have serious trouble with a boosted job. But, many of us have no issues reading a tooltip and putting a skill into practice. The boost won't be an issue at all for most.
    10-20mins is hyperbole, and should be read as such (though you shouldn't have chosen the upper value to complain about), there is no problem with getting all the skills at 30, but it was a demonstration as to why it might be a problem when you jump to 50 or 60 (where it will take 10-20mins at least to figure out the entire job correctly - or incorrectly if you don't). It's not just about learning what skills do, but also how they interact with each other. Class quests give some context to mechanics like ninjitsu and draw that someone going in fresh may not necessarily understand, and skills may be ignored and shuffled into menus that players may never access. So yes, even levelling through fates and PotD gives players a better learning experience than jump potion, because skills are a reward for levelling, that are clearly displayed one at a time.

    Quote Originally Posted by SDaemon View Post
    What do you mean "this isn't something the game as dealt with before"? Not sure I understand what you are referring to there.
    Has the game dealt with players getting all their skills at once as part of major progression? Post level 30 of course.
    (0)

  10. #1760
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lambdafish View Post
    because skills are a reward for levelling, that are clearly displayed one at a time.
    AST, MCH and DRK would like to have a word with you.

    This whole stigma against learning a job regardless of what level it is that isn't 1, is starting to get old and annoying. It is practically a cliche at this point that someone is gonna cause an upheaval over the fact that players have access to more than a single skill at Lv-whatever. There are going to be people having issues with skills regardless of if they start at Lv1 and level upwards or start at Lv50 and level upwards from there. Read your tooltips or ask around, this is an MMO, if you are going to say the game making you ask other people for help is against the point of the game, you are sorely mistaken.

    Quote Originally Posted by Lambdafish View Post
    but it is something that the game hasn't dealt with before post level 30.
    True, but that doesn't mean people can't draw lines from what happened with MCH, DRK and AST. I've seen plenty of people still know the basics of those jobs even though they started at 30. A 20 level jump isn't all that much, what is it a difference in? You would be learning 22 skills and how they work with each other before going into your first dungeon to use them, then you learn even more onwards from that between 51 and 70.
    (2)



    Baby, tell me, what's your motive?

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