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  1. #1711
    Player
    Adire's Avatar
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    Nov 2014
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    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    well I mean that's not happening regardless. That's the structure the game is built upon. It's been this way since 2.0's release as far as I know (could have even been this way since 1.0) and considering all the thousands or millions of people who played the game, It must not have been a real issue lol.
    It's how ARR was, certainly. But they trimmed down the fetch quests heavily in HW.

    ARR had over 250 quests if I remember correctly, and a large part of those quests did not even involve recurring NPCs.
    (0)

  2. #1712
    Player
    RaijinSupreme's Avatar
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    Jan 2015
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    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    It's how ARR was, certainly. But they trimmed down the fetch quests heavily in HW.

    ARR had over 250 quests if I remember correctly, and a large part of those quests did not even involve recurring NPCs.
    But they all still kept the dungeons a part of the story, and a requirement to continue with the story. That isn't changing. That's what I was referring to, btw. You'd be better off playing another game then hoping Yoshi-P and the development team would change that aspect of the game.
    (0)

  3. #1713
    Player
    Adire's Avatar
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    Nov 2014
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    1,549
    Character
    Erin Grey
    World
    Mateus
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    Monk Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    ...
    See, this is why XIV's community has such an unhealthy mentality. Just because something is tradition doesn't make it good. It's like the community's minds are perpetually walled off to trying change of any sort to the game's mechanics.

    Jump potions are a tradition shattering addition to XIV. Content will no longer be gated behind story, it'll be the most considerably game-impacting cash shop item to date. However, it seems some players would rather just do this scorched earth method than attempt compromise.

    By comparison, changing the tradition of how dungeons are done would be a minimal change. Plus as I said, it would make far more sense to have crucial main storyline fights involve actual characters in the main story instead of 3 random adventurers every time.

    Other games do not force dungeons into the main storyline of the games, and it works. It could work here too.

    Also not to mention, forced dungeons most likely drive some players off. One of my friends decided against trying this game because of that actually.
    (0)
    Last edited by Adire; 02-03-2017 at 04:43 AM.

  4. #1714
    Player
    Falmer's Avatar
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    Aug 2015
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    56
    Character
    Buffalo Chick'n'dip
    World
    Jenova
    Main Class
    Botanist Lv 60
    I am buying potions when they arrive.



    My response to most posts here.



    XOXO
    (3)

  5. #1715
    Player
    dragonseth07's Avatar
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    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adire View Post
    snip
    Few things: the compromises are clunky at best, and most importantly, would take so much time and money that they aren't worth it to me as a consumer. And that means they aren't worth it to the company.

    Also, if doing a dungeon makes you not want to play, maybe don't play MMO's?
    (1)

  6. #1716
    Player
    MistyMew's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Falmer View Post
    I am buying potions when they arrive.



    My response to most posts here.



    XOXO


    You got my like and I will be right there with ya lol all my alts are waiting
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  7. #1717
    Player
    Adire's Avatar
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    Nov 2014
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    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Few things: the compromises are clunky at best, and most importantly, would take so much time and money that they aren't worth it to me as a consumer. And that means they aren't worth it to the company.

    Also, if doing a dungeon makes you not want to play, maybe don't play MMO's?
    Clunky? I guess HW is clunky then? I guess every other MMO that makes dungeons optional is clunky?

    But yeah, time is bad. Better to get results immediately, who cares about the consequences. Certainly not the modern gamer or company.

    And nope, my friend continues to enjoy MMOs. Just not this one. Nice try though.
    (0)

  8. #1718
    Player
    dragonseth07's Avatar
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    Aug 2016
    Location
    Manhattan Beach
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    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Adire View Post
    Clunky? I guess HW is clunky then? I guess every other MMO that makes dungeons optional is clunky?

    But yeah, time is bad. Better to get results immediately, who cares about the consequences. Certainly not the modern gamer or company.

    And nope, my friend continues to enjoy MMOs. Just not this one. Nice try though.
    HW isn't clunky. But, going back and Frankensteining already made content is. Spent time is bad when it could be spent on other things. I'm sorry, but I would rather see this game's budget go to something other than changing content I'll never see again anyway.

    And why play an MMO if you can't do multiplayer content?
    (1)

  9. #1719
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by dragonseth07 View Post
    HW isn't clunky. But, going back and Frankensteining already made content is. Spent time is bad when it could be spent on other things. I'm sorry, but I would rather see this game's budget go to something other than changing content I'll never see again anyway.

    And why play an MMO if you can't do multiplayer content?
    Spending time to take care of old content isn't wasted time when new players are still coming through. SE for a while was doing a great job of doing so, "cutting their losses" now and abandoning content to the wind would be a mistake and a disappointment.

    Your post reeks of selfishness. "I won't see the content so doing anything with it is a waste of time".

    And why play an MMO without dungeons? Because MMOs aren't entirely based on dungeons. My friend likes the other aspects of them. Who are you to judge?

    If the potions do come though, I hope people spend massive amounts of money on them. I'd rather the slippery slope to an expansive cash shop happen quickly so I know to get out sooner. We've seen it happen with WoW, we've seen it happen in many other games. I just hope no one complains when the time comes to draw your personal line, because we reap what we sow.
    (1)

  10. #1720
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Adire View Post
    See, this is why XIV's community has such an unhealthy mentality. Just because something is tradition doesn't make it good. It's like the community's minds are perpetually walled off to trying change of any sort to the game's mechanics.

    Jump potions are a tradition shattering addition to XIV. Content will no longer be gated behind story, it'll be the most considerably game-impacting cash shop item to date. However, it seems some players would rather just do this scorched earth method than attempt compromise.

    By comparison, changing the tradition of how dungeons are done would be a minimal change. Plus as I said, it would make far more sense to have crucial main storyline fights involve actual characters in the main story instead of 3 random adventurers every time.

    Other games do not force dungeons into the main storyline of the games, and it works. It could work here too.

    Also not to mention, forced dungeons most likely drive some players off. One of my friends decided against trying this game because of that actually.
    ok.

    You can be upset with the community all you want.

    I'm not arguing this though. I didn't give my opinion on this topic, and I'm not giving my opinion on this topic. there's no point.

    I don't care really about it being good or bad. I don't care about it being tradition.

    Only that I said, and the only that I am saying is that particular aspect of the game will not change. Out of all the changes that can or will be made to this game, this isn't one of them. Dungeons in Stormblood will be locked to the story, and continuing the story will be locked behind clearing those dungeons. That point is not worth arguing because it's not something that actually has a chance of changing.

    Btw, the jump potion is not at all removing the actual mechanic of gating content behind the story. The jump potion will mark those dungeons as "cleared", which will open up the rest of the story as if you actually did them. It doesn't change the concept, just lets you bypass it. That's how the jump potions are currently implemented in the regions they do exist, and its how they will work here.

    the Jump potion will also only allow you to skip content up to the end of Heavensward, meaning you will still have to go through the story in stormblood to do the dungeons, and you will have to clear those dungeons to continue the story.

    And I'm not saying that locking the dungeons behind the story can't be seen as a deterrent by some people. I'm sure your friends represent a niche community of people who wanted to play the dungeons of the story, but didn't want to actually go through the story to do them.

    I'm saying that seeing as how this is a MMO you have to not only buy to play, but also pay a monthly subscription, the success of the game, despite those facts, means that way way more people (a very, very high majority) either liked the structure of the dungeons, or wasn't bothered by it. The devs have no reason to change it if the high majority of their players didn't mind it.

    Playing the game with other random adventurers (meaning playing the game with other actual REAL people) is what fundamentally makes this game a MMO. Doing these dungeons with no one else but NPCs would make this game a single-player RPG, but online, and with other people who are doing the same thing, but can't do with each other lol. No. This, clearly, is also not changing. You will always do dungeons with other real people. You have your every now-and-then solo dungeons that you do with alphinaud and whoever else though, so there's that.

    The change in concept certainly does work in other games. It could very well work in this game. But its not going to work in this game, cause this games concept as far as story and dungeons is concerned, isn't changing. Again, you'd be better off playing another game. Maybe a single player final fantasy game or something or maybe those other mmos and games your friends are playing. Seems you would enjoy those games more.
    (0)
    Last edited by RaijinSupreme; 02-03-2017 at 05:31 AM.

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