This isn't so much a matter of skill. besides we alright have something like that already in the game helps people understand their class.
their is saying "First Expressions stick" in this case from 15-40 GLDs are by no means have smooth play style. it is too rough edges. almost too hard but is do-able.However to expect someone who casual plays or new to the game to take it all in.
not only does discourage them from even playing a tank. it discourages them from playing a class. they wanted to play.
before any of you put words in my mouth. let me state i didnt say it isn't do able it. in fact someone whos played a-long time can very well tank low level duns. cannot expect players who recently join the community to play in such a way as they do
and for players come on here say "Just get good" isn't helping the situation in watch we do not have enough solid tanks go around. this needs be fixed. making new tank classes isn't a perminate fix. it just small solution to bigger issue here
1. should a player have wait 2:30 reallife hours to do ifirt normal to continue their story quest. my anwser to this is no they shouldn't
we need smooth gameplay on gld. that means this
1. don't get punished as often as you do for losing aggro
2. when you do lose aggro it should be easy to get it back
3. DPS and Healer classes have their over all malice reduced. so losing aggro doesn't happen so often.
4. changes to some skills giving them more purpose. stoping players from using same skill over and over keep aggro. but at same time buffing them so they don't have too
5. the whole cycling through your enemies. is all well good. and it is something I myself approve of. however i think be best think of way we can all be happy with
having savage blade - cleave a little does give little aoe. but when you use rage. you want to cycle through your enemys
reason why put buff on flash cause majority of your levels it does become remotely useless and blind effect is quickly nullified cause of dimishing returns.
such as flash, overpower