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  1. #1
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51

    Suggestions for Improvements

    Things The Game Can Improve on

    General things

    Materia – Removing Elemental Resistance Materia.* I am not going to explain why this is so useless, but honestly I think that a company with such creative genius can do something better than this.* I have always been a fan and have always loved the games, and have great love for the game, but I really don't think these Materia don't fit in the game.* They don't really do much.* We don't focus much on Elemental Resistance Materia except in very situational situations.* What you could do to replace this, is making Materia's that buff certain skills, or reduces the mana cost of some abilities but make them well thought out for the players.* For instance, a Materia that reduces the cost of Cure III.* Other games had systems similar to this, which were indeed pretty good, and I don't think they should be forgotten or thrown away, just change to class Materia.

    It would be nice to have Materia merchants that put in materia for you for a sum of gold.* People who have houses could have one of these merchants in their house.* Materia could become a thing that players want to get and help crafters and perhaps a materia drop when you disenchant things.* Basically it would help out the economy.**
    *
    Houses – I feel that everyone has a chance to buy a house and I feel that the lack of being able to buy one on your own server is quite disappointing.* I also think that one character has a house, I don't think they should have another on a different character on a different server.* Everyone should have a chance to own their own house.**
    *
    Palace of the Dead – We don't have something like this for crafting.* I really think it would help out certain type of woodland like we do a quest and harvest stuff each floor and level up that way.* I think having more to do than just leves would add an extra spice to the game.
    *
    Duty finder -* I know that you try to encourage to actually use the duty finder but I think we should go further than this.* We don't want players to sit there and wait
    a long time just to do a story quest because they need to get it done, but at the same time, why would someone at a max level want to do these dungeons? I think we should encourage it a bit more, by adding a shop in each of the capitals that rewards players for helping other players and by helping other players by using duty player.* The rewards are very high and they can get items such as items two levels lower than the highest gear in the game, giving players another alternative than constantly doing raids.* Adding more options does not take away from your part of the game.* This is for players that don't have enough time to dedicate time to a dungeon or two or help others who need help.* These players need to be rewarded in some form more than they are right now.* A high level character comes down from a level 60 and is level synced to a level 30 or so and your tank is basically a newbie and loses threat all the time.* This should not be accepted.* I understand the concept of helping lower players, but we all want to have fun and people who play tanks want to do it as a tank and feel like they have accomplished something.* I feel that players who come down from level 60 should have their enmity decreased from 70-90% if their level or gear level is so high for that dungeon, it pretty much kills experience for that dungeon.* This means no way in hell are they going to get aggro.* You will always be out aggroed by the tank regardless of what your original item level is.* Level sync always gives you the best quality option at that level. When high level players come from level sync or duty finder into low level dungeons, they try to rush through the dungeon because their character is overpowered, making the person who has to tank feel like there is little point in even being there.* I for one that this type of behaviour should not exist.* They should take this seriously like any other dungeon at their level and focus on getting the dungeon done instead of being a killjoy for other players.* I know what other people are going to say that all you have to do is tolerate it, but one of my Gladiator friends who has just started this game says it shouldn't take 40 levels for you to be actually good at the job you are supposed to do and I think these of things that need to be fixed right away and I would like your imput on this.*

    Classes

    This is about changing classes and certain types of abilities that only affect a small amount that doesn't really change high level play but it does change low level play a lot.

    Buffs and Changes

    Savage blade – Delivers an attack with a potency of 150 additional effect : increased emnity.

    Combo Action:Fast Blade – Additional effect.* Deals 100 potency to the left and right monster of your original target with the same amount of enmity increase. This is a small cleave which basically takes its single damaging power and makes it into a cleave, basically hitting multiple targets.* I feel that this would be a huge help for players who want to level taking below the level of 40.

    Flash Improvement – increases enmity of all nearby enemies.* Additional effect, synergy duration 12 seconds. For each target flash hits it reduces the cool down of these abilities by 1 second.* Rampart, Fight or Flight, Convalescence, Provoke, Awareness, Sentinal, Tempered Will, Bulwark.* This effect only goes on for one pull.* Once you use it once, that is the only reduction you will get because each enemy will have a synergy on them. Flash has its enmity increased by a very large amount, however its mana cost is very very high.* You want to stop players going into instances and spamming flash to help them keep aggro.* Why flash doesn't affect Paladin abilities because it is a base class of Gladiator and not the job.* You cannot spam Flash, you can only use it once per mob.**My reasoning for buffing these abilities is to support the lower and casual player from level 1-40.* How this plays off at higher levels* I don't see it changing much.* A level player shouldn't be spamming flash anyway and honestly I don't think that having a 1000 mana cost flash will hurt a Paladin because they have Sheltron

    Riot Blade – All this does is break the potency in half and hits two different targets.* The first target is only taking the 150 potency from it, I increased its base damage to help with this.* The improvement to Flash, flash doesn't touch my mana pool when using it level 50-60 and what really hurts the paladin right now is when I do duty finder or anything like that and am pushed down to a level below 40.
    (0)

  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zodathria123 View Post
    Things The Game Can Improve on

    General things

    Materia – Removing Elemental Resistance Materia.* I am not going to explain why this is so useless, but honestly I think that a company with such creative genius can do something better than this.* I have always been a fan and have always loved the games, and have great love for the game, but I really don't think these Materia don't fit in the game.* They don't really do much.* We don't focus much on Elemental Resistance Materia except in very situational situations.* What you could do to replace this, is making Materia's that buff certain skills, or reduces the mana cost of some abilities but make them well thought out for the players.* For instance, a Materia that reduces the cost of Cure III.* Other games had systems similar to this, which were indeed pretty good, and I don't think they should be forgotten or thrown away, just change to class Materia.
    Elemental materia is pointless. We know it, they know it, but with the way the systems are set up ,outright removing it is problematic.

    It would be nice to have Materia merchants that put in materia for you for a sum of gold.* People who have houses could have one of these merchants in their house.*
    Already in game except for the housing bit. Not sure if they're accessible at lower levels, though.

    Materia could become a thing that players want to get and help crafters and perhaps a materia drop when you disenchant things.* Basically it would help out the economy.**
    Materia is already a thing for crafters through spirit bonding. There's a system for this, and there's demimateria for V's now... there doesn't need to be another one.

    Houses – I feel that everyone has a chance to buy a house and I feel that the lack of being able to buy one on your own server is quite disappointing.* I also think that one character has a house, I don't think they should have another on a different character on a different server.* Everyone should have a chance to own their own house.**
    This is an issue with how housing was implemented and the limitation due to the way housing is handled by the servers. Limiting houses to one per account wouldn't help.

    Palace of the Dead – We don't have something like this for crafting.* I really think it would help out certain type of woodland like we do a quest and harvest stuff each floor and level up that way.* I think having more to do than just leves would add an extra spice to the game.
    Um... What? PotD's system is in no way workable for crafting and leveling crafting isn't hard if you just do it. Also, the content you mention sounds more for gathering, and gathering is already mind-numbingly easy to level...


    Duty finder -* I know that you try to encourage to actually use the duty finder but I think we should go further than this.* We don't want players to sit there and wait
    a long time just to do a story quest because they need to get it done, but at the same time, why would someone at a max level want to do these dungeons? I think we should encourage it a bit more, by adding a shop in each of the capitals that rewards players for helping other players and by helping other players by using duty player.* The rewards are very high and they can get items such as items two levels lower than the highest gear in the game, giving players another alternative than constantly doing raids.* Adding more options does not take away from your part of the game.* This is for players that don't have enough time to dedicate time to a dungeon or two or help others who need help.* These players need to be rewarded in some form more than they are right now.* A high level character comes down from a level 60 and is level synced to a level 30 or so and your tank is basically a newbie and loses threat all the time.* This should not be accepted.* I understand the concept of helping lower players, but we all want to have fun and people who play tanks want to do it as a tank and feel like they have accomplished something.* I feel that players who come down from level 60 should have their enmity decreased from 70-90% if their level or gear level is so high for that dungeon, it pretty much kills experience for that dungeon.* This means no way in hell are they going to get aggro.* You will always be out aggroed by the tank regardless of what your original item level is.* Level sync always gives you the best quality option at that level. When high level players come from level sync or duty finder into low level dungeons, they try to rush through the dungeon because their character is overpowered, making the person who has to tank feel like there is little point in even being there.* I for one that this type of behaviour should not exist.* They should take this seriously like any other dungeon at their level and focus on getting the dungeon done instead of being a killjoy for other players.* I know what other people are going to say that all you have to do is tolerate it, but one of my Gladiator friends who has just started this game says it shouldn't take 40 levels for you to be actually good at the job you are supposed to do and I think these of things that need to be fixed right away and I would like your imput on this.*
    Duty Finder, itself, is not meant to get higher level characters into lower level dungeons. Roulettes are and they have decent rewards to get people in, with the only drawback being that it's only once per day. Duty Finder is there so you don't have to spam 'LFG' over and over as well as expanding your chances by including other servers.

    Classes

    This is about changing classes and certain types of abilities that only affect a small amount that doesn't really change high level play but it does change low level play a lot.

    Buffs and Changes

    Savage blade – Delivers an attack with a potency of 150 additional effect : increased emnity.

    Combo Action:Fast Blade – Additional effect.* Deals 100 potency to the left and right monster of your original target with the same amount of enmity increase. This is a small cleave which basically takes its single damaging power and makes it into a cleave, basically hitting multiple targets.* I feel that this would be a huge help for players who want to level taking below the level of 40.

    Flash Improvement – increases enmity of all nearby enemies.* Additional effect, synergy duration 12 seconds. For each target flash hits it reduces the cool down of these abilities by 1 second.* Rampart, Fight or Flight, Convalescence, Provoke, Awareness, Sentinal, Tempered Will, Bulwark.* This effect only goes on for one pull.* Once you use it once, that is the only reduction you will get because each enemy will have a synergy on them. Flash has its enmity increased by a very large amount, however its mana cost is very very high.* You want to stop players going into instances and spamming flash to help them keep aggro.* Why flash doesn't affect Paladin abilities because it is a base class of Gladiator and not the job.* You cannot spam Flash, you can only use it once per mob.**My reasoning for buffing these abilities is to support the lower and casual player from level 1-40.* How this plays off at higher levels* I don't see it changing much.* A level player shouldn't be spamming flash anyway and honestly I don't think that having a 1000 mana cost flash will hurt a Paladin because they have Sheltron

    Riot Blade – All this does is break the potency in half and hits two different targets.* The first target is only taking the 150 potency from it, I increased its base damage to help with this.* The improvement to Flash, flash doesn't touch my mana pool when using it level 50-60 and what really hurts the paladin right now is when I do duty finder or anything like that and am pushed down to a level below 40.
    There are upcoming combat system changes in 4.0 we don't have a lot of information on yet. I will recommend patience here.
    (3)
    Last edited by Malzian; 02-02-2017 at 06:51 AM. Reason: Reorganization.

  3. #3
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    678
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Teach players how to play the game provide the rotations in game. not everyone need to be putting out 80+ percentile dps but the concept of an opener and why its important needs to be provided in game people shouldn't need to do a google search to find out how to play their class.
    (0)

  4. #4
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    This isn't so much a matter of skill. besides we alright have something like that already in the game helps people understand their class.

    their is saying "First Expressions stick" in this case from 15-40 GLDs are by no means have smooth play style. it is too rough edges. almost too hard but is do-able.However to expect someone who casual plays or new to the game to take it all in.

    not only does discourage them from even playing a tank. it discourages them from playing a class. they wanted to play.

    before any of you put words in my mouth. let me state i didnt say it isn't do able it. in fact someone whos played a-long time can very well tank low level duns. cannot expect players who recently join the community to play in such a way as they do

    and for players come on here say "Just get good" isn't helping the situation in watch we do not have enough solid tanks go around. this needs be fixed. making new tank classes isn't a perminate fix. it just small solution to bigger issue here

    1. should a player have wait 2:30 reallife hours to do ifirt normal to continue their story quest. my anwser to this is no they shouldn't

    we need smooth gameplay on gld. that means this
    1. don't get punished as often as you do for losing aggro
    2. when you do lose aggro it should be easy to get it back
    3. DPS and Healer classes have their over all malice reduced. so losing aggro doesn't happen so often.
    4. changes to some skills giving them more purpose. stoping players from using same skill over and over keep aggro. but at same time buffing them so they don't have too
    5. the whole cycling through your enemies. is all well good. and it is something I myself approve of. however i think be best think of way we can all be happy with

    having savage blade - cleave a little does give little aoe. but when you use rage. you want to cycle through your enemys

    reason why put buff on flash cause majority of your levels it does become remotely useless and blind effect is quickly nullified cause of dimishing returns.

    such as flash, overpower
    (0)
    Last edited by Zodathria123; 02-02-2017 at 08:29 AM.

  5. #5
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Zodathria123 View Post
    This isn't so much a matter of skill. besides we alright have something like that already in the game helps people understand their class.
    This is also getting a massive change in StormBlood with the removal of classes. The issue you speak is because FFXIV inherited the old 1.0 class/job system and I guess they had no time for a complete rebuild prior to 2.0. But rest assured, they are aware of these issues.
    (0)