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  1. #1
    Player
    Valor's Avatar
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    Mar 2011
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    Limsa Lominsa
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    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Zkieve View Post
    The one real beef i have with the stat points is how lite impact it actually has over your performance.
    All could be "fixed with the right tweaking, but at this point, i dont even think it would be possible.
    By example, right now with the current numbers of what you can increase, if i put them all in vit, to put an example .I would like them to take effect towards my def .Right now it doesnt work well, apart from HP.
    With 100 VIT or 174 vit i still get hit by the same.
    With 100 str and 174 str i still hit for around the same.
    With 60 dex i barely miss on glad .

    Changing stats around impact is minimal on higer levels, by instance if system had higer caps, lets say something like until 200, and that stats started having a low effect around 150 or so, i would be content.
    If i wanted a MRD with 200 str, to hit like a truck , and die in 1 hit , that should be my choice.Or if i wanted to have supper uber defense with glad .Or a crit rate of 90% with my arch or pugi.

    Now THIS is freedom, you might disagree with me , but the current system does not let you customize your char. At least not enough to make it worth it.Add on top of that stats not working (or so i think( and is what we have now .Personally i would like a system like what i stated above. But in the game current state, i would take anything over what we currently have now.

    I say this and ill say it again.This game was supoused to be about freedom of choice.I have never felt more restricted in any other game before.
    Instead of blaming Physical Levels, I say blame Classes. Way too much of the stats we have are based on what class we are playing.

    There is no reason by on my Conj when I have over 100 vit I should have the same amount of MP as HP when my magic stats are at 40.

    Instead of throwing all the burden on classes for how much defense is, the game should have Defense, HP, etc based on VIT. Accuracy, Evasion, Parrying, etc Rates should be based on DEX. STR should help with Blocking (and the amount of damage you can block), Damage, etc.

    Quote Originally Posted by Keith_Dragoon View Post
    Ok every other post is talking bout "min/maxers" WTF is that? Info please!
    Minimum and/or Maximum you need to cap out in returns. There is no need to add more points on a certain skill if you get no more returns on it, therefore you can put it somewhere else.

    Essentially.
    (0)
    Last edited by Valor; 03-18-2011 at 11:29 AM. Reason: added a quote
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  2. #2
    Player
    Keith_Dragoon's Avatar
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    Mar 2011
    Location
    Gridania
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    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valor View Post
    Minimum and/or Maximum you need to cap out in returns. There is no need to add more points on a certain skill if you get no more returns on it, therefore you can put it somewhere else.

    Essentially.
    Uh... what? lol
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #3
    Player
    Valor's Avatar
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    Mar 2011
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    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Keith_Dragoon View Post
    Uh... what? lol
    ....

    Diminishing Returns: Wiki
    Min/Maxing: Wiki Again

    I usually don't condone the use of Wikipedia for learning, however, it is a good place to start.
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  4. #4
    Player
    Keith_Dragoon's Avatar
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    Gridania
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    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Valor View Post
    ....

    Diminishing Returns: Wiki
    Min/Maxing: Wiki Again

    I usually don't condone the use of Wikipedia for learning, however, it is a good place to start.
    Didn't really need the wiki you just didn't make urself clear when you answered. >.>

    But I see now
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #5
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Min/maxers are people who optimize their skills for their gameplay style, the term stems back from tabletop games where people would take penalties to some stats that they usually would never use to maximize the ones that they would use more often, there was it that hard to answer him?
    (0)

  6. #6
    Player
    Jennestia's Avatar
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    Mar 2011
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nephera View Post
    Min/maxers are people who optimize their skills for their gameplay style, the term stems back from tabletop games where people would take penalties to some stats that they usually would never use to maximize the ones that they would use more often, there was it that hard to answer him?
    This is the min/maxing people are usually referring to -- it's also what becomes the "standard" and anything straying from it is generally looked down upon.
    (0)

  7. #7
    Player
    Valor's Avatar
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    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Nephera View Post
    Min/maxers are people who optimize their skills for their gameplay style, the term stems back from tabletop games where people would take penalties to some stats that they usually would never use to maximize the ones that they would use more often, there was it that hard to answer him?
    Understanding and not understanding is all based around understanding what was misunderstood.

    I misunderstood what he had a problem understanding, thus I was not able to help him understand.

    Providing links on the other hand would let him find all the answers he had or will have on the topic. Preventing Him or I from misunderstanding what is understood or not.

    Quote Originally Posted by Xor View Post
    I disagree with the removal of the physical level system, it is one of the few things that makes this MMO completely unique. I would however like to see some changes made to the current system.
    *Removal of the reassignment button.
    *Removal or lowering the amount of physical exp gained from way of hand & land classes.
    *Add stat requirements to some gear.
    *Add quests in order to advance physical levels at certain points i.e. a quest to advance at 10, 20, 30 etc.

    This would allow players to be more "unique" and would add more diversity for future updates and content. As part of the advancement quests mentioned above all the allocated phys lvl points would be reset upon the completion of said quests.
    I personally love the way the reassignment button works right now, because you can fix exactly what mistakes you made. But not so much that people will not have to pay for not making up their minds initially.

    And yes, same stat requirements should be needed. There is no way someone with 15 str can wear chain mail with the best of them. It's impossible, and I refuse to think otherwise. And there is no way you wouldn't shoot yourself if you weren't 'dexterous' enough.
    (0)
    Last edited by Valor; 03-18-2011 at 11:55 AM.
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  8. #8
    Player
    Keith_Dragoon's Avatar
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    Keith Dragoon
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    Zalera
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    Conjurer Lv 90
    Quote Originally Posted by Nephera View Post
    Min/maxers are people who optimize their skills for their gameplay style, the term stems back from tabletop games where people would take penalties to some stats that they usually would never use to maximize the ones that they would use more often, there was it that hard to answer him?
    Even better answer, so next question, is that considered good or bad in XIV? cause I think I fall into that category. >.>

    http://lodestone.finalfantasyxiv.com...onal/character

    On-Topic: I'm indifferent about the subject, if they do away with it I'll probly play more classes, if not i'm DoM for life. I'm happy either way.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #9
    Player
    Zkieve's Avatar
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    Mar 2011
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    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Keith_Dragoon View Post
    Even better answer, so next question, is that considered good or bad in XIV? cause I think I fall into that category. >.>

    http://lodestone.finalfantasyxiv.com...onal/character

    On-Topic: I'm indifferent about the subject, if they do away with it I'll probly play more classes, if not i'm DoM for life. I'm happy either way.
    Is not good nor bad.Is a playing style.Only hated by people who dont like to maximize their role on some situations.Or simply those who dont care to do their best performance at all.But of course there are limits to this, some might take it to the extreme and just call anyone who dont follow their rules worthless, this is bad .But the same could be said to those who dont know how to play at all long past their noobs days and dont respect others in party simply leaching their way .Is a matter of moderation really.

    Like some1 so brilliantly said before, if you dont like how they play , then dont play with them , is pretty simple.
    (0)

  10. #10
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    Even better answer, so next question, is that considered good or bad in XIV? cause I think I fall into that category. >.>

    http://lodestone.finalfantasyxiv.com...onal/character

    On-Topic: I'm indifferent about the subject, if they do away with it I'll probly play more classes, if not i'm DoM for life. I'm happy either way.
    Well it cant really hurt if you minmax, what does is when someone becomes really obnoxious about OTHER people's stats is when they become a problem. Thats one of the reasons i never raid in other games.
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