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  1. #11
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Zkieve View Post
    The one real beef i have with the stat points is how lite impact it actually has over your performance.
    All could be "fixed with the right tweaking, but at this point, i dont even think it would be possible.
    By example, right now with the current numbers of what you can increase, if i put them all in vit, to put an example .I would like them to take effect towards my def .Right now it doesnt work well, apart from HP.
    With 100 VIT or 174 vit i still get hit by the same.
    With 100 str and 174 str i still hit for around the same.
    With 60 dex i barely miss on glad .

    Changing stats around impact is minimal on higer levels, by instance if system had higer caps, lets say something like until 200, and that stats started having a low effect around 150 or so, i would be content.
    If i wanted a MRD with 200 str, to hit like a truck , and die in 1 hit , that should be my choice.Or if i wanted to have supper uber defense with glad .Or a crit rate of 90% with my arch or pugi.

    Now THIS is freedom, you might disagree with me , but the current system does not let you customize your char. At least not enough to make it worth it.Add on top of that stats not working (or so i think( and is what we have now .Personally i would like a system like what i stated above. But in the game current state, i would take anything over what we currently have now.

    I say this and ill say it again.This game was supoused to be about freedom of choice.I have never felt more restricted in any other game before.
    Instead of blaming Physical Levels, I say blame Classes. Way too much of the stats we have are based on what class we are playing.

    There is no reason by on my Conj when I have over 100 vit I should have the same amount of MP as HP when my magic stats are at 40.

    Instead of throwing all the burden on classes for how much defense is, the game should have Defense, HP, etc based on VIT. Accuracy, Evasion, Parrying, etc Rates should be based on DEX. STR should help with Blocking (and the amount of damage you can block), Damage, etc.

    Quote Originally Posted by Keith_Dragoon View Post
    Ok every other post is talking bout "min/maxers" WTF is that? Info please!
    Minimum and/or Maximum you need to cap out in returns. There is no need to add more points on a certain skill if you get no more returns on it, therefore you can put it somewhere else.

    Essentially.
    (0)
    Last edited by Valor; 03-18-2011 at 11:29 AM. Reason: added a quote
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”