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Thread: Shatter

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  1. #1
    Player
    SainCheese's Avatar
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    Feb 2015
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    Character
    Sain Cheese
    World
    Behemoth
    Main Class
    Warrior Lv 70
    I still think it's pure garbage.

    It's a mode that caters not to casuals, but to people who want their hands held.
    It's a mode created to be easy for this new generation of players that don't even know what a hard game is. It's disgusting seeing 98% of the dps not break 60k dps and 99% of the healers not break 100k heals.

    In seal people would pad these stats to brag, make themselves look good but in shatter its a total mindless zombie fest where winning is completely random until you get a premade that knows how to zerg.. and then people cry about that single alliance pt winning the game for them!


    The mode promotes laziness and takes away competitiveness. Competition is that one thing that is suppose to stand out far beyond that of PvE. Shatter is only a step up from auto attacking a dummy only because you have to move around some.

    Do me a favor, the next time you go in count how many players break triple digit in damage taken, damage dealt and damage received. You can use your fingers, you wont run out of them. (On Primal Data Center)

    Now go into a ranked feast match, There are literally matches that last less than three minutes and all those stats break triple digits.. with MOVING targets.

    To further add insult to this, look back to when the first frontlines was released, when the level cap was 50 and the ilvl sync'd to 80 or something silly low.. Players did more damage what, 2-3 years ago then they do now.
    (5)
    Last edited by SainCheese; 02-01-2017 at 01:10 AM. Reason: adding too

  2. #2
    Player
    FreyaKrescent's Avatar
    Join Date
    Jan 2014
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    68
    Character
    Poptart Bunny
    World
    Leviathan
    Main Class
    Archer Lv 60
    i agreee Sain but id rather not wait 5 months until a new PvP mode come out for FFXIV so lets try to male suggestions for S.E on how to make this game mode More competitve. i highly doubt a new Mode will come out Before 4.0 hits.
    (1)

  3. #3
    Player
    SainCheese's Avatar
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    Feb 2015
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    38
    Character
    Sain Cheese
    World
    Behemoth
    Main Class
    Warrior Lv 70
    There is suppose to be a new feast grounds released soon or so I thought. Not 100% sure, have only heard about it from other players.

    As for Ideas, I would love a 1v1 mode however that seems highly unlikely due to the extreme differences in classes. Some classes are simply better than others and healers don't have a viable way to kill anything in pvp. However this mode could re-implement Morale. A new specific gear set could be created and earned/used based off the individuals ranking within the 1v1 mode.

    A frontlines sudden death mode: You cannot release, only be rez'd. This would have to be done in a way that forced all three alliances to brawl it out at the same time so that one alliance couldn't just sit back and clean up. take place on a smaller, titan style map where falling off knocks you out completely.

    A frontlines capture the flag mode: A mode that would force strategy and strength. One party attacks, one party supports, one party defends, fully utilize all three parties in an alliance.

    Anyone can take these ideas and build on them and place them in the proper forum if the want.
    (1)
    Last edited by SainCheese; 02-01-2017 at 02:01 AM.

  4. #4
    Player
    FreyaKrescent's Avatar
    Join Date
    Jan 2014
    Posts
    68
    Character
    Poptart Bunny
    World
    Leviathan
    Main Class
    Archer Lv 60
    yeah i heard too. I can't wait but i like Frontlines because its that game mode where you can get bh or fever and feel good etc
    (0)

  5. #5
    Player
    Dimitrii's Avatar
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    Jul 2014
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    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SainCheese View Post
    In seal people would pad these stats to brag, make themselves look good but in shatter its a total mindless zombie fest where winning is completely random until you get a premade that knows how to zerg.. and then people cry about that single alliance pt winning the game for them! The mode promotes laziness and takes away competitiveness. Competition is that one thing that is suppose to stand out far beyond that of PvE.
    That's because that premade makes the matches feel so boring unless there are other premades on the other GC's to go up against. This is why I strictly queue solo, do not join premades, and dislike when I'm slotted in the same GC with premades like the leviathan one on primal. Had one match with them where we had like 6 or 7 battle fevers and we were literally just spawn camping flames at the end, winning the match 1600 to the other 2 GC's 500 to 600s. That was undoubtedly the most boring match of the night for me despite being one of those 6 or 7 with fever at the end. There is no fun to be had over not having any competition and just overwhelming and manhandling teams game after game which is why I dont understand the allure in only queuing with premades. Premades can be fun when going up against other premades like in the Seal rock days of Excaliber Maelstrom/ Ultros Immortal Flames/ Behemoth Adders premades but those days are dead and gone it seems. Its very rare now to see more than one premade queuing. I still need around 20 more combinations of frontline/feast wins for the achievement before I can finally stop queuing to shatter and that POS 8 v 8 Feast mode which I despise equally as much. Cant wait to be done.
    (3)
    Last edited by Dimitrii; 02-01-2017 at 04:04 AM.

  6. #6
    Player
    AdamZ's Avatar
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    Jul 2015
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    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by SainCheese View Post
    healers not break 100k heals.... go in count how many players break triple digit in damage taken, damage dealt and damage received. You can use your fingers, you wont run out of them. (On Primal Data Center)
    Right, not a good idea to break 100K in damage taken when your healer can't put out 100K in heals. (And taken and received are the same thing right?)

    And people pad in Shatter, and they pad it hurts the team. The number of times that half the team leaves to go chase that small ice that spawned by our base, or if you have two ice options, one closer to your base, one closer to the enemy base, people often just go for the closer one.

    I might be the one who goes chases that second ice, and do 12-15 of damage points on it, before I am likely killed, but that is still a huge positive for the team. But if I just hit that first ice, my numbers would have been better.

    You can't compare numbers at all to feast, in one mode you are just non-stop hitting people in a small area, the other over a large area and is more about positioning, and holding the line then hitting people non stop. Not to say, cause you have 72 players out there, that the amount of time you will spend CC'ed in frontlines is much greater then feast.

    But yea, there are alot of questionable players in Shatter right now. But there was also questionable players in my Dun Scaith yesterday. DF will be DF.
    (0)
    Last edited by AdamZ; 02-02-2017 at 12:52 AM.