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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yonanja View Post
    Somewhat interesting, and most of it would be fun to try out. But I don't agree with removing Tempered Will and giving it's effects to Sentinel, since often I only need the knockback immunity or to remove bind/heavy, but I don't want to end up using one of my better damage reductions at the same time.
    Maybe adding it to Bulwark instead? The effect fits with the name of either ability, but Bulwark is generally less useful than Sentinel.

    Quote Originally Posted by Shougun View Post
    reply
    I removed Tempered Will because I had to remove something . I was thinking of removing Cover but that feels more like a distinct PLD skill to me.

    Just to clarify, you're proposing flash be targeted like stoneskin (i.e. cast on self or others,) the target receives a buff that increases damage against enemies with a special debuff, the enemies get the special debuff by being in range of the target when the ability is used?
    It's an interesting idea definitely. Not sure if flash should so heavily changed instead of it being a new ability or spreading it through a couple of abilities.
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    Last edited by Jandor; 02-01-2017 at 07:50 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jandor View Post

    I removed Tempered Will because I had to remove something . I was thinking of removing Cover but that feels more like a distinct PLD skill to me.

    Just to clarify, you're proposing flash be targeted like stoneskin (i.e. cast on self or others,) the target receives a buff that increases damage against enemies with a special debuff, the enemies get the special debuff by being in range of the target when the ability is used?
    It's an interesting idea definitely. Not sure if flash should so heavily changed instead of making it a new ability though.
    Cover is very Paladin!!! You're right . I think there could be something done to the range too (it's great in PvP but in like a dungeon you don't really want to move the boss unless you reaaaally have to).

    In another thread I suggested that oaths are always on (Paladins are characters of oath anyways) and that activating an oath while in the oath itself is more like an activateable passive in games like LoL. Could move tempered will into Shield Oath? Tbh its not a NEEDed ability but I have come to like it a lot in PvP. Tempered Will - "hahaahahha come and get me, ahahah *evil laughs*". When activated it grants Tempered Oath, and the specific oath activated changes the effect of the temper buff . Could use this as a way to make oath switching flow better for Paladin as well, like cheaper and oGCD, but activating it again means using more mana for some given effect.

    For flash yeah it'd be like a ally cast ability, if you have no target its yourself ofc, monster is yourself as well, and someone else is .. someone else. So in a normal scenario you'd not change how you casted the new flash at all, it'd be the same. That effect now applies a debuff to nearby monsters. It's a target-able aura basically lol. I was hoping for people it wouldn't be too much of a mental change since for example you'd still run in and cast it like normal - the difference is now you'd move into other combos instead of casting it again and again. You may need to cast it once more if your CoS isn't ready and your DD is full boar but otherwise.. cast it once and then "maintain" your flash buff instead (through some other mechanic). Maintenance mechanics could unlock later in other abilities, so earlier levels are simpler but still not super spamming of flash.

    It could be another skill, certainly I guess it depends on if Flash is still going to other jobs (a shared ability, cause I know sometimes Warrior uses Flash at least low level when they run out of TP). If its not a shared skill I just rather see Paladin's entire aggro management shift away from multiple flash usages .

    Of course the CoS effect would come later and would be labeled under CoS, so you wouldn't have a mile long tooltip.

    So it'd be like,

    Flash: Instantly increases enmity in all nearby enemies. Aura: Increases your enmity generated by weapon skills to enemies within 15y. Duration X seconds
    Radiant Flash (trait): Enemies now take extra damage from a Radiant target. Also applies blind, duration X seconds. <- old lvl 20 trait just adds blind
    CoS: bla bla, additional effect: Enemies effected by Judgement will explode for 50 AoE potency, 5y.

    So you can fit my big blab into a much smaller box I think, so it's less weird and like WHAT IS HAPPENING.. (goblin voice, wc3.. :P). If Flash is still shareable in 4.0 then just move the Aura into the trait, and move the blind into flash. So the trait adds the full aura effect, and allows you to target others.
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    Last edited by Shougun; 02-01-2017 at 09:29 AM.