I thought they should just make Tempered Will perhaps more useful/common to use, like besides doing the CC removing (which is nice, also great in PvP) it also has an effect where in the duration of the ability if you take or restore quarter health, or remove a CC effect you'll also regenerate tp for a short time (stacking effect). Added quarter health part because not all bosses use CC effects, and you wont always be MT.
A more simple version, but less reactive/interactive would just be that during Tempered Will besides being able to ignore/remove CC is that your weapon skills no longer cost TP but rather generate 50% of their cost. Paladin really needs a TP regen tool, it could be that.
Would love to see flash get changed though so, yay :P. If banish is able to replace Flash in enmity would Flash just become an opener then, like shield lob and other like abilities?
One vision I saw for flash for Paladin to significantly reduce the amount of casts (flash spam is the worst lol):
Flash becomes a tank target ability, if you target a monster it will target yourself like other abilities - so behaves just like flash if for yourself (players can remove buff if they want). Target becomes radiant, nearby the target monsters receive aoe non damage enmity like usual + blind, and nearby to the target become afflicted with judgement (w.e name, aura like effect - the first part (regular flash) isn't aura, second part "Judgement" debuff is).
All weapon skills done by the target tank to the judged have a bonus potency tick (small) and increased enmity generation (making flash spam less beneficial than going through your targets and management through combos). With hopefully some interplay with other abilities like Circle of Scorn can cause judgement to create micro holy fissures that are small aoe bursts on each target (so if you had like 4 monsters each one would explode with 50 potency hitting the other nearby monsters, a single monster would experience 200 potency burst basically). CoS because it has a cooldown so it keeps Paladin's AoE damage gated by time (in check). With a mechanic that increases the duration of the Radiance buff, like use of CoS or some other ability - so it becomes a new thing Paladins can manage (CoS is oGCD so maybe not the best manage tool), cast their new flash once, gain a very small amount of extra damage to a single target (and enmity) but also they'd gain AoE potential through the same ability. Oh and they can get a glowy effect now :P. And because they can manage the buff and it adds extra to even a single target it can be a thing for all scenarios, not just aoe situations (flash becomes useful during boss/single fights as well).
Finally since it isn't part of a combo Paladins could use other combos during the process, like run in flash and is now radiant, CoS, and then start to apply Goring Blade/Royal Authority to all the targets instead of spamming a new AoE combo (or worse, flash).
(Tank target ability so Paladins can use the ability even if they're not MT, just cast it on the MT instead of yourself). New Paladin abilities could utilize mana more and allow him more team player utilities since he'd need less of it for flash spam too.


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. I was thinking of removing Cover but that feels more like a distinct PLD skill to me.
. I think there could be something done to the range too (it's great in PvP but in like a dungeon you don't really want to move the boss unless you reaaaally have to).

