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  1. #1
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100

    Alter a tank for SB

    So we know for Stormblood when we hit 70 we should still have roughly the same amount of buttons, and it seems a safe bet we're all going to get new skills.

    For the sake of the thread lets say it'll be 4 or 5 new skills, so if you had to delete that many skills (or change them to a role skill,) replace them with new ones, & could alter as many old skills and traits as you like (while keep them at least sort of recognizable) what changes would you make?

    Interested what people come up with .

    So, for example, as a rough idea:

    Paladin:

    Removed:
    Provoke (role skill)
    Convalescence (role skill)
    Awareness (role skill)
    Tempered Will

    New:
    Barrier: stoneskin copy, lower duration though.
    Rally: rez spell, uses all MP.
    Inspire: provides damage/healing boost to target, medium cooldown.
    Banish: Flash with damage, combo's from riot blade, costs MP.

    Altered:
    Cover: works on magic damage as well.
    Sentinel: gains tempered wills effects.
    Divine Veil: doesn't need triggering, that's kind of pointless.
    (2)
    Last edited by Jandor; 02-01-2017 at 03:55 AM.

  2. #2
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Somewhat interesting, and most of it would be fun to try out. But I don't agree with removing Tempered Will and giving it's effects to Sentinel, since often I only need the knockback immunity or to remove bind/heavy, but I don't want to end up using one of my better damage reductions at the same time.
    (5)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I thought they should just make Tempered Will perhaps more useful/common to use, like besides doing the CC removing (which is nice, also great in PvP) it also has an effect where in the duration of the ability if you take or restore quarter health, or remove a CC effect you'll also regenerate tp for a short time (stacking effect). Added quarter health part because not all bosses use CC effects, and you wont always be MT.

    A more simple version, but less reactive/interactive would just be that during Tempered Will besides being able to ignore/remove CC is that your weapon skills no longer cost TP but rather generate 50% of their cost. Paladin really needs a TP regen tool, it could be that.

    Would love to see flash get changed though so, yay :P. If banish is able to replace Flash in enmity would Flash just become an opener then, like shield lob and other like abilities?

    One vision I saw for flash for Paladin to significantly reduce the amount of casts (flash spam is the worst lol):

    Flash becomes a tank target ability, if you target a monster it will target yourself like other abilities - so behaves just like flash if for yourself (players can remove buff if they want). Target becomes radiant, nearby the target monsters receive aoe non damage enmity like usual + blind, and nearby to the target become afflicted with judgement (w.e name, aura like effect - the first part (regular flash) isn't aura, second part "Judgement" debuff is).

    All weapon skills done by the target tank to the judged have a bonus potency tick (small) and increased enmity generation (making flash spam less beneficial than going through your targets and management through combos). With hopefully some interplay with other abilities like Circle of Scorn can cause judgement to create micro holy fissures that are small aoe bursts on each target (so if you had like 4 monsters each one would explode with 50 potency hitting the other nearby monsters, a single monster would experience 200 potency burst basically). CoS because it has a cooldown so it keeps Paladin's AoE damage gated by time (in check). With a mechanic that increases the duration of the Radiance buff, like use of CoS or some other ability - so it becomes a new thing Paladins can manage (CoS is oGCD so maybe not the best manage tool), cast their new flash once, gain a very small amount of extra damage to a single target (and enmity) but also they'd gain AoE potential through the same ability. Oh and they can get a glowy effect now :P. And because they can manage the buff and it adds extra to even a single target it can be a thing for all scenarios, not just aoe situations (flash becomes useful during boss/single fights as well).

    Finally since it isn't part of a combo Paladins could use other combos during the process, like run in flash and is now radiant, CoS, and then start to apply Goring Blade/Royal Authority to all the targets instead of spamming a new AoE combo (or worse, flash).

    (Tank target ability so Paladins can use the ability even if they're not MT, just cast it on the MT instead of yourself). New Paladin abilities could utilize mana more and allow him more team player utilities since he'd need less of it for flash spam too.
    (0)
    Last edited by Shougun; 02-01-2017 at 07:00 AM.

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yonanja View Post
    Somewhat interesting, and most of it would be fun to try out. But I don't agree with removing Tempered Will and giving it's effects to Sentinel, since often I only need the knockback immunity or to remove bind/heavy, but I don't want to end up using one of my better damage reductions at the same time.
    Maybe adding it to Bulwark instead? The effect fits with the name of either ability, but Bulwark is generally less useful than Sentinel.

    Quote Originally Posted by Shougun View Post
    reply
    I removed Tempered Will because I had to remove something . I was thinking of removing Cover but that feels more like a distinct PLD skill to me.

    Just to clarify, you're proposing flash be targeted like stoneskin (i.e. cast on self or others,) the target receives a buff that increases damage against enemies with a special debuff, the enemies get the special debuff by being in range of the target when the ability is used?
    It's an interesting idea definitely. Not sure if flash should so heavily changed instead of it being a new ability or spreading it through a couple of abilities.
    (0)
    Last edited by Jandor; 02-01-2017 at 07:50 AM.

  5. #5
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I am not hopeful that it will happen, since it is an ability DRKs learn from a quest after 50, but it'd like to see lunge be made into a role skill.
    (0)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jandor View Post

    I removed Tempered Will because I had to remove something . I was thinking of removing Cover but that feels more like a distinct PLD skill to me.

    Just to clarify, you're proposing flash be targeted like stoneskin (i.e. cast on self or others,) the target receives a buff that increases damage against enemies with a special debuff, the enemies get the special debuff by being in range of the target when the ability is used?
    It's an interesting idea definitely. Not sure if flash should so heavily changed instead of making it a new ability though.
    Cover is very Paladin!!! You're right . I think there could be something done to the range too (it's great in PvP but in like a dungeon you don't really want to move the boss unless you reaaaally have to).

    In another thread I suggested that oaths are always on (Paladins are characters of oath anyways) and that activating an oath while in the oath itself is more like an activateable passive in games like LoL. Could move tempered will into Shield Oath? Tbh its not a NEEDed ability but I have come to like it a lot in PvP. Tempered Will - "hahaahahha come and get me, ahahah *evil laughs*". When activated it grants Tempered Oath, and the specific oath activated changes the effect of the temper buff . Could use this as a way to make oath switching flow better for Paladin as well, like cheaper and oGCD, but activating it again means using more mana for some given effect.

    For flash yeah it'd be like a ally cast ability, if you have no target its yourself ofc, monster is yourself as well, and someone else is .. someone else. So in a normal scenario you'd not change how you casted the new flash at all, it'd be the same. That effect now applies a debuff to nearby monsters. It's a target-able aura basically lol. I was hoping for people it wouldn't be too much of a mental change since for example you'd still run in and cast it like normal - the difference is now you'd move into other combos instead of casting it again and again. You may need to cast it once more if your CoS isn't ready and your DD is full boar but otherwise.. cast it once and then "maintain" your flash buff instead (through some other mechanic). Maintenance mechanics could unlock later in other abilities, so earlier levels are simpler but still not super spamming of flash.

    It could be another skill, certainly I guess it depends on if Flash is still going to other jobs (a shared ability, cause I know sometimes Warrior uses Flash at least low level when they run out of TP). If its not a shared skill I just rather see Paladin's entire aggro management shift away from multiple flash usages .

    Of course the CoS effect would come later and would be labeled under CoS, so you wouldn't have a mile long tooltip.

    So it'd be like,

    Flash: Instantly increases enmity in all nearby enemies. Aura: Increases your enmity generated by weapon skills to enemies within 15y. Duration X seconds
    Radiant Flash (trait): Enemies now take extra damage from a Radiant target. Also applies blind, duration X seconds. <- old lvl 20 trait just adds blind
    CoS: bla bla, additional effect: Enemies effected by Judgement will explode for 50 AoE potency, 5y.

    So you can fit my big blab into a much smaller box I think, so it's less weird and like WHAT IS HAPPENING.. (goblin voice, wc3.. :P). If Flash is still shareable in 4.0 then just move the Aura into the trait, and move the blind into flash. So the trait adds the full aura effect, and allows you to target others.
    (0)
    Last edited by Shougun; 02-01-2017 at 09:29 AM.

  7. #7
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jandor View Post
    I removed Tempered Will because I had to remove something . I was thinking of removing Cover but that feels more like a distinct PLD skill to me.
    Just a question.... why would you choose tempered will as the only non "role skill" over Awareness? why not go with Awareness instead to keep it consistent with role skills like the other 3? I don't think it helps tanking as a whole to remove it from the other 2 tanks, given how role skills are "supposedly" going to work out.
    Additionally, I'm not sure I want my CC break tied to a mitigation cooldown. They serve two completely different purposes and Sentinel has such a long cooldown that you really need to pop it at the right times, so I don't see the benefit.

    PLD should be able to keep cover and tempered will and allow the other 2 tanks to keep access to Awareness as a Role Skill instead. PLD keeps it's "niche" and icon abilities, and the other 2 tanks dont get crit to death. I like that much more
    (0)
    Last edited by Fluffernuff; 02-01-2017 at 09:34 PM. Reason: Ninja edit to clarify groggy replies

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fluffernuff View Post
    post
    I did list awareness as changing to a role skill.

    I made some pretty big assumptions about role skills in the OP tbh, essentially what I think will happen is most things that can be cross-classed currently will be removed from a jobs skill roster and chucked in a list a tank/melee/ranged/caster abilities.
    So Foresight, Bloodbath and either Fracture or Mercy Stroke get removed from WAR and put in the list, freeing up 3 slots for new abilities, plus then I thought it would be interesting to delete 1 or 2, speculation threads always focus on adding stuff with little in the way of pruning.
    I wondered what people thought their jobs could most afford to lose .
    (0)

  9. #9
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jandor View Post
    blah
    i'm clearly drunk and blind again. derp.

    The only thing I'm worried about with the cross-class tuning myself are the jobs without classes- AKA DRK in this case. (along with AST, MCH, probaly RDM, and whatever else is coming with HW)

    PLD and WAR get some nice pruning, but DRK gets kinda left behind since they "keep" what they had before. Makes me think they either get horribly shafted come changes, or they get special treatment with getting ALL the things, in the form of changes without the exchange.
    (0)

  10. #10
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    @OP Love how you wanted to play a game, and all it did was turned into a fight because you choose Tempered Will to be removed. XD Forums a fun!

    I would join in but I have go to work :'(
    (1)

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