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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I don't see why we have to have a repair NPC or why we should just have these mistakes be a thing (wouldn't mind an NPC if lore fits, but has to be feature scrapped so people don't shop).

    If people don't want to have another repair option, which is fine, could we at least make it so you can't queue for stuff if you're below like 50% durability? At the point of hitting 0 everyone would leave anyways lol, and you couldn't re-queue until you fixed your stuff. So if people don't want the extra net then just put up a simple blockade instead :P, in a round about way it also solves the issue. Compromise . (I do think its funny if you're frequently queuing with broken gear, that's really hard to do.. like I've never had broken gear in a dungeon before lol).

    Although I really wanted the moogle buddy, and feel it could fit (just partial features inside dungeon, so people don't shop around - outside could be featured better). Pops up, hiding his pom cause he's scared, ask for repairs - charges you 10% extra cause he's in a dungeon other features blocked out cause you're in a dungeon, leaves. Outside you can send him to retrieve/deposit stuff from retainer, tell your squadron to stop lazing about, etc.
    (3)

  2. #2
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Shougun View Post
    could we at least make it so you can't queue for stuff if you're below like 50% durability?
    Liked this. Or at least show a warning message.
    (3)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by vp_cmc View Post
    Liked this. Or at least show a warning message.
    You do get a warning message when gear hits 10%. I've only just recently learned this, as I had never let it get down that low before.
    Personally, my request would be to up that threshold, or add multiple warnings, or both.
    Even better, why not maybe make it a player setting, and let us decide if/when we want a durability warning. 10% really is too low, seems like most dungeons will burn through more than that on any given run.

    As for NPCs, I really don't like the idea of finally accessing this restricted, highly guarded location that no trifling group of soldiers could clear out, only to find a repair shop waiting for us.
    (2)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Hasrat View Post
    You do get a warning message when gear hits 10%.
    No, I want to have a warning message when I try to enter dungeon, not that message, that usually happens in a middle of a fight, and I often don't even notice it.
    (1)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by vp_cmc View Post
    No, I want to have a warning message when I try to enter dungeon, not that message, that usually happens in a middle of a fight, and I often don't even notice it.
    I can agree with that, but at the same time, doesn't that feel a bit too lazy? Gear check should just be something players ought to be in the habit of doing regardless. We all know durability is a thing, and should all know to check it once in a while. Running several dungeons without noticing is just pure neglect.

    Idk. I wouldn't really object to the feature. But on some level it does feel like it would be treating players as too dumb to pay attention to that on their own.
    (1)