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Results 21 to 26 of 26
  1. #21
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Averax View Post
    i blame balmung
    That's an interesting comment, since Balmung is one of the legacy servers and all.
    (0)

  2. #22
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Join Chaos, it is out of Canada
    (1)

  3. #23
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nezerius View Post
    Balmung itself isn't really the issue. The issue is Balmung and Gilgamesh being on the same datacenter.

    They should just swap Gilgamesh with one of the lower population servers on the Primal datacenter.
    I doubt Gilgamesh or Primal players would appreciate that. From what I keep hearing, a lot more players don't follow the min/mix philosophy on Primal and Gilgamesh, well, does. Can't see that going over well.
    (1)

  4. #24
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Wilksha View Post
    If you take into consideration population density of worlds. It's not being in Canada that's a problem. It's the number off ppl on a server cluster.
    Is the server population also the reason why I can pop Hallowed Ground, then instantly die but the cooldown still proc'd?
    (0)

  5. #25
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Beckett View Post
    Is the server population also the reason why I can pop Hallowed Ground, then instantly die but the cooldown still proc'd?
    It's because Hallowed Ground has a long animation and the effect doesn't activate until the end of the animation so you can still die from the time you activate it until the animation has finished.
    (1)

  6. #26
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Zumi View Post
    It's because Hallowed Ground has a long animation and the effect doesn't activate until the end of the animation so you can still die from the time you activate it until the animation has finished.
    Man, that's even worse. I could understand if it was a lag issue (I'd still be upset about it, but at least I could understand it). This is something they could fix in an instant just by making the effect and cooldown happen at the same time, whether that was at the start of the animation or the end. There's absolutely no reason to have those two things happen at different times.

    I'd be fine with dying when I tried to pop Hallowed if I didn't lose the 7 minute cooldown as well.
    (1)

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