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  1. #1
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    (3)
    <- The real reason Yoshi-P stressed watching all the cutscenes.

    Matoya: And that should give you a notion of how sick and tired I was of those spineless wretches of the Forum. All talk and no trousers, that lot.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Might be weird lore to have a unique npc at each dungeon entrance, that said I could think of two ideas I wouldn't mind at least. A. traveling merchant that perchance is near when you need, like in FFX and loads of RPGs that cute "omg its you again, I know I'm right outside the pits of the underworld but LOL buy something?" and you develop that relationship. Could be a cute side like content. It's still a little weird, but I feel its an acceptable trope now heh.

    B. In my search for SE to bring my helpful moogle back ala FFIX/FFXI - we could earn a kupo whistle that we can upgrade with services including repairing.

    While I think its a bit silly to go into a dungeon with broken gear and people should feel a bit goofy doing that but, I don't really agree with people with the like "welp you're screwed, suffer now" since that includes the entire party having to suffer through it too. Besides, I reaaallly want a kupo buddy. An ofc add other features like being able to summon basic merchant, or perhaps even send him on a short item grab/deposit mission.

    Like, Kupo?
    (0)
    Last edited by Shougun; 01-31-2017 at 02:19 PM.

  3. #3
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Crafters lose another unique aspect of their work. Also, you might as well at that point remove repair npc's outside of dungeons, since you can just queue for one anywhere due to unsynced.
    (1)

  4. #4
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sainya View Post
    I actually think a repair npc right inside the dungeon would be fabulous. What reason is there not to be one.
    Also, dungeons are dangerous. That's why they usually have NPCs outside of them keeping others out. If you haven't noticed, most menders look like merchants with having never lifted a weapon in their life save to sell it.

    Immersion, please keep it.
    (1)

  5. #5
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by JunseiKei View Post
    Also, dungeons are dangerous. That's why they usually have NPCs outside of them keeping others out. If you haven't noticed, most menders look like merchants with having never lifted a weapon in their life save to sell it.

    Immersion, please keep it.
    Two words disprove your argument: Yokai Watch.

    It's entirely possible for the merchant to sit at the entrance where it's perfectly safe, or even to have a couple of guard NPCs with him. There are far more "immersion breaking" things to worry about in the game.
    (0)