instances are usually pre-defined, do this, do that, narrow path type areas.

so it ends up being very repetitive just like darkhold runs are.

this isnt really a problem since if you like fast paced adrenaline rush type gameplay then this is great.

however the way sky was played was much slower pace and it wasnt like there was a set route... you could pretty much do what you felt like without feeling rushed.

and if i liked it... and apparently a few others liked it, why is it such a bad idea to take idea's from? i dont understand your logic.