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  1. #81
    Player
    Judah's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    33
    Character
    Four Winds
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Honestly, i'd hope any endgame content from this point on (WITH SMALL EXCEPTIONS) will be instanced. Competing with chinese gil farmers was the absolute worst part of FFXI.
    (1)
    Content was edited by Moderator due to Violation of Forum Guidelines.

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  2. #82
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bearforce View Post
    any chance not making threads about copying ffxi stupid idea's into ffxiv?

    you obviously didnt play abyssea, so stop living in the past.
    Any chance you could stop being a jerk and allow him to have an opinion?

    If that's what he likes he is aloud to make the suggestion. No where in there does he say they HAVE to be replicas of Sky/Sea.
    (1)

  3. #83
    Player

    Join Date
    Oct 2011
    Posts
    15
    Having some zones that are Sky/Sea reminiscent implemented would be the best thing I could imagine happening in FFXIV (In my opinion of course) They are by still the best experiences I've ever had in an MMO.

    I also made a thread in the Feedback section about this since I can't hope hard enough: http://forum.square-enix.com/ffxiv/t...n-line-rewards
    (1)

  4. #84
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by RoyBaty View Post
    Having some zones that are Sky/Sea reminiscent implemented would be the best thing I could imagine happening in FFXIV (In my opinion of course) They are by still the best experiences I've ever had in an MMO.

    I also made a thread in the Feedback section about this since I can't hope hard enough: http://forum.square-enix.com/ffxiv/t...n-line-rewards
    yeah what this dude said, loved sky. was something we could do like all week long and i enjoyed it the whole time. lots of nm's, farming, excitement. danger of deaths, lots of sneaking and invis. lots of party action, competition at times and most of all great drops from great fights that were all challenging and fun.

    and would kill for cop like mission story too ...ty.
    (0)

  5. #85
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by elreed View Post
    Instead of just being a jerk taking every idea to the ground why dont you care to share what would a good endgame content would be?
    iam not gonna argue with you about the obvious but since your post is vague and you haven't played outside of ffxi then iam gonna mention 1 idea: instanced raid/dungeon is much better then open world simply because it saves you time,making party's in the get to go. etc etc and the pro list goes on. taking idea,s from xi is seriously making the game go down to the gutter, period.

    Quote Originally Posted by elreed View Post
    We are already getting best of both worlds in the future of FFXIV you dont have to be so clever to find out, no matter what people says we're getting most of the ideas from FFXI, i. e. We have some lore about 2 gralean commanders, they say where they are at the moment, Sky (Ala mhigo?) not exactly on the sky but definetely a new area to be added and maybe not accesible without a chain of quest. Hamlet defense, FFXI campaign? with the FFXIV taste, dungeons?
    you are making example,s based on assumptions? boy... i could swear that announcement,s from the 2 gralean commanders is more reliable then what SE announce.
    (0)

  6. #86
    Player

    Join Date
    Jul 2011
    Posts
    231
    instances are usually pre-defined, do this, do that, narrow path type areas.

    so it ends up being very repetitive just like darkhold runs are.

    this isnt really a problem since if you like fast paced adrenaline rush type gameplay then this is great.

    however the way sky was played was much slower pace and it wasnt like there was a set route... you could pretty much do what you felt like without feeling rushed.

    and if i liked it... and apparently a few others liked it, why is it such a bad idea to take idea's from? i dont understand your logic.
    (0)

  7. #87
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rogue View Post
    instances are usually pre-defined, do this, do that, narrow path type areas.
    FFXI had tons of non-linear instances. So does WOW at the raid level. So do other westernized MMOs. Instancing does not demand content to be linear; that's a design choice made after someone says the content should be instanced.
    (0)

  8. #88
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bearforce View Post
    iam not gonna argue with you about the obvious but since your post is vague and you haven't played outside of ffxi then iam gonna mention 1 idea: instanced raid/dungeon is much better then open world simply because it saves you time,making party's in the get to go. etc etc and the pro list goes on. taking idea,s from xi is seriously making the game go down to the gutter, period.



    you are making example,s based on assumptions? boy... i could swear that announcement,s from the 2 gralean commanders is more reliable then what SE announce.
    Lol, im not making too much assuption in what i said, or why didnt you post about hamlets defense or dungeons that i said, you already know im not that wrong, ok i played FFXI for 5 years, then i left for school issues and then played WoW for 3 years and made endgame and left before last expansion, i tried Aion but didnt like it that much, so yeah i played both sides of games, what i can tell you is yes instance raids are good but they become boring really quick, i prefer FFXI content because you had a lot more stuffs to do than in WoW, in Wow you had to get just to to thenew boss dynamic and that was it, in FFXI you had pretty nasty NM's that needed a lot more strategy, besides you had to get some items to be able to fight against those or complete a chain of quest to be able to get there in the first place.

    Im not saying go doit exactly the same, but take the best of the ideas and start from that to improve it and make something unique, so yeah after seeing the rank r45+ dungeon i have to say [Thanks for the offer but i'll have to pass] and yeah WoW has some good ideas too, but i would like something like instance raid 30% open world, quest chains and fights 70%
    (0)

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