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  1. #21
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Anarnee View Post
    I think when asked about that during the fanfest their answer was "I think we'll need PS5 for that."
    If i recall correctly, they misunderstood the question at first.
    Multi-sector dye options shouldn't be an issue to implement, just a lot of work going back if they wanna add it to all pieces.

    And then you'd also have to ask yourself, how many dye-able sectors do we have? Is each piece individual? Or is there a set number across the board?
    (0)

  2. #22
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    Enlighten me on how I don't know what im talking about. I'm simply asking for gear to be tested for multi slot dyeing. Doesn't matter if its 3.55 or 4.0+, regardless someone asked about it during fanfest and if i remember correctly Yoshi P misunderstood the question and immediately dismissed it. I know this takes time, I'm not asking for them to do this all in a patch cycle.
    It's just that devtime has to be highly prioritized, because there is never enough devtime for all the things they want to do. Like Gabe Newell said in a recent interview, "Anything in a game is a sacrifice of things not in the game". Personally, while I think more detailed gear dye would be really nice, I don't want it if it means they have to sacrifice or significantly delay something else for it, which in all likelihood is the case.
    (0)

  3. #23
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by seekified View Post
    It's just that devtime has to be highly prioritized, because there is never enough devtime for all the things they want to do. Like Gabe Newell said in a recent interview, "Anything in a game is a sacrifice of things not in the game". Personally, while I think more detailed gear dye would be really nice, I don't want it if it means they have to sacrifice or significantly delay something else for it, which in all likelihood is the case.
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    (0)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zampp View Post
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    More like ilevel 15 models for future raid gears, because the devs would not have enough time to create new models.
    And that will create 5 complain threads on day 1
    (0)

  5. #25
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Felis View Post
    More like ilevel 15 models for future raid gears, because the devs would not have enough time to create new models.
    And that will create 5 complain threads on day 1
    Case in point: the Minos. See also initially undyable Creator Savage gear, etc.
    (1)

  6. #26
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AngelyLowell View Post
    I really don't see why we need a PS5 for that, really.
    Simple really. Let's say you have 24 unique colors, and now you are capable of putting 2 colors on 1 piece of gear. So with the ability to use the same color twice you end up with 24x24 which is 576 combinations. So pretty much with the current dye system each piece of gear 1=24, however by increasing the amount of colors you can put on a piece of gear you exponentially increase that number to 1=576 per piece of gear, which of course is 24 times more than before. It adds up. If there were 100 piece of gear in the game, the old dye system would have 2400 variables, now it has 57600 variables, and that number only gets higher and higher the more pieces of gear you introduce that you allow 2 dyes.
    (1)

  7. #27
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zampp View Post
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    I do hope you realise that the development team is broken into smaller teams focused on specific things. Stuff like dye channels would be handled exclusively by the art team. As such, any extra work invested by them into giving us extra dye channels on gear would mean less new art made for the game elsewhere. The likely casualty would be less new equipment in each patch, or poorer quality.
    (0)

  8. #28
    Player
    iluvOP's Avatar
    Join Date
    Aug 2014
    Location
    Limsa-Lominsa
    Posts
    57
    Character
    Iluv Op
    World
    Phoenix
    Main Class
    Paladin Lv 70
    It would be hard to implement since they would have to go back to all dyeable gear and modify them. Tech wise it wouldn't be an issue on PC, but would be on PS4.
    I'm sure you can expect other improvements with stormblood since PS3 isn't supported and it has been dragging the game down tech wise to this point. PC at the very least got its DX11 update which made the game itself look nicer, but having some other upgrades to complexity of environments and the things you can do would be nice. Swimming is one thing that can happen with the PS3 support being dropped. Not something you could have implemented smoothly on that system.
    (0)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Airget View Post
    Simple really. Let's say you have 24 unique colors, and now you are capable of putting 2 colors on 1 piece of gear. So with the ability to use the same color twice you end up with 24x24 which is 576 combinations. So pretty much with the current dye system each piece of gear 1=24, however by increasing the amount of colors you can put on a piece of gear you exponentially increase that number to 1=576 per piece of gear, which of course is 24 times more than before. It adds up. If there were 100 piece of gear in the game, the old dye system would have 2400 variables, now it has 57600 variables, and that number only gets higher and higher the more pieces of gear you introduce that you allow 2 dyes.
    That would be the worst way to solve it though. Like probably literally the worst lol (1:1 is very bad efficiency). I dont know of the best way but wc3 for example used alpha channels and specific colors to represent team color, there was only ONE model for all 12 possible colors. If they were making that many variations while some 2000 game was doing it in one.. Derp.

    Again like I said before they're most likely just feeding either a specific code matched in a table of information, like pure white is 2032 - or they're just feeding the specific make up of the color itself (don't really need to send the color make up unless you start adding a load of customized options). Besides if they want a lot of options in each make up a table might be more useful (refleciton, etc etc).

    Adding highlight areas would be simply separating it out, which would add time of course (have to go back on all the old stuff - that'd be not free) but would be easier moving forward. Still slow things down slightly, and probably piss a lot of people off when they pick highlight areas players didn't want highlighted or players wanted a third or fourth area highlighted and so on. But yeah.

    20 colors =! 23040324 different pieces of gear. 20 colors = 1 piece of gear + color information. New area to color just adds more information the server has to send and receive.

    People are making dyes way too complex/inefficient. (Not that sending more information is for free, or redesigning a system is either, just that unless they're going a really terrible route it's not different versions of gear).

    It's the game taking a gear with specific areas prepared to be colored for all dyes (1 version), and receiving that colored information and coloring client side.
    (0)
    Last edited by Shougun; 01-26-2017 at 03:49 AM.

  10. #30
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ShinMetsu View Post
    If i recall correctly, they misunderstood the question at first.
    I don't think Yoshi-P misunderstood the question. From what I remember, it started off as a question for multiple sections of the same armor piece to be dyed with different colours, to which he replied with that PS5 comment.

    The question then shifted to multiple sections being dyed with various shades of the same colour, which was something he said to be possible.
    (0)

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