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  1. #1
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by seekified View Post
    I don't think implementing it for new items would take that much work, it's the fact that everyone asking for this would want them to go back and redo all the existing gear to be compatible with it. That is A LOT of work, and anyone calling the devteam lazy have no idea what they're talking about.
    Enlighten me on how I don't know what im talking about. I'm simply asking for gear to be tested for multi slot dyeing. Doesn't matter if its 3.55 or 4.0+, regardless someone asked about it during fanfest and if i remember correctly Yoshi P misunderstood the question and immediately dismissed it. I know this takes time, I'm not asking for them to do this all in a patch cycle.
    (0)

  2. #2
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    Enlighten me on how I don't know what im talking about. I'm simply asking for gear to be tested for multi slot dyeing. Doesn't matter if its 3.55 or 4.0+, regardless someone asked about it during fanfest and if i remember correctly Yoshi P misunderstood the question and immediately dismissed it. I know this takes time, I'm not asking for them to do this all in a patch cycle.
    It's just that devtime has to be highly prioritized, because there is never enough devtime for all the things they want to do. Like Gabe Newell said in a recent interview, "Anything in a game is a sacrifice of things not in the game". Personally, while I think more detailed gear dye would be really nice, I don't want it if it means they have to sacrifice or significantly delay something else for it, which in all likelihood is the case.
    (0)

  3. #3
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by seekified View Post
    It's just that devtime has to be highly prioritized, because there is never enough devtime for all the things they want to do. Like Gabe Newell said in a recent interview, "Anything in a game is a sacrifice of things not in the game". Personally, while I think more detailed gear dye would be really nice, I don't want it if it means they have to sacrifice or significantly delay something else for it, which in all likelihood is the case.
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    (0)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zampp View Post
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    More like ilevel 15 models for future raid gears, because the devs would not have enough time to create new models.
    And that will create 5 complain threads on day 1
    (0)

  5. #5
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Felis View Post
    More like ilevel 15 models for future raid gears, because the devs would not have enough time to create new models.
    And that will create 5 complain threads on day 1
    Case in point: the Minos. See also initially undyable Creator Savage gear, etc.
    (1)

  6. #6
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zampp View Post
    Oh nooo we cant lose the pointless and not fun scholasticate quests. What would we ever do.
    I do hope you realise that the development team is broken into smaller teams focused on specific things. Stuff like dye channels would be handled exclusively by the art team. As such, any extra work invested by them into giving us extra dye channels on gear would mean less new art made for the game elsewhere. The likely casualty would be less new equipment in each patch, or poorer quality.
    (0)