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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by seraf View Post
    Something I want to see changed is the removal of zones. I know it won't ever happen but I'd like all the zones connected as a seamless landscape. All of Black Shroud as one giant open map for example or all of Thanalan. The only time you should be zoning is if you change Regions of course.
    I guess it would depend on if they have some really really powerful tools for the job, like there were some nifty tools used in the creation editor that helped make Open Cities in Bethesda games. Basically it takes the cities out of their own zone and plops them into the open world.

    If they can move all of the coordinates and little details that are important but unseen then it's actually not that impossible, moving the terrain would only be hard if the game isn't to scale from a zone to zone. Although they would have to make invisible walls at the edge of their zones that don't connect to other zones or create A LOT of in between space.

    Personally had suggested before that when you reach the edge of a zone into white space while flying instead of an invisible wall it phases you into a world map (at areas where the zone changes to another zone you just fly into the next one though), something like you would have seen in almost any major FF title - except 3d of course like what was in FFXI. So they don't have to develop the empty space until they want to, and you could fly out of Central Shroud right into Eastern Thanalan if you wanted. Curious if the ps4 could handle holding a 3d map in the background like that, like a more detail skyrim map (which ps4 can handle - I'm sure some fancy loading of the map near you could be done but yeah.. extra work).

    Unfortunately I'm not sure all the time it would cost to ensure you didn't break every MSQ and other little details would be worth making the game zoneless, to the team I mean. Like I'd love to see it, but what would it add besides a really high level of immersion. People already accept zones.. So making it zoneless again would just be for the epeen in comparing to other mmos lol.
    (1)

  2. #12
    Player
    DJMau's Avatar
    Join Date
    Nov 2016
    Posts
    192
    Character
    Sil'vain Moonstrike
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Am I the only one that thinks that anyone who prefaces their post with "With PS3 support being dropped can we/finally we can get x" has little to no idea what exactly they're talking about? That'd require code for every pattern in every combination of every color of every piece of dyable gear in the game. With 99 different colors to choose for and combine.
    (5)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by DJMau View Post
    Am I the only one that thinks that anyone who prefaces their post with "With PS3 support being dropped can we/finally we can get x" has little to no idea what exactly they're talking about? That'd require code for every pattern in every combination of every color of every piece of dyable gear in the game. With 99 different colors to choose for and combine.
    Most likely if they're going that high in color options they wouldn't make code for every pattern, they'd just send over the numbers that make up the color and let the client fix it up. 255, 20, 0 or something. They wouldn't make a variable for every single color at that point, they might not even do that now. Of course more and more options at larger number of players on screen at once can make simple things less simple. Their colors seem to be rather particular though so its probably more than three, like reflection options or whatever. In that case it'd be like sending over a specific variable, hawtchestpiece_22(1053).

    Anyway, what I mean to say is I highly doubt they've made a code for every combination of every color of every armor, but rather just fill in the blank. The amount of work to make an identifier for everything would be like.. omph why lol.

    Although adding full color choice and adding multiple color locations would mean more and more gets sent, like hawtchestpiece_22(255, 20, 0, 200, 34, 200) for every single piece of gear that a player can dye and then for every player.
    (0)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I think it will be too late for 3.55 if the devs have not worked on it already. Maybe 4.1 or 4.4 if the devs start on it before 4.0.
    And it will be only for new gears
    (1)

  5. #15
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,350
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Lol Don't shoot the messenger guys! I would love it as a feature, I'm just letting you know what the dev team has said on it in the past >>; They never said why it would take a better system, nor did they go into details on what it would take. I just letting you know to not hold your breath cause its already been commented on.
    (0)

  6. #16
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jhett_Magnum View Post
    It's lazyness. They don't want to go back and re edit gear sets.
    Lazyness implies they are laying around, slumped in their seats watching youtube, rather than working their asses off to produce the content we get.

    I suspect the issue is engine restrictions and those kind of issues require major overhauls to change. You cant convert a car into a plane without basically rebuilding it from scratch and even then it might not work perfectly. He did say that the existing engine might be able to apply a different dye to highlights but not a situation where you can have a jacket one color and the shirt underneath another.
    (1)

  7. #17
    Player
    Zampp's Avatar
    Join Date
    Apr 2015
    Posts
    31
    Character
    Astral Taka
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by RaijinSupreme View Post
    that's pretty silly. DCUO has a 3 color dye system, and they had that on the PS3. That's even a free-to-play MMO.

    I'm not sure how the development works, but I don't get why having multiple dyes would be so hard.

    I'm sure someone here will try their hardest to explain it to me though.
    Well frankly its down to the dev team. And to be honest they are really bad.
    (0)

  8. #18
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Belhi View Post
    Lazyness implies they are laying around, slumped in their seats watching youtube, rather than working their asses off to produce the content we get.

    I suspect the issue is engine restrictions and those kind of issues require major overhauls to change. You cant convert a car into a plane without basically rebuilding it from scratch and even then it might not work perfectly. He did say that the existing engine might be able to apply a different dye to highlights but not a situation where you can have a jacket one color and the shirt underneath another.
    This is the most ludicrous defense for SE. A modern day mmo can't dye a jacket one color and a shirt another without 90k'ing all data centers?
    Oh but highlights can work? You're naive...They can do it, and when they do "Multi slot dye" bundle in the mogstation.
    (0)

  9. #19
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I don't think implementing it for new items would take that much work, it's the fact that everyone asking for this would want them to go back and redo all the existing gear to be compatible with it. That is A LOT of work, and anyone calling the devteam lazy have no idea what they're talking about.
    (0)

  10. #20
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by seekified View Post
    I don't think implementing it for new items would take that much work, it's the fact that everyone asking for this would want them to go back and redo all the existing gear to be compatible with it. That is A LOT of work, and anyone calling the devteam lazy have no idea what they're talking about.
    Enlighten me on how I don't know what im talking about. I'm simply asking for gear to be tested for multi slot dyeing. Doesn't matter if its 3.55 or 4.0+, regardless someone asked about it during fanfest and if i remember correctly Yoshi P misunderstood the question and immediately dismissed it. I know this takes time, I'm not asking for them to do this all in a patch cycle.
    (0)

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