Results 1 to 10 of 157

Hybrid View

  1. #1
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Personally, I'm still on the edge of quitting at the expansion launch due to my fear of having the same, exact cycle of patches that we have so far and I'm probably (hopefully?) not the only one with this fear.

    ARR was a relaunch, it was ok to play safe, but I was utterly disappointed with HW - especially the first 6 months where we had only 2 dungeons to run with, one of them being one of the worst ever made - and no relic to work for. For one thing I'll definitely wait a few months when SB is released to see how it is "content wise" as I don't want to risk ending up with running the same 2 dungeons over and over and over like I did in ARR (remember, relaunch) and HW (an expansion), but if I start seeing patch 4.1 with the same exact stuff that 2.1 and 3.1 had, I'll probably call it quits for good.
    (6)

  2. #2
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Voltyblast View Post
    Personally, I'm still on the edge of quitting at the expansion launch due to my fear of having the same, exact cycle of patches that we have so far and I'm probably (hopefully?) not the only one with this fear.

    ARR was a relaunch, it was ok to play safe, but I was utterly disappointed with HW - especially the first 6 months where we had only 2 dungeons to run with, one of them being one of the worst ever made - and no relic to work for. For one thing I'll definitely wait a few months when SB is released to see how it is "content wise" as I don't want to risk ending up with running the same 2 dungeons over and over and over like I did in ARR (remember, relaunch) and HW (an expansion), but if I start seeing patch 4.1 with the same exact stuff that 2.1 and 3.1 had, I'll probably call it quits for good.
    Had the same fear when Heavensward started and I don't think they will change it with SB (lets be honest, why should they? That formula gives them money and is safe).
    The only possible change I see is the number of dungeons for each patch beeing reduced to one....
    (3)

  3. #3
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tam_Hawkins View Post
    Had the same fear when Heavensward started and I don't think they will change it with SB (lets be honest, why should they? That formula gives them money and is safe).
    The only possible change I see is the number of dungeons for each patch beeing reduced to one....
    I'm not entirely sure about "the formula gives money and is safe", considering that we had a pretty drastic reduction of the playerbase since HW was launched. I don't know the exact numbers but for what I remember during ARR it had nearly (if not slightly above) 1m players playing daily or something like that, but with HW its been drastically reduced to nearly half of that, if not more (or less).

    Sure there's no official counter right now but considering how some servers are semi-empty and how SE had to resolve it with the Cross-Realm Party Finder (whiich wasn't even needed until now), this is a "hint" of what's the situation at the moment.
    What's worse is that, they're making the expansion even less appealing by gating YET again the entire expansion with more story lock ( http://ffxiv.consolegameswiki.com/wi...cenario_Quests it's not updated, but I can count about 400 of them). To show how annoying and uneappealing this is to a new player I actually talked to some of my friends who play all sorts of MMORPG (SWTOR; WoW, Aion, BnS) and tried to lure them into the game because of Stormblood...and guess how many were interested as soon as I mentioned "Story lock"? Zero.

    So we have another expansion with more story lock, a possible rehash of the same patching formula that EVERYONE is tired with, with probably the same exact type of content we had 3-4 years ago, maybe even less content with (as you said) 1 dungeon instead of 2, and most likely no innovation to the current content that is laying dead without any make over or rework (we have so many dungeons to do, but none of them are interesting or rewarding to re-run, except for the extra tome or exp).

    For the exception of the hardcore playerbase, I don't see this ending on a bright note...but hey at least someone will be happy!
    (8)
    Last edited by Voltyblast; 01-22-2017 at 06:52 PM.