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  1. #1
    Player
    Zdenka's Avatar
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    Mar 2011
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    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Problem is both with itemization of mage weapons, and the mage spells themselves. They do way too little base damage atm.

    Quote Originally Posted by Req View Post
    Anything that matters really, the AM boost with the last patch was a nice step in the right direction but there is still the fact that it can only be casted twice a battle if you have chainspell, and the second cast would be significantly weaker without profundity stacked onto it. Any lancer worth a damn can do doomspike 2 or 3 times to a group of mobs and double the damage output of a mage for a group of enemies, and while I don't have marauder at 50 yet I would assume that under steadfast they could also deal out some pretty insane damage. At the moment it just feels like both mage classes are glorified debuffers and healers.

    Long story short. Having a bunch of mages use their strongest attacks on anything that aren't exp mobs is pretty ineffective. And this is coming from someone who takes 2903852306 mages into the strongholds and clears them mostly from AoE nukes.
    .
    Steadfast is only for tanking, it doesn't help damage output anymore really. Storms path > All other MRD AE WS's and doesn't require it.

    Here is the data from parser when we killed Flamefist from entering Stronghold to death->

    MRD 96,000
    MRD 88,000
    MRD 44,000
    THM 32,000
    LNC 29,000

    As you can see even THM nuking nonstop still doesn't even come close to what MRD is capable of, but it does beat LNC against groups of mobs. (Oh the only reason I ran the parser that day was to show our LNC buddy that he should go MRD instead for stronghold clears)

    I'd probably cry though if we had a nuking CNJ... don't think they'd even be close to the THM. Again just SE needs to make mages stronger for viable DD. If BLM is like this when jobs release we will see Zero of them.
    (2)

  2. #2
    Player
    Req's Avatar
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    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Zdenka View Post
    Problem is both with itemization of mage weapons, and the mage spells themselves. They do way too little base damage atm.



    Steadfast is only for tanking, it doesn't help damage output anymore really. Storms path > All other MRD AE WS's and doesn't require it.

    Here is the data from parser when we killed Flamefist from entering Stronghold to death->

    MRD 96,000
    MRD 88,000
    MRD 44,000
    THM 32,000
    LNC 29,000

    As you can see even THM nuking nonstop still doesn't even come close to what MRD is capable of, but it does beat LNC against groups of mobs. (Oh the only reason I ran the parser that day was to show our LNC buddy that he should go MRD instead for stronghold clears)

    I'd probably cry though if we had a nuking CNJ... don't think they'd even be close to the THM. Again just SE needs to make mages stronger for viable DD. If BLM is like this when jobs release we will see Zero of them.
    It just seems a bit odd to me that the lnc damage is so low. I can do upwards of 6000+ damage with a doomspike for almost every group of mobs when running through the stronghold. For the marauder though, that is just ridiculous. Like I said, I don't have it leveled all the way so I really don't know what it is capable of from first hand experience but it definitely makes me want to level it.
    (0)

  3. #3
    Player

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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Req View Post
    It just seems a bit odd to me that the lnc damage is so low. I can do upwards of 6000+ damage with a doomspike for almost every group of mobs when running through the stronghold. For the marauder though, that is just ridiculous. Like I said, I don't have it leveled all the way so I really don't know what it is capable of from first hand experience but it definitely makes me want to level it.
    Lancer doesnt have AoE WS, which is what you need in strongholds because there are tons of mobs.

    LNC is best for single target, MAR is best for group kills.
    (1)

  4. #4
    Player
    Nero's Avatar
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    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    Lancer doesnt have AoE WS, which is what you need in strongholds because there are tons of mobs.
    LOL? Learn about the Class first, before you talk. Lancer DOES have AoE Weaponskills.

    Skewer is "Enemies in between".
    Doomspike is "Enemies in between".
    Legsweep is "Frontal Cone".
    Heavy Trammel is "Nearby Enemies".

    So that are 4 "AoE" Weaponskills and Marauder got 5. Just it has 1 less its the same as having none at all? Get your facts straight please.
    (1)

  5. #5
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    Quote Originally Posted by Nero View Post
    LOL? Learn about the Class first, before you talk. Lancer DOES have AoE Weaponskills.

    Skewer is "Enemies in between".
    Doomspike is "Enemies in between".
    Legsweep is "Frontal Cone".
    Heavy Trammel is "Nearby Enemies".

    So that are 4 "AoE" Weaponskills and Marauder got 5. Just it has 1 less its the same as having none at all? Get your facts straight please.
    Sorry, weak WS doesn't counts. Doomspike is the only notable one, but still it needs mobs to be lined up. You wont hit everything when you pull tons of mobs at stronghold. Marauder is far superior in terms of total damage compare to Lancer. Yes, i have both at lv50.
    (1)

  6. #6
    Player
    Nero's Avatar
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    Mar 2011
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    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chardrizard View Post
    Sorry, weak WS doesn't counts. Doomspike is the only notable one, but still it needs mobs to be lined up. You wont hit everything when you pull tons of mobs at stronghold. Marauder is far superior in terms of total damage compare to Lancer. Yes, i have both at lv50.
    You said LNC dont have AoE's at all, i proved you wrong.

    Now you are going from, LNC not having AoE's to MRD > LNC? Make up your mind. I Never said that LNC AoE's are decent, i just stated that they exist unlike you said they dont.

    In fact MRD can pull out more DPS if you have Mobs clustered around you, but thats about it. Go on a single Target and LNC will out-DD every MRD easy, if you know how to play it. But thats far away from the original Topic right now, so i will stop at this point.
    (0)

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nero View Post
    You said LNC dont have AoE's at all, i proved you wrong.

    Now you are going from, LNC not having AoE's to MRD > LNC? Make up your mind. I Never said that LNC AoE's are decent, i just stated that they exist unlike you said they dont.

    In fact MRD can pull out more DPS if you have Mobs clustered around you, but thats about it. Go on a single Target and LNC will out-DD every MRD easy, if you know how to play it. But thats far away from the original Topic right now, so i will stop at this point.
    I think he knows LNC have AoE WS (Well the only real AE is Heavy Trammel, the rest are directional), but I think it was in reference that none of them are worth it when compared to MRD's Storm's Path. As I posted earlier in the thread, MRD sitting and spamming Storms Path in an AoE environment triples LNC's output.

    That isn't solely because Storm's Path is -that- much stronger (well it is) its also because MRD can go 0-3000% TP in one swing, keen flurry, and pop off 2x instantly while the LNC is still sitting at 900% TP.


    Also saying all LNC > MRD is very naive and shows that you haven't played MRD at all post patch. MRD can do identical single target DPS that LNC's can do, it just takes more work than using 1 WS button. Here lets compare numbers:

    Buffed Maim vs Doomspike = identical damage
    Unbuffed Storms Path vs Unbuffed DS/Chaos Thrust = identical damage per TP usage
    MRD normal hits do 30-50 on Ifrit, while LNC's do 15ish.
    LNC gains TP slightly quicker due to better invigorate and speed surge

    All other facets of a fight past that are the same for all classes.

    So its a wash, they do identical damage if you know how to play it right. I'm usually the top DPS on ifrit as LNC (thats with killing him, so other ppl aren't slacking) and when I swap to MRD I still am the top DPS. Its all about knowing how to play the game really.

    PGL is also very similar but could never be the top because it lacks a good filler WS when Victimize is down, so it lags behind but not by a whole lot. ARC is just lol... now tho.
    (2)

  8. #8
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Chardrizard View Post
    Sorry, weak WS doesn't counts. Doomspike is the only notable one, but still it needs mobs to be lined up. You wont hit everything when you pull tons of mobs at stronghold. Marauder is far superior in terms of total damage compare to Lancer. Yes, i have both at lv50.
    Actually legsweep is pretty fantastic, so is Heavy Trammel. And getting mobs in a line is much easier than you think.

    Then again it's very obvious you don't know a rat's ass about Lancer so...
    (2)

  9. #9
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Req View Post
    It just seems a bit odd to me that the lnc damage is so low. I can do upwards of 6000+ damage with a doomspike for almost every group of mobs when running through the stronghold. For the marauder though, that is just ridiculous. Like I said, I don't have it leveled all the way so I really don't know what it is capable of from first hand experience but it definitely makes me want to level it.
    The problem is most trash mobs in strongholds die to about 5 storms path. Broad Swing = 3000 TP, Keen Flurry + 2x Storms Path right after = dead group.

    We literally clear entrance to king in about 10 minutes
    (0)
    Last edited by Zdenka; 10-20-2011 at 08:23 AM.