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  1. #91
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Fensfield View Post
    Or does that in fact mean that servers will be opened both for those who want only to play with people who speak their own language, and there will be servers for those of us would much rather be exposed to people who from all over the world, as it is now?
    This. I can say this with 100% confidence.
    (2)


    Stanislaw | Durandal Server

  2. #92
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Is it just me or does this suggest that the following:-
    So without changing our plans we will continue to forge ahead and implement the Primal battles, instanced raids, job systems, Imperial battle content and other large scale content from version 2.0 onward.
    Won't be added to the game til after 2.0, if thats the case what are we supposed to play in the next year ?

    Bayohne can I make a suggestion that you make a sticky thread at the top of the general discussion to put translated post from Yoshi-p in specifically, that way it would be easy to view them all in one place.
    (0)
    Last edited by Jinko; 10-18-2011 at 07:11 AM.

  3. #93
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Furthermore, we’ll be implementing the following in patch 1.20:

    Improving markets
    ⇒Purchase directly from the item search feature
    ⇒Transaction history of the 20 most recent items (to gauge the current market rate)
    ⇒Custom searches for specific item details


    Implementation of a Player Search function
    ⇒Search for class, job, level, language, PT request, etc.

    • Overhaul of class actions
    • Primal Dark Moogle battle
    • Implementation of achievement system
    • Implementation of job system ***
    • Addition of various instanced raids
    • Primal Garuda battle
    • Empire battle content
    • Continuing to tweak the UI
    • Crafting and gathering system adjustments
    • New recipes and materials
    We have many other tasks planned but please remember that everything here, every feature will become part of making version 2.0 what it is.
    Has the Job System been moved up to v1.20 ?

    Or is that a list of upcoming features that will be implemented by v2.0 (1.21, 1.22, etc.)?
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #94
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Jinko View Post
    Is it just me or does this suggest that the following:-


    Won't be added to the game til after 2.0, if thats the case what are we supposed to play in the next year ?
    looking at the road map it very honestly doesnt look like the game is getting very much over the next year. i guess were getting jobs and magic reworking as well as couple battles, but a year is a long time and im not sure thats interesting enough.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #95
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by Davorok View Post
    Has the Job System been moved up to v1.20 ?

    Or is that a list of upcoming features that will be implemented by v2.0 (1.21, 1.22, etc.)?
    Answered this in the other thread for you, but just in case you missed it:

    The original Japanese text reads as "これからパッチ1.20以降で行う", which I would translate as "Patches 1.20 and beyond", so I think that's an outline of plans for things they will implement in both 1.20 AND patches beyond that.

    So no, I don't think the Job System has been moved up to patch 1.20. It is stated in the interview Yoshi-P gave in this thread (click for link), which, translated, says:

    Quote Originally Posted by Yoshi-P
    In addition to further revisions to actions, we will implement the Job system in patch 1.21.
    Also, to answer this question here:

    Quote Originally Posted by Jinko View Post
    Is it just me or does this suggest that the following:-

    "So without changing our plans we will continue to forge ahead and implement the Primal battles, instanced raids, job systems, Imperial battle content and other large scale content from version 2.0 onward. "

    Won't be added to the game til after 2.0, if thats the case what are we supposed to play in the next year ?
    Reading over Bayohne's official translation and comparing it with Yoshi-P's original post, I believe that's a typo. I think he meant to say "from version (patch) 1.20 onward". Misplaced a period and forgot to type a 1. =P
    (2)
    Last edited by Stanislaw; 10-18-2011 at 07:32 AM. Reason: Merged posts


    Stanislaw | Durandal Server

  6. 10-18-2011 07:27 AM
    Reason
    Double Post

  7. #96
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    PLEASE DO NOT MAKE SEGREGATED SERVERS. I didn't need it for ffxi, i don't nee it here. Being able to play with people all over the world is an awsome feature, that really makes for a cool 24/7 in-game economy.

    why have auto-transate function? I know the segregated server is an option, but ff is better with a multi-cultural experience.
    (7)
    I am seriously going to beat you until battle tanks pull us apart.


  8. #97
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Atomisk View Post
    PLEASE DO NOT MAKE SEGREGATED SERVERS. I didn't need it for ffxi, i don't nee it here. Being able to play with people all over the world is an awsome feature, that really makes for a cool 24/7 in-game economy.

    why have auto-transate function? I know the segregated server is an option, but ff is better with a multi-cultural experience.
    You can still play with people all over the world. On the global servers where people who volunteer to do so play. The people who would migrate to language specific servers don't play with you now, I assure you. Don't make a mountain out of a mole hill.

  9. #98
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    You can still play with people all over the world. On the global servers where people who volunteer to do so play. The people who would migrate to language specific servers don't play with you now, I assure you. Don't make a mountain out of a mole hill.
    This.

    The people who want to be on a specific regional server aren't doing anything with you now anyways. You'll not even notice them missing.
    (4)

  10. #99
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Alerith View Post
    This.

    The people who want to be on a specific regional server aren't doing anything with you now anyways. You'll not even notice them missing.
    Except.. you know, being there.

    The beauty of this genre is the fact that everyone, everyone is a part of your experience.. even if the only role they play in your experience is to make your backdrop all the more alive. Given the majority will, likely, choose not to be on the global servers, I think that benefit will be impacted - unless, perhaps, there are proportionally less global ones I suppose.

    Sure, having the choice to only play with people can understand you might outweigh that benefit.. but all the same, I think I'd notice they were missing, for my part and were I to go to a segregated server, especially if I opted to play during off-peak hours.

    ... Now, if they were to link day-night cycles to the server's language's native region's, that might result in the world getting quieter during its night. Which.. might actually be kind of cool. Of course as much as I favour a 23 hour day/night cycle (so the time in game is always different but the sun doesn't rocket through the sky like it does now), that's probably really, really unlikely.
    (4)
    Last edited by Fensfield; 10-18-2011 at 07:48 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  11. #100
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atomisk View Post
    PLEASE DO NOT MAKE SEGREGATED SERVERS. I didn't need it for ffxi, i don't nee it here. Being able to play with people all over the world is an awsome feature, that really makes for a cool 24/7 in-game economy.

    why have auto-transate function? I know the segregated server is an option, but ff is better with a multi-cultural experience.
    They said there would be all types of servers. Global, regional, and language-specific. Most likely you would choose which language/region you prefer and you would go along with that. That said you would still have the option of joining the global server.

    It's dramatically harder for some groups of players to get together, because there is such a small number of them and they are spread out between all the servers. Why is it so bad to allow the option for players to group up in this manner?
    (0)

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