The disparity between the requirements for getting the crafting achievements versus the gathering ones (sans maybe fishing, haven't looked into it) is absolutely absurd as they are now. For the miner (after fix, anyway) and botanist achievements, you need only gather one of everything below Heavensward 3-stars, which makes these achievements a great catchup for returning players, which I presume was part of the point, given their stats. That's a piece of cake. You're quite likely to have gathered most everything that isn't a timed spawn save for maybe seeds and soil, so assuming you have the stats needed to gather HW 1-stars this achievement takes maybe a few hours for those two. One supposes that the grind for the legendary node books could be factored in here, but unless you quit the moment you reached 60 you probably have those anyway.

On the other hand, the crafting achievements require that you craft one of nearly everything in the standard recipe book. The amount of work that takes is unreal. This includes the housing tabs, by the way, and although it seems as though some recipes with particularly uncommon components are left out of the total required, this is still a massively larger amount of either work or money than the gathering versions. (Shard prices shot up almost immediately after the servers came online, at least on Excalibur)

The gap between these two desparately needs to be closed some. Even with mastercraft recipes out of the equation, it still takes days to accomplish the crafter achievements unless you have massive amounts of money to dump into it. It seems very unbalanced.